Ethernet Fundamentals

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Ethernet Fundamentals Cisco Semester 1 Chapter 6 Slides Ethernet Fundamentals PowerPoint Presentation created by: Mr. John L. M. Schram From Materials Created by:

Ethernet Overview Ethernet is now the dominant LAN technology in the world. Ethernet is not one technology but a family of LAN technologies. All LANs must deal with the basic issue of how individual stations (nodes) are named, and Ethernet is no exception. Ethernet specifications support different media, bandwidths, and other Layer 1 and 2 variations. However, the basic frame format and addressing scheme is the same for all varieties of Ethernet.

Introduction to Ethernet Most of the traffic on the Internet originates and ends with Ethernet connections. From its beginning in the 1970s, Ethernet has evolved to meet the increasing demand for high speed LANs. The success of Ethernet is due to the following factors: Simplicity and ease of maintenance Ability to incorporate new technologies Reliability Low cost of installation and upgrade With the introduction of Gigabit Ethernet, what started as a LAN technology now extends out to distances that make Ethernet a metropolitan-area network (MAN) and wide-area network (WAN) standard.

Ethernet and CSMA/CD The original idea for Ethernet grew out of the problem of collisions. This problem of was studied in the early 1970s at the University of Hawaii. A system called Alohanet was developed to allow various stations on the Hawaiian Islands structured access to the shared radio frequency band in the atmosphere.  This work later formed the basis for the Ethernet access method known as CSMA/CD. (Carrier Sense Multiple Access with Collision Detection)

Ethernet and IEEE The first LAN in the world was the original version of Ethernet. In 1985, the Institute of Electrical and Electronics Engineers (IEEE) standards committee for Local and Metropolitan Networks published standards for LANs. These standards start with the number 802. The standard for Ethernet is 802.3. The IEEE wanted to make sure that its standards were compatible with the International Standards Organization (ISO)/OSI model. To do this, the IEEE 802.3 standard had to address the needs of Layer 1 and the lower portion of Layer 2 of the OSI model. As a result, some small modifications to the original Ethernet standard were made in 802.3. The differences between the two standards were so minor that any Ethernet network interface card (NIC) can transmit and receive both Ethernet and 802.3 frames. Essentially, Ethernet and IEEE 802.3 are the same standards.

Ethernet Family Ethernet is not one networking technology, but a family of networking technologies that includes Legacy, Fast Ethernet, and Gigabit Ethernet. Ethernet speeds can be 10, 100, 1000, or 10,000 Mbps. The basic frame format and the IEEE sublayers of OSI Layers 1 and 2 remain consistent across all forms of Ethernet. When Ethernet needs to be expanded to add a new medium or capability, the IEEE issues a new supplement to the 802.3 standard. The new supplements are given a one or two letter designation such as 802.3u. The IEEE cannot force manufacturers of networking equipment to fully comply with all the particulars of any standard. The IEEE hopes to achieve the following: Supply the engineering information necessary to build devices that comply with Ethernet standards. Promote innovation by manufacturers.

Naming Cable The naming of cable is based on the following convention:

Ethernet and the OSI Model Ethernet operates in two areas of the OSI model, the lower half of the data link layer, known as the MAC sublayer and the physical layer.

Collision Domains To move data between one Ethernet station and another, the data often passes through a repeater. All other stations in the same collision domain see traffic that passes through a repeater. A collision domain is then a shared resource. Problems originating in one part of the collision domain will usually impact the entire collision domain.

IEEE 802.x Standards

Limitations of Layer 1

Ethernet Technologies Mapped to the OSI Model

Naming Ethernet uses MAC addresses that are 48 bits in length and expressed as twelve hexadecimal digits. MAC addresses are sometimes referred to as burned-in addresses (BIA) because they are burned into read-only memory (ROM) and are copied into random-access memory (RAM) when the NIC initializes.

Layer 2 Framing Framing is the Layer 2 encapsulation process. A frame is the Layer 2 protocol data unit. The frame format diagram shows different groupings of bits (fields) that perform other functions.

Ethernet and IEEE Frame Formats are Very Similar

MAC MAC refers to protocols that determine which computer on a shared-medium environment, or collision domain, is allowed to transmit the data. MAC, with LLC, comprises the IEEE version of the OSI Layer 2. MAC and LLC are sublayers of Layer 2. There are two broad categories of Media Access Control: deterministic (taking turns) non-deterministic (first come, first served)

3 Common Layer 2 Technologies Ethernet Non-deterministic. Uses CSMA/CD. logical bus topology (information flow is on a linear bus) Deterministic and physical star or extended star (wired as a star) Token Ring Deterministic logical ring topology (information flow is controlled in a ring) and a physical star topology (in other words, it is wired as a star) FDDI (information flow is controlled in a ring) and physical dual-ring topology (wired as a dual-ring)

CSMA/CD Graphic

Interframe Spacing The minimum spacing between two non-colliding frames is also called the interframe spacing. This is measured from the last bit of the FCS field of the first frame to the first bit of the preamble of the second frame. After a frame has been sent, all stations on a 10-Mbps Ethernet are required to wait a minimum of 96 bit-times (9.6 microseconds) before any station may legally transmit the next frame. On faster versions of Ethernet the spacing remains the same. This interval is referred to as the spacing gap. The gap is intended to allow slow stations time to process the previous frame and prepare for the next frame.

Backoff After a collision occurs and all stations allow the cable to become idle (each waits the full interframe spacing), then the stations that collided must wait an additional and potentially progressively longer period of time before attempting to retransmit the collided frame. The waiting period is intentionally designed to be random so that two stations do not delay for the same amount of time before retransmitting, which would result in more collisions.

3 Types of Collisions Three types of collisions are: Local – over voltage or simultaneous Tx/Rx activity Remote – Frame less than 64 octets, invalid checksum, but does not meet the criteria for local collision Late – collision after the first 64 octets. The most significant difference between late collisions and collisions occurring before the first 64 octets is that the Ethernet NIC will retransmit a normally collided frame automatically, but will not automatically retransmit a frame that was collided late. As far as the NIC is concerned everything went out fine, and the upper layers of the protocol stack must determine that the frame was lost.

Ethernet Errors The following are the sources of Ethernet error: Collision or runt Simultaneous transmission occurring before slot time has elapsed Late collision Simultaneous transmission occurring after slot time has elapsed Jabber, long frame and range errors Excessively or illegally long transmission  Short frame, collision fragment or runt Illegally short transmission FCS error Corrupted transmission Alignment error Insufficient or excessive number of bits transmitted Range error Actual and reported number of octets in frame do not match Ghost or jabber Unusually long Preamble or Jam event