Title Subtitle ED-MEDIA'04 The Person-Centered e-Learning Pattern Repository Design for Reuse and Extensibility Michael Derntl.

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Presentation transcript:

Title Subtitle ED-MEDIA'04 The Person-Centered e-Learning Pattern Repository Design for Reuse and Extensibility Michael Derntl Department of Computer Science University of Vienna ED-MEDIA’04 Lugano, Switzerland June 26, 2004

ED-MEDIA'04 2 Background  Blended Learning activities at the department –Computer science and business informatics courses (BSc, MSc, PhD) –Stepwise, “piecemeal” introduction of ICTs  HOW TO......capture these experiences??  Notes, written reports, evaluations...share these experiences??...make them available for reuse?? PATTERNS  PATTERNS

ED-MEDIA'04 3 Patterns  Original idea Describing solutions to recurring design problems in architecture (C. Alexander)  (E-)Learning: increasing number of pattern initiatives –Pedagogical patterns project (non-e-learning) –E-LEN project ( –Educational modeling languages, e.g. EML  IMS/LD, E 2 ML –Educational hypermedia, LMS patterns, etc… Common goal  Common goal: capturing expert knowledge & experience for reuse

ED-MEDIA'04 4 PCeL patterns Person-Centered e-Learning (PCeL) = Blended learning with person-centered baseline STRUCTURAL complexity Learning Technology Learning Theories DYNAMIC evolution

ED-MEDIA'04 5 Layer 5: Learning Platforms TECHNOLOGY LEARNING THEORY Layer 0: Learning Theory & Didactic Baseline Layer 1: Blended Learning Courses Application BLESS: Blended Learning Systems Structure Layer 3: Blended Learning Patterns Modularization, Decomposition Instantiation, Application Layer 4: Web Templates Selection, Implementation platform-independent platform-dependent Layer 2: Course scenarios Visualization, Modeling Application Design, Composition LEARNIN G THEORY Features Support TECHNOLOGY Improvement

ED-MEDIA'04 6 PCeL Pattern Repository  Blended, Person-Centered learning patterns  Method –Modeling of concrete courses at activity level –Extract frequently recurring, coherent activities –Describe using uniform template  Pattern –Group related patterns in „packages“ –Iterate!  Central role of models –Repository: patterns organized in packages –Patterns: models of learning activities (sequence) and structure –Learning activity models of concrete courses –Modeling language: UML  Repository: 7 packages

ED-MEDIA'04 7 General Package  Patterns: –Frequently used, general nature –Not fitting into any other package

ED-MEDIA'04 8 Interactive Elements package  Patterns: –Interaction / interactivity among participants, instructors, tutors, guests, … –Requirement: at least two actors interact

ED-MEDIA'04 9 Evaluation and Feedback Packages  Valuing judgment on the performance of participants;  Lay foundation for assessing a grade  Collecting opinions and feedback in some structured or unstructured way

ED-MEDIA'04 10 Other Packages  Project-Based Learning  Assessment  Course Types

ED-MEDIA'04 11 Example: Arranging Patterns

ED-MEDIA'04 12 Example: Concrete Course Preliminary Phases Project-Based Learning Project Proposals

ED-MEDIA'04 13 Project-Based Learning Assessment Phases Collect Feedback

ED-MEDIA'04 14 Example: Team Building online

ED-MEDIA'04 15 Pattern

ED-MEDIA'04 16 Conclusions  Usage of object-oriented principles plugging in –Enables “plugging in” of additional patterns –Explicit concept  instance relationship  Usage of UML enables standardized visual analysis and design of e-learning courses  e-Learning patterns enable… –Shared vocabulary & experience –Uniform representation  search, comparison, etc. –Targeted specification of required ICT support  derivation of support modules

ED-MEDIA'04 17 mille grazie! The Pattern Web Additional resources Our learning platforms Contact us: