EC941 - Game Theory Francesco Squintani Lecture 3 1.

Slides:



Advertisements
Similar presentations
Nash Equilibrium: Illustrations
Advertisements

EC941 - Game Theory Prof. Francesco Squintani Lecture 4 1.
Game Theory Assignment For all of these games, P1 chooses between the columns, and P2 chooses between the rows.
This Segment: Computational game theory Lecture 1: Game representations, solution concepts and complexity Tuomas Sandholm Computer Science Department Carnegie.
© 2009 Institute of Information Management National Chiao Tung University Game theory The study of multiperson decisions Four types of games Static games.
Chapter Twenty-Eight Game Theory. u Game theory models strategic behavior by agents who understand that their actions affect the actions of other agents.
Bayesian Games Yasuhiro Kirihata University of Illinois at Chicago.
ECO290E: Game Theory Lecture 5 Mixed Strategy Equilibrium.
The basics of Game Theory Understanding strategic behaviour.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
EC3224 Autumn Lecture #04 Mixed-Strategy Equilibrium
EC941 - Game Theory Lecture 7 Prof. Francesco Squintani
Introduction to Game Theory
Short introduction to game theory 1. 2  Decision Theory = Probability theory + Utility Theory (deals with chance) (deals with outcomes)  Fundamental.
Games What is ‘Game Theory’? There are several tools and techniques used by applied modelers to generate testable hypotheses Modeling techniques widely.
ECO290E: Game Theory Lecture 4 Applications in Industrial Organization.
Chapter 6 © 2006 Thomson Learning/South-Western Game Theory.
EC941 - Game Theory Prof. Francesco Squintani Lecture 8 1.
EC102: Class 9 Christina Ammon.
A camper awakens to the growl of a hungry bear and sees his friend putting on a pair of running shoes, “You can’t outrun a bear,” scoffs the camper. His.
An Introduction to Game Theory Part IV: Games with Imperfect Information Bernhard Nebel.
Harsanyi transformation Players have private information Each possibility is called a type. Nature chooses a type for each player. Probability distribution.
Chapter Twenty-Eight Game Theory. u Game theory models strategic behavior by agents who understand that their actions affect the actions of other agents.
© 2008 Pearson Addison Wesley. All rights reserved Chapter Fourteen Game Theory.
Chapter 6 Extensive Games, perfect info
© 2008 Pearson Addison Wesley. All rights reserved Chapter Fourteen Game Theory.
UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Bargaining and Negotiation Review.
Static Games of Complete Information: Subgame Perfection
Extensive Game with Imperfect Information Part I: Strategy and Nash equilibrium.
Game Applications Chapter 29. Nash Equilibrium In any Nash equilibrium (NE) each player chooses a “best” response to the choices made by all of the other.
UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Bargaining and Negotiation Review.
UNIT III: COMPETITIVE STRATEGY
UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Bargaining and Negotiation Review.
EC941 - Game Theory Prof. Francesco Squintani Lecture 2 1.
Chapter 9 Games with Imperfect Information Bayesian Games.
© 2009 Institute of Information Management National Chiao Tung University Lecture Note II-3 Static Games of Incomplete Information Static Bayesian Game.
EC941 - Game Theory Francesco Squintani 1 Lecture 1.
ECO290E: Game Theory Lecture 12 Static Games of Incomplete Information.
Market structure and competition By A.V. Vedpuriswar.
Nash equilibrium Nash equilibrium is defined in terms of strategies, not payoffs Every player is best responding simultaneously (everyone optimizes) This.
Extensive Form Games With Perfect Information (Extensions)
EC941 - Game Theory Prof. Francesco Squintani Lecture 5 1.
Games with Imperfect Information Bayesian Games. Complete versus Incomplete Information So far we have assumed that players hold the correct belief about.
Extensive Games with Imperfect Information
Topic 3 Games in Extensive Form 1. A. Perfect Information Games in Extensive Form. 1 RaiseFold Raise (0,0) (-1,1) Raise (1,-1) (-1,1)(2,-2) 2.
Lecture 6 Cournot oligopoly. Cournot’s Model of Oligopoly Single good produced by n firms Cost to firm i of producing q i units: C i (q i ), where C i.
Lecture 5 Introduction to Game theory. What is game theory? Game theory studies situations where players have strategic interactions; the payoff that.
Strategic Behavior in Business and Econ Static Games of complete information: Dominant Strategies and Nash Equilibrium in pure and mixed strategies.
How to Analyse Social Network? : Part 2 Game Theory Thank you for all referred contexts and figures.
Auctions serve the dual purpose of eliciting preferences and allocating resources between competing uses. A less fundamental but more practical reason.
Incomplete information: Perfect Bayesian equilibrium
Chapter 6 Extensive Form Games With Perfect Information (Illustrations)
Dynamic games, Stackelburg Cournot and Bertrand
Extensive Form Games With Perfect Information (Illustrations)
EC941 - Game Theory Prof. Francesco Squintani Lecture 6 1.
5.1.Static Games of Incomplete Information
Managerial Economics Game Theory Aalto University School of Science Department of Industrial Engineering and Management January 12 – 28, 2016 Dr. Arto.
Midterm Scores Total of 200 points, 40 per question. A B— C— D—50-79 F
Econ 805 Advanced Micro Theory 1 Dan Quint Fall 2009 Lecture 1 A Quick Review of Game Theory and, in particular, Bayesian Games.
Game Theory Georg Groh, WS 08/09 Verteiltes Problemlösen.
Lecture 7 Price competition. Bertrand’s Model of Oligopoly Strategic variable price rather than output. Single good produced by n firms Cost to firm i.
Chapter 12 Game Theory Presented by Nahakpam PhD Student 1Game Theory.
Microeconomics Course E
Simultaneous Move Games: Discrete Strategies
Game Theory in Wireless and Communication Networks: Theory, Models, and Applications Lecture 2 Bayesian Games Zhu Han, Dusit Niyato, Walid Saad, Tamer.
Games with Imperfect Information Bayesian Games
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
Lecture Game Theory.
Presentation transcript:

