COMP 14 Introduction to Programming Miguel A. Otaduy May 14, 2004
Today Variables and expressions Input/Output Writing a whole program
Variables Associated with data –Input data –Output data –Intermediate data We need to define: –Data type –Identifier Values will be assigned in expressions
Variables. Steps 1.Identify all data from the algorithm 2.Determine data types (based on the range and nature of the values) 3.Find meaningful names Example: Ch. 1, Exercise 11. Compute average miles per gallon.
Declaration of Variables dataType identifier; Must be declared before it can be used Can be (but doesn't have to be) initialized when declared Identifier should start in lowercase, indicate separate words with uppercase (good style) Example: –number of students in class int numStudents; Multiple variables (of the same data type) can be declared on a single line int numStudents, numGrades, total;
Assignment variable = expresssion; Assignment Operator (=) expression can be a value (3) or a mathematical expression (2 + 1) The expression must evaluate to the same data type as the variable was declared
Assignment The assignment operator has a lower precedence than the arithmetic operators First the expression on the right hand side of the = operator is evaluated Then the result is stored in the variable on the left hand side answer = sum / 4 + MAX * lowest;
Assignment The right and left hand sides of an assignment statement can contain the same variable First, one is added to the original value of count Then the result is stored back into count (overwriting the original value) count = count + 1;
Example (miles per gallon) Write assignments and expressions Declaration of variables (good style) a)At the beginning b)Before being used
Named Constant static final dataType IDENTIFIER = value; Declared by using the reserved word final Always initialized when it is declared Identifier should be in ALL CAPS, separate words with underscore (_) (good style) Example: –1 inch is always 2.54 centimeters final double CM_PER_INCH = 2.54;
Questions What is stored in the memory location referred to by the identifier num after each of the following statements is executed in order? int num; num = 3; num = ; num = num * 2; num = ; unknown error would give an error since would not result in an int
Questions Which of the following are valid Java assignment statements? Assume that i, x, and percent have been declared as double variables and properly initialized. 1.i = i + 5; 2.x + 2 = x; 3.x = 2.5 * x; 4.percent = 10% valid invalid valid invalid
Input 1.Standard input 2.Dialog windows (on Monday) 3.File (on Monday)
Reading Keyboard Input We can let the user assign values to variables through keyboard input In Java, input is accomplished using objects that represent streams of data A stream is an ordered sequence of bytes System.in is the standard input stream object (by default, the keyboard)
Reading Keyboard Input The idea is that, with System.in, we have access to a stream of bytes coming from the keyboard. In other words, we have access to the keys pressed on the keyboard. But how do we actually get the values of the keys that are pressed?
Reading Keyboard Input The input stream is made up of multiple objects: InputStreamReader charReader = new InputStreamReader (System.in); BufferedReader keyboard = new BufferedReader (charReader); OR, all in one statement: BufferedReader keyboard = new BufferedReader (new InputStreamReader (System.in)); 1 character at a time Whole line at once
Reading Keyboard Input The readLine method of the BufferedReader class reads an entire line of input as a String String line = keyboard.readLine();
Example (miles per gallon) Input odometer values Input gallons put in the car
String to Numbers String to int Integer.parseInt(strExpression) Integer.parseInt("6723")6723 String to float Float.parseFloat(strExpression) Float.parseFloat("345.76") String to double Double.parseDouble(strExpression) Double.parseDouble(" ")
Example (miles per gallon) Convert miles to int Convert gallons to double
Output Standard output device is usually the monitor Access the monitor using the standard output object –System.out Two methods to output a string: 1.print 2.println Puts the cursor at the next line
Examples System.out.println ("Hi"); System.out.println ("There"); Hi There int num = 5; System.out.println ("The sum is " + (num + 3)); The sum is 8 int num = 5+3; System.out.println (num); 8 System.out.print ("Hi"); System.out.println ("There"); HiThere
String Concatenation A string cannot be split between two lines String greeting = "How are you doing today"; Concatenation ( + ) - produces one string where the second string has been appended to the first string String greeting = “How are you doing” + “ today?”; How are you doing today? greeting X
String Concatenation Operator + can be used to concatenate two strings or a string and a numeric value or character Precedence rules still apply Example: String str; int num1 = 12, num2 = 26; str = "The sum = " + num1 + num2; The sum = 1226 str
Example (miles per gallon) Output result Formatting numeric strings
Writing a Whole Program Class - used to group a set of related operations (methods), allows users to create their own data types Method - set of instructions designed to accomplish a specific task Package - collection of related classes Library - collection of packages
