Game Logic Project 4 Due date: Wednesday, September 27 th.

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Presentation transcript:

Game Logic Project 4 Due date: Wednesday, September 27 th

Introduction Third in a series of related projects –Will build towards working game Focuses on –Development of game objects –Game logic Using Game Maker

Motivation At core of game are the rules –Such as rules on gameplay (ie- payoff matrices) More than that –Hit points –AI for computer-controlled objects –Obstacles –Interface objects … Begin prototyping the game –Gain experience implementing and testing game logic

Overview Work in same group Use the treatment from Project 2 Use the art from Project 3 –Intent is not to more art or design (but can add – art is not “frozen”). All effort on implementing a variety of objects –in Game Maker Evaluated based on –object activity –object interactivity –user interactivity –AI/reactivity Options Informal README with flexible grading

Details (1 of 4) At least 10 Game Maker Objects –Next project on Level Design so consider choices Each should have somewhat unique behavior –More than a copy or sub-class of another As a whole, your objects will meet the following criteria: (Specific criteria next slide)

Details (2 of 4) Object Activity - Change state, reflected to the user in some fashion. –Ex: change in location (motion) –Ex: change in appearance (damaged object) Object Interactivity - interaction with other objects (i.e. – at least one changes state) –Ex: collision between two objects causes rebound –Ex: collision between two and pickup other item User Interactivity - respond to user input –Ex: arrow key presses move avatar AI/Reactivity – “intelligent” behavior in reacting to objects around it. Adapt as situation changes. –Ex: Object pursues hero once awake

Details (3 of 4) For testing, create 1+ Game Maker Rooms –Not meant to be playable levels (that’s proj5) –Do not spend much time on the rooms themselves –Rather, use to test your objects (grader will use to evaluate), –Use as many rooms and as many copies as needed Write a short README (text file) –Describes the objects, behaviors, and which objects fill which criteria. –List the members of group –Grading criteria (next)

Details (4 of 4) Options screen/buttons –At least two options to influence game world –Ex: number of lives, health, game speed, difficulty… Tell how options work (how affect world and objects) in README

Grading Guidelines CriteriaWeight Object Activity 15% Object Interactivity 15% User Interactivity 15% AI/Reactivity 15% Options5% README 5% Flexible 25% –Distribute across 2-3 criteria, above

Submission Turnin (see Web page for instructions) Game Maker.gmd file –Will have art, audio content embedded README Document