EC941 - Game Theory Francesco Squintani Lecture 3 1

Structure of the Lecture Bayesian Games and Nash Equilibrium Bayesian Games and Information Cournot Duopoly with Private Information Public Good Provision with Private Information 2

A Bayesian Game: Battle of the Sexes with Private Information Two players decide whether to go to a Bach or Stravinsky concert. Player 1 prefers Bach and player 2 Stravinsky. Player 1 prefers to be with player 2. Player 2 knows player 1’s preferences. Player 1 thinks that with probability ½ player 2 wants to got out with her, and with probability ½ player 2 wants to avoid her. 3

B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11, Information Structure of the Battle of the Sexes We think of there being two states, one in which the players’ payoffs are given in the left table and one in which these payoffs are given in the right table. 4 1

Player 2 knows the state—she knows whether she wishes to meet or avoid player 1—whereas player 1 does not; player 1 assigns probability 1/2 to each state. From player 1’s point of view, player 2 has two possible types, one whose preferences are given in the left matrix, and one with preferences given in the right matrix. 5 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

Player 1 does not know player 2’s type. To choose her strategy, she forms a belief on the types’ strategies. Given these beliefs and her belief about the types’ likelihood, she calculates the payoff of her strategies. 6 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

A Bayesian Nash equilibrium is a triple of strategies, one for player 1 and one for each type of player 2: player 1’s strategy is optimal, given the strategies of the two types of player 2 and player 1’s beliefs on player 2’s type the strategy of each type of player 2 is optimal, given player 1’s strategy. Bayesian Nash Equilibrium of the Battle of the Sexes 7

(B, (B, S)) is a Bayesian Nash equilibrium. The first component is the strategy of player 1 and the second is the pair of strategy of the two types of player 2. 8 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

