Announcements Project 1 Grading session this afternoon Artifacts due Friday (voting TBA) Project 2 out (online) Signup for panorama kits ASAP (weekend.

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Presentation transcript:

Announcements Project 1 Grading session this afternoon Artifacts due Friday (voting TBA) Project 2 out (online) Signup for panorama kits ASAP (weekend slots go quickly…) help session at end of class

Mosaics Today’s Readings Szeliski and Shum paper (sections 1 and 2, skim the rest) – duzSzcdzSzs97cpzSzcontentszSzpaperszSzszeliskizSzszeliski.pdf/szeliski97creating.pdfhttp://citeseer.ist.psu.edu/rd/0,282987,1,0.25,Download/ duzSzcdzSzs97cpzSzcontentszSzpaperszSzszeliskizSzszeliski.pdf/szeliski97creating.pdf VR Seattle: Full screen panoramas (cubic): Mars:

Image Mosaics + + … += Goal Stitch together several images into a seamless composite

How to do it? Basic Procedure Take a sequence of images from the same position –Rotate the camera about its optical center Compute transformation between second image and first –Lucas-Kanade registration Shift the second image to overlap with the first Blend the two together to create a mosaic If there are more images, repeat

Aligning images How to account for warping? Translations are not enough to align the images Photoshop demo

mosaic PP Image reprojection The mosaic has a natural interpretation in 3D The images are reprojected onto a common plane The mosaic is formed on this plane

Image reprojection Basic question How to relate two images from the same camera center? –how to map a pixel from PP1 to PP2 PP2 PP1 Answer Cast a ray through each pixel in PP1 Draw the pixel where that ray intersects PP2 Don’t need to know what’s in the scene!

Image reprojection Observation Rather than thinking of this as a 3D reprojection, think of it as a 2D image warp from one image to another

Homographies Perspective projection of a plane Lots of names for this: –homography, texture-map, colineation, planar projective map Modeled as a 2D warp using homogeneous coordinates Hpp’ To apply a homography H Compute p’ = Hp (regular matrix multiply) Convert p’ from homogeneous to image coordinates –divide by w (third) coordinate

Image warping with homographies image plane in frontimage plane below black area where no pixel maps to

Panoramas What if you want a 360  field of view? mosaic Projection Cylinder

Map 3D point (X,Y,Z) onto cylinder Cylindrical projection X Y Z unit cylinder unwrapped cylinder Convert to cylindrical coordinates cylindrical image Convert to cylindrical image coordinates –s defines size of the final image »often convenient to set s = camera focal length

Cylindrical reprojection How to map from a cylinder to a planar image? X Y Z side view top-down view Apply camera projection matrix –or use the version of projection that properly accounts for radial distortion, as discussed in projection slides. This is what you’ll do for project 2.

f = 180 (pixels) Cylindrical reprojection Map image to cylindrical coordinates need to know the focal length Image 384x300f = 380f = 280

Cylindrical panoramas Steps Reproject each image onto a cylinder Blend Output the resulting mosaic

Cylindrical image stitching What if you don’t know the camera rotation? Solve for the camera rotations –Note that a pan (rotation) of the camera is a translation of the cylinder! –Use Lucas-Kanade to solve for translations of cylindrically-warped images

Assembling the panorama Stitch pairs together, blend, then crop

Problem: Drift Error accumulation small errors accumulate over time

Problem: Drift Solution add another copy of first image at the end this gives a constraint: y n = y 1 there are a bunch of ways to solve this problem –add displacement of (y 1 – y n )/(n -1) to each image after the first –compute a global warp: y’ = y + ax –run a big optimization problem, incorporating this constraint »best solution, but more complicated »known as “bundle adjustment” (x 1,y 1 ) copy of first image (x n,y n )

Full-view Panorama

Different projections are possible

Project 2 (out today) 1.Take pictures on a tripod (or handheld) 2.Warp to cylindrical coordinates 3.Automatically compute pair-wise alignments 4.Correct for drift 5.Blend the images together 6.Crop the result and import into a viewer

Image Blending

Feathering =

Effect of window size 0 1 left right 0 1

Effect of window size

Good window size 0 1 “Optimal” window: smooth but not ghosted Doesn’t always work...

Pyramid blending Create a Laplacian pyramid, blend each level Burt, P. J. and Adelson, E. H., A multiresolution spline with applications to image mosaics, ACM Transactions on Graphics, 42(4), October 1983, A multiresolution spline with applications to image mosaics

Encoding blend weights: I(x,y) = (  R,  G,  B,  ) color at p = Implement this in two steps: 1. accumulate: add up the (  premultiplied) RGB  values at each pixel 2. normalize: divide each pixel’s accumulated RGB by its  value Q: what if  = 0? Alpha Blending Optional: see Blinn (CGA, 1994) for details: er=7531&prod=JNL&arnumber=310740&arSt=83&ared=87&a rAuthor=Blinn%2C+J.Fhttp://ieeexplore.ieee.org/iel1/38/7531/ pdf?isNumb er=7531&prod=JNL&arnumber=310740&arSt=83&ared=87&a rAuthor=Blinn%2C+J.F. I1I1 I2I2 I3I3 p

Poisson Image Editing For more info: Perez et al, SIGGRAPH

Image warping Given a coordinate transform (x’,y’) = h(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(h(x,y))? xx’ h(x,y) f(x,y)g(x’,y’) yy’

f(x,y)g(x’,y’) Forward warping Send each pixel f(x,y) to its corresponding location (x’,y’) = h(x,y) in the second image xx’ h(x,y) Q: what if pixel lands “between” two pixels? yy’

f(x,y)g(x’,y’) Forward warping Send each pixel f(x,y) to its corresponding location (x’,y’) = h(x,y) in the second image xx’ h(x,y) Q: what if pixel lands “between” two pixels? yy’ A: distribute color among neighboring pixels (x’,y’) –Known as “splatting”

f(x,y)g(x’,y’) x y Inverse warping Get each pixel g(x’,y’) from its corresponding location (x,y) = h -1 (x’,y’) in the first image xx’ Q: what if pixel comes from “between” two pixels? y’ h -1 (x,y)

f(x,y)g(x’,y’) x y Inverse warping Get each pixel g(x’,y’) from its corresponding location (x,y) = h -1 (x’,y’) in the first image xx’ h -1 (x,y) Q: what if pixel comes from “between” two pixels? y’ A: resample color value –We discussed resampling techniques before nearest neighbor, bilinear, Gaussian, bicubic

Forward vs. inverse warping Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...

Other types of mosaics Can mosaic onto any surface if you know the geometry See NASA’s Visible Earth project for some stunning earth mosaicsVisible Earth project –

AutoStitch Method so far is not completely automatic need to know which pairs fit together need to initialize Lucas-Kanade to get good results Newer methods are fully automatic AutoStitch, by Matthew Brown and David Lowe: – Based on feature matching techniques