Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Slides:



Advertisements
Similar presentations
01.1 Angel: Interactive Computer Graphics Addison-Wesley 2005 Computer Graphics: Realism comes to computer graphics smooth shadingenvironment.
Advertisements

2P Optics Study notes. 1. What is Light? Light is Energy. Light is Wave (Electromagnetic) Light is a Particle (Photon)
Based on slides created by Edward Angel
Color.
Display Issues Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Models and Architectures Ed Angel Professor of Computer Science, Electrical and Computer.
CSC 461: Lecture 2 1 CSC461 Lecture 2: Image Formation Objectives Fundamental imaging notions Fundamental imaging notions Physical basis for image formation.
1 Perception. 2 “The consciousness or awareness of objects or other data through the medium of the senses.”
How do we perceive colour? How do colours add?. What is colour? Light comes in many “colours”. Light is an electromagnetic wave. Each “colour” is created.
C O M P U T E R G R A P H I C S Guoying Zhao 1 / 46 C O M P U T E R G R A P H I C S Guoying Zhao 1 / 46 Computer Graphics Introduction II.
C O L O R S PRINT VS MULTIMEDIA. Main Difference Print –Primary Colors CMYK Cyan, Magenta, Yellow, Black - Subtractive Color system –Add together = black.
Chapter 1 Graphics Systems and Models. What is Computer Graphics? Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media.
CS 480/680 Computer Graphics What is Computer Graphics Dr. Frederick C Harris, Jr.
1Computer Graphics Lecture 3 - Image Formation John Shearer Culture Lab – space 2
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
Computer Graphics I, Fall 2008 Image Formation.
1 Image Formation. 2 Objectives Fundamental imaging notions Physical basis for image formation ­Light ­Color ­Perception Synthetic camera model Other.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
1 Light. 2 Visible Light Wavelengths range from 400 nm to 700 nm Longest wavelength = red Shortest wavelength = violet 1 nm = 1 x m.
1 Chapter 1: Graphics Systems and Models Dr. Payne CSCI 3600 North Georgia College & St. Univ.
Color Models. Color Vision The color-responsive chemicals in the cones are called cone pigments and are very similar to the chemicals in the rods. The.
25.2 The human eye The eye is the sensory organ used for vision.
COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 01: Graphics System.
CSC 461: Lecture 3 1 CSC461 Lecture 3: Models and Architectures  Objectives –Learn the basic design of a graphics system –Introduce pipeline architecture.
CS 480/680 Computer Graphics Image Formation Dr. Frederick C Harris, Jr.
Color. Contents Light and color The visible light spectrum Primary and secondary colors Color spaces –RGB, CMY, YIQ, HLS, CIE –CIE XYZ, CIE xyY and CIE.
Week 6 Colour. 2 Overview By the end of this lecture you will be familiar with: –Human visual system –Foundations of light and colour –HSV and user-oriented.
Color Theory ‣ What is color? ‣ How do we perceive it? ‣ How do we describe and match colors? ‣ Color spaces.
CSE Real Time Rendering. TBT (Not So) Real Time Rendering.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
1Computer Graphics Lecture 4 - Models and Architectures John Shearer Culture Lab – space 2
Color and Vision General Physics. Band of Visible Light ROYGBIV (Red, Orange, Yellow, Green, Blue, Indigo, Violet)
An Introduction to Analyzing Colors in a Digital Photograph Rob Snyder.
CS6825: Color 2 Light and Color Light is electromagnetic radiation Light is electromagnetic radiation Visible light: nm. range Visible light:
1 Angel: Interactive Computer Graphics4E © Addison-Wesley 2005 Image Formation.
COLOR.
Introduction to Computer Graphics
IPC Notes Light & Color. The colors of light that we see are the colors of light that an object reflects towards our eyes. ex) blue jeans absorb all colors.
Intro to Color Theory. Objectives Identify and discuss various color models including RGB, CMYK, Black/white and spot color. Investigate color mixing.
1 Angel: Interactive Computer Graphics5E © Addison- Wesley 2009 Image Formation Fundamental imaging notions Fundamental imaging notions Physical basis.
1 Angel and Shreiner: Interactive Computer Graphics6E © Addison-Wesley 2012 Image Formation 靜宜大學 資訊工程系 蔡奇偉 副教授
BASIC COLOUR COURSE Algemeen
1 Angel and Shreiner: Interactive Computer Graphics6E © Addison-Wesley 2012 Image Formation Sai-Keung Wong ( 黃世強 ) Computer Science National Chiao Tung.
Color.
Chapter 1 Graphics Systems and Models Models and Architectures.
Intro to Computer Graphics and Image Formation Angel Angel: Interactive Computer Graphics5E © Addison-Wesley
Light and Color. An objects color depends on the wavelength of light it reflects and that our eyes detect. White light is a blend of all colors. When.
The Visible Spectrum And how we see it. What is Visible Light? The cones in the eye are only sensitive to a narrow range of EM frequencies. Visible Light.
Standard: Explain how the human eye sees objects and colors in terms of wavelengths What am I learning today? How are wavelengths detected by the human.
Design Concepts: Module A: The Science of Color
25.2 The human eye The eye is the sensory organ used for vision.
CS4830 Computer Graphics, Fall 2016 Professor: Dr. Mihail
Angel: Interactive Computer Graphics5E © Addison-Wesley 2009
Yuanfeng Zhou Shandong University
INTERACTIVE COMPUTER GRAPHICS
CS 4722 Computer Graphics and Multimedia Spring 2018
Image Formation Ed Angel Professor Emeritus of Computer Science,
Models and Architectures
Models and Architectures
Isaac Gang University of Mary Hardin-Baylor
Colour Theories.
Models and Architectures
Angel: Interactive Computer Graphics4E © Addison-Wesley 2005
Image Formation Ed Angel
Models and Architectures
Optical Illusion.
University of New Mexico
Color Theory What is color? How do we perceive it?
Chapter 14: Light Section 2: Light and Color
Presentation transcript:

Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1

Objectives Fundamental imaging notions Physical basis for image formation – Light – Color – Perception Synthetic camera model Other models CS4395: Computer Graphics 2

Image Formation We form images (generally two dimensional) using a process analogous to images formed by physical imaging systems: – Cameras. – Microscopes. – Telescopes. – Human visual system. CS4395: Computer Graphics 3

Elements of Image Formation Objects. Viewer. Light source(s). Attributes that govern how light interacts with the materials in the scene. Note the independence of the objects, the viewer and the light source(s). CS4395: Computer Graphics 4

Light Light is the part of the electromagnetic spectrum that causes a reaction in our visual systems. Generally these are wavelengths in the range of about nm (nanometers). Long wavelengths appear as reds and short wavelengths as blues. CS4395: Computer Graphics 5

Ray Tracing and Geometric Optics One way to form an image: follow rays of light from a point source and find rays that enter the camera lens. However, each ray of light may have multiple interactions with objects before being absorbed or going to infinity. CS4395: Computer Graphics 6

Luminance and Color Images Luminance Image: – Monochromatic. – Values are gray levels. – Analogous to working with black and white film or television. Color Image: – Has perceptional attributes of hue, saturation, and lightness. – Do we have to match every frequency in visible spectrum? No! CS4395: Computer Graphics 7

Three-Color Theory Human visual system has two types of sensors: – Rods: monochromatic, night vision. – Cones: color sensitive. Three types of cones. Only three values (the tristimulus values) are sent to the brain. Match these three values: – Need only three primary colors CS4395: Computer Graphics 8

Shadow Mask CRT CS4395: Computer Graphics 9

Additive and Subtractive Color Additive color: – Form color by adding amounts of three primaries. CRTs, projection systems, positive film. – Primaries are Red (R), Green (G), Blue (B). Subtractive color: – Form color by filtering white light with cyan (C), Magenta (M) and Yellow (Y) filters. Light-material interactions. Printing. Negative film. CS4395: Computer Graphics 10

Pinhole Camera CS4395: Computer Graphics 11 x p = -x/z/dy p = -y/z/d Use trigonometry to find projection of point at (x, y, z): These are equations of simple perspective. z p = d

Synthetic Camera Model CS4395: Computer Graphics 12 center of projection image plane projector p projection of p

Advantages Separation of objects, viewer, light sources. 2D graphics is a special case of 3D graphics. Leads to simple software API: – Specify objects, lights, camera, attributes. – Let implementation determine image. Leads to fast hardware implementation. CS4395: Computer Graphics 13

Global vs Local Lighting Cannot compute color or shade of each object independently: – Some objects are blocked from light. – Light can reflect from object to object. – Some objects might be translucent. CS4395: Computer Graphics 14

Why not ray tracing? Ray tracing seems more physically based. Why not use it to design a graphics system? Possible for objects such as polygons and quadrics with simple point sources. In principle, can produce global lighting effects (shadows, reflections), but ray tracing is slow and not suited for interactive applications. CS4395: Computer Graphics 15