1. 1. Given the strategies (B, S) of player 2, and the belief that each one of the two types is equally likely, player 1’s strategy B is optimal Given that player 1 chooses B, B is optimal for the type who wishes to meet player 1 and S is optimal for the type who wishes to avoid player 1. 9 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

There are no other (pure-strategy) Nash equilibria If player 1 plays S, then the two types of player 2 respond (S, B). The type who wants to meet 1 chooses S and the type who wants to avoid 1 chooses B But given that the two types of player 2 respond (S, B), player 1’s best response is B. 10 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

Definition A Bayesian game consists of a set of players I a set of states  and for each player i: a set of strategies S i a set of types T i, a partition of  for each type t i, a belief p(.|t i ), a probability distribution over the set of states included in t i a payoff function u i over pairs (s  where s is a strategy profile and  is a state. Bayesian Games 11

Each state is a complete description of the players’ relevant characteristics, including their preferences and their information. At the start of the game, a state  realizes. The players do not observe it. Each player i has a type t i, a set of the possible states. The types of player i are disjoint sets, and cover the set of states  The set of types T i is a partition of  12

The set T i reflects the quality of player i’s information. If T i is composed of sets of single states, then player i can always distinguish which state has occurred. If T i contains a single set, , then player i has not any information about the state. If T i contains more than one set, but not as many as , then player i has partial information. 13

Players: The pair of people. States: The set of states is  {meet, avoid}. Strategies: The strategies of each player are S i ={B, S}. Types: Player 1 has a single type t 1 = . Player 2 has two types {meet} and {avoid}. Beliefs: Player 1 assigns probability 1/2 to each state. Player 2 knows the state. Battle of the Sexes 14

Payoffs: The payoffs u i (s, meet) of each player i for all possible strategy pairs s are given in the left panel, and the payoffs u i (s, avoid) are given in the right panel. 15 B S B S 2, 1 0, 0 1, 2 B S B S 2, 0 0, 2 0, 11,

Definition A Bayesian Nash Equilibrium of a Bayesian game G=(I, , S, T, u) is a Nash equilibrium of the strategic game defined as follows. Players The set of all pairs (i, t i ) where i is a player in the Bayesian game and t i is one of the signals that i may receive. Strategies The set of strategies of each player (i, t i ) is the set of strategy of player i in the Bayesian game. Preferences The payoff function of each player (i, t i ) is given by: ∑  ∈   p  t i ) u i (( s i, s -i (  )),  ). Bayesian Nash Equilibrium 16

Bayesian Nash Equilibria of the Battle of the Sexes The mixed strategy equilibria of the battle of the sexes are calculated as follows. Player 1 is indifferent between S and B if and only if 2  m (B) + 2  v (B) = 1-  m (B) + 1-  v (B). Player 2 of type m is indifferent between S and B if and only if  1 (B) = 2(1-  1 (B)), i.e.  1 (B) = 2/3. Player 2 of type v is indifferent between S and B if and only if 2  1 (B) = 1-  1 (B), i.e.  1 (B) = 1/3. 17

If type m is indifferent between S and B, then  1 (B) = 2/3, and thus type v chooses S. If type v is indifferent between S and B, then  1 (B) = 1/3, and thus type m chooses S. Hence there are two mixed strategy Bayesian Nash Equilibria:    1 (B) = 1/3,  m (B) = 0,  v (B) = 2/3.    1 (B) = 2/3,  m (B) = 2/3,  v (B) = 0. 18

More Information May Hurt A decision-maker in a single-person decision problem cannot be worse off if she has more information. If she wishes, she can ignore the information. In a game, the same is not true: if a player has more information, and the other players know that she has more information, then she may be worse off. 19

B A B A 1, 1 3, 0 0, 32, 2 B A B A 2, 2 0, 3 3, 01, 1 1,2 Consider the following Bayesian game, where each of the two state is equally likely. If the players know the state of the world, they play (B,B) in state 1 and (A,A) in state 2, with payoff 1. If they do not know, their expected payoff is 3/2 regardless of their choice. 20

