Classical Viewing CS4395: Computer Graphics 1 Mohan Sridharan Based on slides created by Edward Angel.

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Presentation transcript:

Classical Viewing CS4395: Computer Graphics 1 Mohan Sridharan Based on slides created by Edward Angel

Objectives Introduce classical views. Compare computer-based image formation with how images have been formed by architects, artists, and engineers. Learn the benefits and drawbacks of each type of view. CS4395: Computer Graphics 2

Classical Viewing Viewing requires three basic elements: – One or more objects. – A viewer with a projection surface. – Projectors that go from the object(s) to the projection surface. Classical views based on the relationship among these elements: – The viewer picks up the object and orients it as he/she would like to see it. Each object is assumed to be constructed from flat principal faces: – Buildings, polyhedra, manufactured objects. CS4395: Computer Graphics 3

Planar Geometric Projections Standard projections project onto a plane. Projectors are lines that either: – Converge at a center of projection. – Are parallel. Such projections preserve lines: – But not necessarily angles. Non-planar projections needed for applications such as map construction. CS4395: Computer Graphics 4

Classical Projections CS4395: Computer Graphics 5

Perspective vs. Parallel Computer graphics treats all projections the same and implements them with a single pipeline. Classical viewing has different techniques for drawing each type of projection. Fundamental distinction is between parallel and perspective viewing even though parallel viewing is mathematically the limit of perspective viewing. CS4395: Computer Graphics 6

Taxonomy of Planar Geometric Projections parallel CS4395: Computer Graphics 7 perspective axonometric multiview orthographic oblique isometricdimetrictrimetric 2 point1 point3 point planar geometric projections

Perspective Projection CS4395: Computer Graphics 8

Parallel Projection CS4395: Computer Graphics 9

Taxonomy of Planar Geometric Projections parallel CS4395: Computer Graphics 10 perspective axonometric multiview orthographic oblique isometricdimetrictrimetric 2 point1 point 3 point planar geometric projections

Orthographic Projection Projectors are orthogonal to projection surface. CS4395: Computer Graphics 11

Multiview Orthographic Projection Projection plane parallel to principal face. Usually front, top, side views. CS4395: Computer Graphics 12 isometric (not multiview orthographic view) front side top in CAD and architecture, we often display three multiviews plus isometric.

Advantages and Disadvantages Preserves both distances and angles: – Shapes preserved. – Can be used for measurements: Building plans, Manuals. Cannot see what object really looks like because many surfaces hidden from view: – Often add the isometric view. CS4395: Computer Graphics 13

Axonometric Projections Allow projection plane to move relative to object. CS4395: Computer Graphics 14 Classify by how many angles of a corner of a projected cube are the same. none: trimetric. two: dimetric. three: isometric.  1  3  2

Types of Axonometric Projections CS4395: Computer Graphics 15

Advantages and Disadvantages Lines are scaled (foreshortened) but can find scaling factors. Lines preserved but angles are not: – Projection of a circle in a plane not parallel to the projection plane is an ellipse. Can see three principal faces of a box-like object. Some optical illusions possible: – Parallel lines appear to diverge. Does not look real because far objects are scaled the same as near objects. Used in CAD applications. CS4395: Computer Graphics 16

Oblique Projection Arbitrary relationship between projectors and projection plane. CS4395: Computer Graphics 17

Advantages and Disadvantages Can pick the angles to emphasize a particular face. – Architecture: plan oblique, elevation oblique. Angles in faces parallel to projection plane are preserved while we can still see “around” side. In physical world, cannot create with simple camera; possible with bellows camera or special lens (architectural). CS4395: Computer Graphics 18

Taxonomy of Planar Geometric Projections parallel CS4395: Computer Graphics 19 perspective axonometric multiview orthographic oblique isometricdimetrictrimetric 2 point1 point 3 point planar geometric projections

Perspective Projection Projectors converge at center of projection. CS4395: Computer Graphics 20

Vanishing Points Parallel lines (not parallel to the projection plan) on the object converge at a single point in the projection (the vanishing point). Drawing simple perspectives by hand uses these vanishing point(s). CS4395: Computer Graphics 21 vanishing point

Three-Point Perspective No principal face parallel to projection plane. Three vanishing points for cube. CS4395: Computer Graphics 22

Two-Point Perspective One principal direction parallel to projection plane. Two vanishing points for cube. CS4395: Computer Graphics 23

One-Point Perspective One principal face parallel to projection plane. One vanishing point for cube. CS4395: Computer Graphics 24

Advantages and Disadvantages Objects further from viewer are projected smaller than the same objects closer to the viewer (diminution). – Looks realistic. Equal distances along a line are not projected into equal distances (non-uniform foreshortening). Angles preserved only in planes parallel to the projection plane. More difficult to construct by hand than parallel projections (but not difficult by computer). CS4395: Computer Graphics 25