Class Libraries A collection of classes that we can use when developing programs The Java standard class library is part of any Java development environment The System class and the String class are part of the Java standard class library
Package java.lang java.applet java.awt javax.swing java.net java.util javax.xml.parsers Purpose General support Creating applets for the web Graphics and graphical user interfaces Additional graphics capabilities and components Network communication Utilities XML document processing Packages The classes of the Java standard class library are organized into packages. Some of the packages in the standard class library are:
Using Packages We need to import some of the packages we want to use –java.io for BufferedReader import packageName; –import java.io.*; imports all of the classes in the java.io package –import java.io.BufferedReader; imports only the BufferedReader class from the java.io package
Using Predefined Classes and Methods To use a method you must know: –Name of class containing method ( Math ) –Name of package containing class ( java.lang ) –Name of method ( round ), its parameters ( double a ), what it returns ( long ), and function (rounds a to the nearest integer) See Appendix E for more Java predefined classes
Using Predefined Classes and Methods Example method call: int num = (int) Math.round (4.6); –why don't we have to import the Math class? (Dot). Operator: used to access the method in the class
Creating a Java Program Java application program - collection of one or more classes –every application must have at least one class Class –basic unit of a Java program –collection of methods and data members Method - set of instructions designed to accomplish a specific task –print, readLine
Programming in Java Java programming language –object-oriented approach to problem solving In the Java programming language: –a program is made up of one or more classes –a class contains one or more methods –a method contains program statements
Creating a Java Program All Java application programs must have a method called main –there can be only one main method in any Java application program Most of the time, our programs will have only one class Name of source file must be ClassNameWithMain.java
Anatomy of a Java Program Syntax of class Syntax of main method public class ClassName { classMembers } public static void main (String[] args) { statement1... statementn } throws clause
Throws Clause throws clause - exceptions thrown by the main method exception - occurrence of an undesirable situation that can be detected during program execution –can either be handled or thrown readLine throws the exception IOException We won't handle the exception, we'll just throw it
Throws If we're allowing user input to the program, the heading of the main method should look like: public static void main (String[] args) throws IOException
Import Statements Tell the compiler which packages are used in the program Import statements and program statements constitute the source code Source code saved in a file with the extension.java Source code file must have the same name as the class with the main method
The main method Heading Body –statements enclosed by { } –declaration statements used to declare things such as variables –executable statements perform calculations, manipulate data, create output, accept input, etc. public static void main (String[] args) throws IOException
Skeleton import statements if any public class ClassName { declare named constants and/or stream objects public static void main (String[] args) throws IOException { variable declarations executable statements }
static Heading of the main method has the reserved word static Statements to declare named constants and input stream objects are outside the main method These must also be declared with the static reserved word
Style Syntax –beware! a syntax error in one place might lead to syntax errors in several other places Use of semicolons, braces, commas –all Java statements end with semicolon –braces {} enclose the body of a method and set it off from other parts of the program (also have other uses) –commas separate list items
Style Semantics –set of rules that gives meaning to a language –beware! the compiler will not be able to tell you about semantic errors (example: missing parentheses in mathematical expression) Documentation –comments –naming rules use meaningful identifiers –prompt lines let the user know what type of input is expected
Style and White Space White space –blanks, tabs, blank lines –used to separate words and symbols –extra space is ignored by computer –blank line between variable declaration and rest of code Programs should be formatted to enhance readability, using consistent indentation
Comments Not used by the computer –only for human consumption Used to help others understand code –explain and show steps in algorithm –comments are essential! Should be well-written and clear Comment while coding Also called inline documentation
Java Comments // this is a one-line comment –“comments out” the rest of the line after marker // /* this is a multi-line comment */ –“comments out” everything between markers /* and */
To do Practice input. Ch. 2 (pp.45-54) Practice output. Ch. 2 (pp.55-65) Ch. 2 examples: –Convert Length –Make Change Homework 2 due Sunday night. –Hint*** Read Ch. 3