Common Knowledge There is a subtle difference between a situation in which all players know the payoffs, and a situation in which the payoffs are common knowledge. When payoffs are common knowledge, all players know them, and know that all players know them and so on. Lack of common knowledge may lead to players being unable to coordinate on the Pareto optimal outcome, even if they all know the payoffs. 21

Consider the Bayesian game below. There are 3 states: 1, 2, 3. Each player has 2 types: player 1’s types are {1} and {2, 3}, and player 2’s types are {1, 2} and {3}. The types’ beliefs on the states are in parenthesis. B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 22

The information is such that player 1 cannot distinguish between states 2 and 3, but is informed when the state is 1. Player 2 cannot distinguish between states 1 and 2, but is informed when the state is 3. In practice, player 1 knows the payoffs, player 2 may know (state 3) or may not know it (states 1, 2), and player 1 may know (state 1) or may not know (states 2, 3) whether player 2 knows player 1’s payoffs. B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 23

In state 3, both players know the payoffs of the game, player 1 knows that player 2 knows the payoffs, but player 2 does not know whether player 1 knows that player 2 knows the payoffs. If players were perfectly informed, they would play (A,A) in state 1. But in states 2 and 3, they would try to coordinate on (B,B). B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 24

We now show that the unique profile of strategies that survives iterated deletion of strictly dominated strategies is (AA, AA): all types of both players play A. Intuitively, the players should play A in state 1, and possibly in state 2. It is counterintuitive that they play (A,A) in state 3, where they both know payoffs, and they even know that they know them. B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 25

In any rationalizable strategy profile s, type {1} of player 1 plays A, as this strategy is strictly dominant. Consider type {1,2} of player 2. With probability 3/4 she faces type {1} who plays A: u {1,2} (B|s) < 0(3/4) + 2(1/4) < 1(3/4) + 0(1/4) < u {1,2} (A|s). Hence type {1,2} plays A. B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 26

Consider type {2,3} of player 1. With probability 3/4 she faces type {1,2} who plays A: u {2,3} (B|s) < 0(3/4) + 2(1/4) < 1(3/4) + 0(1/4) < u {2,3} (A|s). Hence type {2,3} plays A. Clearly, then, type {3} plays A. B A B A 2, 20, 0 1, 1 3, 0 B A B A 2, 20, 0 1, 1 0, 0 B A B A 2, 20, 0 1, 1 0, 0 (3/4) 2 (1/4) 2 1 (3/4) 1 (1/4) 27

Cournot’s Duopoly Game with Imperfect Information Two firms compete a-la Cournot. Their costs are linear: C i (q i ) = c i q i, i=1,2. The demand is linear: P (Q) =  – Q if  > Q, P(Q) = 0 if  < Q. Both firms know that firm 1’s unit cost is c. Firm 2 knows its own unit cost. Firm 1 believes that firm 2’s cost is c L with probability θ and c H with probability 1 − θ; with 0 < θ < 1, c L < c H. 28

Players: Firm 1 and firm 2. States: {L, H}. Strategies: Each firm’s strategies are all non-negative numbers. Types: Firm 1 has one type: {L,H}. Firm 2 has two types: {H} and {L}. Beliefs: Firm 1 assigns probability θ to state L and probability 1 − θ to state H. Firm 2 knows the state. Payoff functions: The firms’ payoffs are their profits: u 1 (q 1, q 2  q i [  – (q 1 + q 2,{  } )] - cq i u 2,{  } (q 1, q 2  q 2,{  } [  –(q 1 + q 2,{  } )] − c  q 2,{  }. 29

To find the best response functions of player 2’s types  ∈ {L, H}, differentiate  2,{  } with respect to q 2,{  }, to find the first order condition: d  2,{  } (q 1, q 2,{  } ) /dq 2,{  } =  – q 2,{  } – (q 1 + q 2,{  } ) – c  = 0. Best Response functions: b 2,{  } (q 1 ) = [  – q 1 – c  ]/2. Bayesian Nash Equilibrium of the Cournot’s Duopoly Game 30

For player 1, the expected profit is  1 (q 1, q 2 ) = q 1 [  – (q 1 + θq 2L +(1-θ)q 2H )] – cq 1 The best response function is found as follows: d  1 (q 1, q 2 )/dq 1 =  – q 1 –(q 1 +θq 2L +(1-θ)q 2H ) – c 1 = 0. b 1 (q 2 ) = [  – (θq 2L +(1-θ)q 2H ) – c]/2. The Bayesian Nash Equilibrium is found by solving the system defined by the best response functions: q* 1 = [  – 2c + θc L +(1-θ)c H ]/3, q* 2L = [2  + 2c - 3c L - θc L - (1-θ)c H ]/6, q* 2H = [2  + 2c - 3c H - θc L - (1-θ)c H ]/6. 31

A public good is provided to a group of n people if at least one person pays the cost of the good, c. Each person’s valuation of the good is v i. If the good is not provided, then each individual’s payoff is 0. Each individual i knows her own valuation v i, but does know anyone else’s valuation. It is common knowledge that valuations are independently and identically distributed, with cumulative distribution function F. Public Good Provision 32

All n individuals simultaneously submit contributions of either c or 0 (no intermediate contributions allowed). If all individuals submit 0, then the good is not provided and each individual’s payoff is 0. If at least one individual submits c then the good is provided, each individual i who submits c obtains the payoff v i - c, and each i who submits 0 obtains v i. 33

Players: The set of n individuals. States: The set of all profiles (v 1,..., v n ) of valuations, where 0 < v i < 1 for all i. Strategies: Each player’s set of strategies is {0, c}. Types: Each player i’s has a type which consists of her valuation v i and of the set of all profiles v -i of opponents’ valuations. Bayesian Game Representation 34

Beliefs: Each type of player i assigns probability F(v 1 )F(v 2 ) · · · F(v i −1)F(v i +1) · · · F(v n ) to the event that the valuation of every other player j is at most v j. Payoff functions: Player i’s payoff in state (v 1,..., v n ) is u i (v 1,..., v n ) = 0 if no one contributes, u i (v 1,..., v n ) = v i if i does not contribute but some other player does, u i (v 1,..., v n ) = v i − c if i contributes. 35

Bayesian Nash Equilibria The game has a symmetric Nash equilibrium in which every player i contributes if and only if v i ≥ v ∗. Consider player i. Suppose that every other player j contributes if and only if v j ≥ v ∗. The probability that at least one of the other players contributes is 1− (F(v ∗ )) n−1. 36

Player i’s expected payoff is [1 − (F(v ∗ )) n−1 ] v i if she does not contribute and v i − c if she contributes. The conditions for player i to not contribute when v i < v ∗ and contribute when v i ≥ v ∗ are: (1−(F(v ∗ )) n−1 )v i > v i −c if v i < v ∗, (1−(F(v ∗ )) n−1 )v i ≤ v i −c if v i ≥ v ∗ : I.e. v i (F(v ∗ )) n−1 < c if v i < v ∗, v i (F(v ∗ )) n−1 ≥ c if v i ≥ v ∗. Hence, in equilibrium, v ∗ (F(v ∗ )) n−1 = c. 37

As the number of individuals increases, is the good more or less likely to be provided in this equilibrium? The probability that the good is provided is the probability that at least for one i, v i ≥ v ∗, which is equal to 1 − (F(v ∗ )) n. In equilibrium, this probability is equal to 1 − cF(v ∗ )/v ∗. The value of v ∗ increases as n increases. As n increases the change in the probability that the good is provided increases if F(v ∗ )/v ∗ decreases in v ∗, whereas it decreases if F(v ∗ )/v ∗ increases in v ∗. 38

Summary of the Lecture Bayesian Games and Nash Equilibrium Bayesian Games and Information Cournot Duopoly with Private Information Public Good Provision with Private Information 39

Preview of the Next Lecture Juries and Information Aggregation Auctions with Private Information 40