CS 640: Introduction to Computer Networks

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Presentation transcript:

CS 640: Introduction to Computer Networks Aditya Akella Lecture 9 - IP: Packets and Routers

The Road Ahead Last lecture This lecture How does choice of address impact network architecture and scalability? What do IP addresses look like? How to get an IP address? This lecture What do IP packets look like? How to handle differences between LANs? How do routers work?

IP Packets Low-level communication model provided by Internet Datagram Unit: “Datagram” Datagram Each packet self-contained All information needed to get to destination Analogous to letter or telegram 4 8 12 16 19 24 28 31 version HLen TOS Length Identifier Flag Offset TTL Protocol Checksum Source Address Destination Address Options (if any) Data Header IPv4 Packet Format

IPv4 Header Fields Version: IP Version HLen: Header Length 4 8 12 16 19 24 28 31 version HLen TOS Length Identifier Flags Offset TTL Protocol Checksum Source Address Destination Address Options (if any) Data Version: IP Version 4 for IPv4 6 for IPv6 HLen: Header Length 32-bit words (typically 5) TOS: Type of Service Priority information Length: Packet Length Bytes (including header) Header format can change with versions First byte identifies version IPv6 header are very different – will see later Length field limits packets to 65,535 bytes In practice, break into much smaller packets for network performance considerations

IPv4 Header Fields Identifier, flags, fragment offset  used primarily for fragmentation Time to live Must be decremented at each router Packets with TTL=0 are thrown away Ensure packets exit the network Protocol Demultiplexing to higher layer protocols TCP = 6, ICMP = 1, UDP = 17… Header checksum Ensures some degree of header integrity Relatively weak – only 16 bits Options E.g. Source routing, record route, etc. Performance issues at routers Poorly supported or not at all 4 8 12 16 19 24 28 31 version HLen TOS Length Identifier Flags Offset TTL Protocol Checksum Source Address Destination Address Options (if any) Data

IPv4 Header Fields Source Address Destination Address 4 8 12 16 19 24 28 31 version HLen TOS Length Identifier Flags Offset TTL Protocol Checksum Source Address Destination Address Options (if any) Data Source Address 32-bit IP address of sender Destination Address 32-bit IP address of destination Like the addresses on an envelope Globally unique identification of sender & receiver NAT?

IP Delivery Model Best effort service Does NOT guarantee: Implications Network will do its best to get packet to destination Does NOT guarantee: Any maximum latency or even ultimate success Sender will be informed if packet doesn’t make it Packets will arrive in same order sent Just one copy of packet will arrive Implications Scales very well  simple, dumb network; “plug-n-play” Higher level protocols must make up for shortcomings Reliably delivering ordered sequence of bytes  TCP Some services not feasible Latency or bandwidth guarantees Need special support

IP Fragmentation Every Network has Own Maximum Transmission Unit (MTU) host router router MTU = 1500 host MTU = 4000 Every Network has Own Maximum Transmission Unit (MTU) Largest IP datagram it can carry within its own packet frame E.g., Ethernet is 1500 bytes Don’t know MTUs of all intermediate networks in advance IP Solution When hit network with small MTU, fragment packets Might get further fragmentation as proceed farther

Reassembly Where to do reassembly? End nodes -- better End nodes or at routers? End nodes -- better Avoids unnecessary work where large packets are fragmented multiple times If any fragment missing, delete entire packet Intermediate nodes -- Dangerous How much buffer space required at routers? What if routes in network change? Multiple paths through network All fragments only required to go through destination

Fragmentation Related Fields Length Length of IP fragment Identification To match up with other fragments Fragment offset Where this fragment lies in entire IP datagram Flags “More fragments” flag “Don’t fragment” flag

IP Fragmentation Example #1 router host MTU = 4000 IP Header Data Length = 3820, M=0

IP Fragmentation Example #2 MTU = 2000 router router IP Header Data Length = 2000, M=1, Offset = 0 1980 bytes IP Header Data Length = 3820, M=0 3800 bytes IP Data Header Length = 1840, M=0, Offset = 1980 1820 bytes

IP Fragmentation Example #3 host router MTU = 1500 IP Header Data Length = 1500, M=1, Offset = 0 1480 bytes IP Header Data Length = 2000, M=1, Offset = 0 1980 bytes IP Header Data Length = 520, M=1, Offset = 1480 500 bytes IP Header Data Length = 1500, M=1, Offset = 1980 1480 bytes IP Data Header Length = 1840, M=0, Offset = 1980 1820 bytes IP Header Data Length = 360, M=0, Offset = 3460 340 bytes

IP Reassembly Fragments might arrive out-of-order Don’t know how much memory required until receive final fragment Some fragments may never arrive After a while, give up entire process IP Header Data Length = 1500, M=1, Offset = 0 IP Header Data Length = 520, M=1, Offset = 1480 IP Header Data Length = 1500, M=1, Offset = 1980 IP Data IP Header Data Length = 360, M=0, Offset = 3460

