Introduction to Logic Programming WS2004/A.Polleres 1 Introduction to Artificial Intelligence MSc WS 2009 Intelligent Agents: Chapter 2.

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Presentation transcript:

Introduction to Logic Programming WS2004/A.Polleres 1 Introduction to Artificial Intelligence MSc WS 2009 Intelligent Agents: Chapter 2

Introduction to Logic Programming WS2004/A.Polleres 2 Outline Agents and environments Rationality PEAS (Performance measure, Environment, Actuators, Sensors)‏ Environment types Agent types

Introduction to Logic Programming WS2004/A.Polleres 3Agents An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

Introduction to Logic Programming WS2004/A.Polleres 4 Agents and environments The agent function maps from percept histories to actions: [f: P*  A ] The agent program runs on the physical architecture to produce f agent = architecture + program

Introduction to Logic Programming WS2004/A.Polleres 5 Vacuum-cleaner world Percepts: location and contents, e.g., [A,Dirty] Actions: Left, Right, Suck, NoOp (Dyson DC 06 Robotic Vacuum Cleaner)

Introduction to Logic Programming WS2004/A.Polleres 6 A vacuum-cleaner agent function Reflex-Vacuum-Agent( [location,status]) returns an action if status = Dirty then return Clean else if location = A then return Right else if location = B then return Left Clean[A;Clean], [A;Dirty] Right[A;Clean], [A;Clean] Clean[B;Dirty] Left[B;Clean] Clean[A;Dirty] Right[A;Clean] ActionPercept sequence

Introduction to Logic Programming WS2004/A.Polleres 7 Rational agents An agent should strive to "do the right thing", based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful Performance measure: An objective criterion for success of an agent's behavior E.g., performance measure of a vacuum- cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc.

Introduction to Logic Programming WS2004/A.Polleres 8 Rational agents Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to – maximize its performance measure, – given the evidence provided by the percept sequence, and – whatever built-in knowledge the agent has.

Introduction to Logic Programming WS2004/A.Polleres 9 Rational agents Rationality is distinct from omniscience (all- knowing with infinite knowledge)‏ Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration)‏ An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt)‏ Remark: This is why in the general case only consideríng the last perception is not enough, but the agent function is defined over the perception sequence

Introduction to Logic Programming WS2004/A.Polleres 10 PEAS PEAS: Performance measure, Environment, Actuators, Sensors One must first specify the setting for intelligent agent design Consider, e.g., the task of designing an automated taxi driver: – Performance measure – Environment – Actuators – Sensors

Introduction to Logic Programming WS2004/A.Polleres 11 PEAS – Example 1 Agent: Automated taxi driver: – Performance measure: Safe, fast, legal, comfortable trip, maximize profits – Environment: Roads, other traffic, pedestrians, customers – Actuators: Steering wheel, accelerator, brake, signal, horn – Sensors: Cameras, sonar, speedometer, GPS, odometer, taximeter engine sensors, keyboard

Introduction to Logic Programming WS2004/A.Polleres 12 PEAS – Example 2 Agent: Medical diagnosis system: – Performance measure: Healthy patient, minimize costs, lawsuits – Environment: Patient, hospital, staff – Actuators: Screen display (questions, tests, diagnoses, treatments, referrals)‏ – Sensors: Keyboard (entry of symptoms, findings, patient's answers)‏

Introduction to Logic Programming WS2004/A.Polleres 13 PEAS – Example 3 Agent: Part-picking robot – Performance measure: Percentage of parts in correct bins – Environment: Conveyor belt with parts, bins – Actuators: Jointed arm and hand – Sensors: Camera, joint angle sensors

Introduction to Logic Programming WS2004/A.Polleres 14 PEAS Agent: Interactive English tutor – Performance measure: Maximize student's score on test – Environment: Set of students – Actuators: Screen display (exercises, suggestions, corrections)‏ – Sensors: Keyboard

Introduction to Logic Programming WS2004/A.Polleres 15 Environment types Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic)‏ Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself not on the whole history.

Introduction to Logic Programming WS2004/A.Polleres 16 Environment types Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semi-dynamic if the environment itself does not change with the passage of time but the agent's performance score does)‏ Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. Single agent (vs. multiagent): An agent operating by itself in an environment.

Introduction to Logic Programming WS2004/A.Polleres 17 Environment types Chess with Chess without Taxi drivinga clock Fully observableYesYesNo DeterministicStrategicStrategicNo Episodic NoNoNo Static SemiYes No DiscreteYes YesNo Single agentNoNoNo The environment type largely determines the agent design The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent

Introduction to Logic Programming WS2004/A.Polleres 18 Agent functions and programs An agent is completely specified by the agent function mapping percept sequences to actions One agent function (or a small equivalence class) is rational Aim: find a way to implement the rational agent function concisely

Introduction to Logic Programming WS2004/A.Polleres 19 Table-lookup agent function Table-Driven-Agent(percept) returns an action static percepts, a sequence, initially empty table, a table of actions, indexed by percept sequences, intially fully specified append percept to the end of percepts action <- Lookup(percepts, table)‏ return action Drawbacks: – Huge table, – Take a long time to build the table, maybe even impossible to build (infinite)‏ – No autonomy – Even with learning, need a long time to learn the table entries

Introduction to Logic Programming WS2004/A.Polleres 20 Agent program for a vacuum-cleaner agent function Reflex-Vacuum-Agent( [location,status]) returns an action if status = Dirty then return Clean else if location = A then return Right else if location = B then return Left

Introduction to Logic Programming WS2004/A.Polleres 21 Agent types Four basic types in order of increasing generality: – Simple reflex agents – Model-based reflex agents – Goal-based agents – Utility-based agents

Introduction to Logic Programming WS2004/A.Polleres 22 Simple reflex agents

Introduction to Logic Programming WS2004/A.Polleres 23 Simple reflex agents function Simple-Reflex-Agent(percept) returns an action static rules, a set of condition-action rules state <- Interpret-Input(percept )‏ rule <- Rule-Match(state,rules)‏ action <- Rule-Action[rule] return action Drawbacks: – It only work in general if the environment is fully observable

Introduction to Logic Programming WS2004/A.Polleres 24 Model-based reflex agents

Introduction to Logic Programming WS2004/A.Polleres 25 Model-based reflex agents function Reflex-Agent-With-State(percept) returns an action static state, a description of the current world state rules, a set of condition-action rules action, the most recent action, initially none state <- Update-State(state, action, percept)‏ rule <- Rule-Match(state,rules)‏ action <- Rule-Action[rule] return action Difference: The agent keeps track of an internal state, i.e. the internal model of the world!

Introduction to Logic Programming WS2004/A.Polleres 26 Goal-based agents

Introduction to Logic Programming WS2004/A.Polleres 27 Utility-based agents

Introduction to Logic Programming WS2004/A.Polleres 28 Learning agents