Fragmentation and Reassembly Demonstrates many Internet concepts Decentralized Every network can choose MTU Connectionless Each fragment contains full routing information Fragments can proceed independently and along different routes Complex endpoints and simple routers (david clark paper) Reassembly at endpoints Uses resources poorly Forwarding, replication, encapsulations costs Worst case: packet just bigger than MTU Poor end-to-end performance Loss of a fragment How to avoid fragmentation? Path MTU discovery protocol  determines minimum MTU along route Uses ICMP error messages

Internet Control Message Protocol (ICMP) Short messages used to send error & other control information Examples Echo request / response Can use to check whether remote host reachable Destination unreachable Indicates how far packet got & why couldn’t go further Flow control (source quench) Slow down packet delivery rate Timeout Packet exceeded maximum hop limit Router solicitation / advertisement Helps newly connected host discover local router Redirect Suggest alternate routing path for future messages

IP MTU Discovery with ICMP host router router MTU = 1500 host MTU = 4000 Operation Send max-sized packet with “do not fragment” flag set If encounters problem, ICMP message will be returned “Destination unreachable: Fragmentation needed” Usually indicates MTU encountered Typically send series of packets from one host to another Amortize discovery cost Typically, all will follow same route Routes remain stable for minutes at a time Makes sense to to MTU discovery

IP MTU Discovery with ICMP Frag. Needed MTU = 2000 MTU = 2000 host MTU = 4000 router router MTU = 1500 host IP Packet Length = 4000, Don’t Fragment

IP MTU Discovery with ICMP Frag. Needed MTU = 1500 MTU = 2000 host MTU = 4000 router router MTU = 1500 host IP Packet Length = 2000, Don’t Fragment

IP MTU Discovery with ICMP host MTU = 4000 router router MTU = 1500 host IP Packet Length = 1500, Don’t Fragment When successful, no reply at IP level “No news is good news” Higher level protocol might have some form of acknowledgement

Router Architecture Overview Two key router functions: Run routing algorithms/protocol (RIP, OSPF, BGP) Switching datagrams from incoming to outgoing link Line Card 3. 2. output port Line Card 1. input port Line Card 4.

Line Card: Input Port Decentralized switching: Physical layer: bit-level reception Decentralized switching: Process common case (“fast-path”) packets Decrement TTL, update checksum, forward packet Given datagram dest., lookup output port using routing table in input port memory Queue needed if datagrams arrive faster than forwarding rate into switch fabric Data link layer: e.g., Ethernet

Line Card: Output Port Queuing required when datagrams arrive from fabric faster than the line transmission rate

Three Types of Switching Fabrics

Switching Via a Memory First generation routers  looked like PCs Packet copied by system’s (single) CPU Speed limited by memory bandwidth (2 bus crossings per datagram) Input Port Output Memory System Bus Most modern routers switch via memory, but… Input port processor performs lookup, copy into memory Cisco Catalyst 8500

Switching Via a Bus Datagram from input port memory to output port memory via a shared bus Bus contention: switching speed limited by bus bandwidth 1 Gbps bus, Cisco 1900: sufficient speed for access and enterprise routers (not regional or backbone)

Switching Via an Interconnection Network Overcome bus and memory bandwidth limitations Crossbar provides full NxN interconnect Expensive Uses 2N buses Banyan networks & other interconnection nets initially developed to connect processors in multiprocessor Typically less capable than complete crossbar Cisco 12000: switches Gbps through the interconnection network

Network Processor Runs routing protocol and downloads forwarding table to forwarding engines Performs “slow” path processing ICMP error messages IP option processing Fragmentation Packets destined to router

A Note on Buffering 3 types of switch buffering Input buffering Fabric slower than input ports combined  queuing may occur at input queues Can avoid any input queuing by making switch speed = N x link speed Output buffering Buffering when arrival rate via switch exceeds output line speed Internal buffering Can have buffering inside switch fabric to deal with limitations of fabric What happens when these buffers fill up? Packets are THROWN AWAY!! This is where (most) packet loss comes from

Input Port Queuing Which inputs are processed each slot – schedule? Head-of-the-Line (HOL) blocking: datagram at front of queue prevents others in queue from moving forward

Output Port Queuing Scheduling discipline chooses among queued datagrams for transmission Can be simple (e.g., first-come first-serve) or more clever (e.g., weighted round robin)

Forwarding: Longest Prefix Match Traditional method – Patricia Tree Arrange route entries into a series of bit tests Worst case = 32 bit tests Problem: memory speed is a bottleneck

Speeding up Prefix Match – Some Alternatives Route caches Packet trains  group of packets belonging to same flow Temporal locality Many packets to same destination Size of the cache is an issue Other algorithms Routing with a Clue [Bremler-Barr – Sigcomm 99] Clue = prefix length matched at previous hop Why is this useful?

Next Lecture How do forwarding tables get built? Routing protocols Distance vector routing Link state routing