Hashing. 2 Preview A hash function is a function that: When applied to an Object, returns a number When applied to equal Objects, returns the same number.

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Presentation transcript:

Hashing

2 Preview A hash function is a function that: When applied to an Object, returns a number When applied to equal Objects, returns the same number for each When applied to unequal Objects, is very unlikely to return the same number for each Hash functions turn out to be very important for searching, that is, looking things up fast This is their story....

3 Searching Consider the problem of searching an array for a given value If the array is not sorted, the search requires O(n) time If the value isn’t there, we need to search all n elements If the value is there, we search n/2 elements on average If the array is sorted, we can do a binary search A binary search requires O(log n) time About equally fast whether the element is found or not It doesn’t seem like we could do much better How about an O(1), that is, constant time search? We can do it if the array is organized in a particular way

4 Hashing Suppose we were to come up with a “magic function” that, given a value to search for, would tell us exactly where in the array to look If it’s in that location, it’s in the array If it’s not in that location, it’s not in the array This function would have no other purpose If we look at the function’s inputs and outputs, they probably won’t “make sense” This function is called a hash function because it “makes hash” of its inputs

5 Example (ideal) hash function Suppose our hash function gave us the following values: hashCode("apple") = 5 hashCode("watermelon") = 3 hashCode("grapes") = 8 hashCode("cantaloupe") = 7 hashCode("kiwi") = 0 hashCode("strawberry") = 9 hashCode("mango") = 6 hashCode("banana") = 2 kiwi banana watermelon apple mango cantaloupe grapes strawberry

6 Sets and tables Sometimes we just want a set of things—objects are either in it, or they are not in it Sometimes we want a map— a way of looking up one thing based on the value of another We use a key to find a place in the map The associated value is the information we are trying to look up Hashing works the same for both sets and maps Most of our examples will be sets robin sparrow hawk seagull bluejay owl robin info sparrow info hawk info seagull info bluejay info owl info key value

7 Finding the hash function How can we come up with this magic function? In general, we cannot--there is no such magic function  In a few specific cases, where all the possible values are known in advance, it has been possible to compute a perfect hash function What is the next best thing? A perfect hash function would tell us exactly where to look In general, the best we can do is a function that tells us where to start looking!

8 Example imperfect hash function Suppose our hash function gave us the following values: hash("apple") = 5 hash("watermelon") = 3 hash("grapes") = 8 hash("cantaloupe") = 7 hash("kiwi") = 0 hash("strawberry") = 9 hash("mango") = 6 hash("banana") = 2 hash("honeydew") = 6 kiwi banana watermelon apple mango cantaloupe grapes strawberry Now what?

9 Collisions When two values hash to the same array location, this is called a collision Collisions are normally treated as “first come, first served”—the first value that hashes to the location gets it We have to find something to do with the second and subsequent values that hash to this same location

10 Handling collisions What can we do when two different values attempt to occupy the same place in an array? Solution #1: Search from there for an empty location Can stop searching when we find the value or an empty location Search must be end-around Solution #2: Use a second hash function...and a third, and a fourth, and a fifth,... Solution #3: Use the array location as the header of a linked list of values that hash to this location All these solutions work, provided: We use the same technique to add things to the array as we use to search for things in the array

11 Insertion, I Suppose you want to add seagull to this hash table Also suppose: hashCode(seagull) = 143 table[143] is not empty table[143] != seagull table[144] is not empty table[144] != seagull table[145] is empty Therefore, put seagull at location 145 robin sparrow hawk bluejay owl seagull

12 Searching, I Suppose you want to look up seagull in this hash table Also suppose: hashCode(seagull) = 143 table[143] is not empty table[143] != seagull table[144] is not empty table[144] != seagull table[145] is not empty table[145] == seagull ! We found seagull at location 145 robin sparrow hawk bluejay owl seagull

13 Searching, II Suppose you want to look up cow in this hash table Also suppose: hashCode(cow) = 144 table[144] is not empty table[144] != cow table[145] is not empty table[145] != cow table[146] is empty If cow were in the table, we should have found it by now Therefore, it isn’t here robin sparrow hawk bluejay owl seagull

14 Insertion, II Suppose you want to add hawk to this hash table Also suppose hashCode(hawk) = 143 table[143] is not empty table[143] != hawk table[144] is not empty table[144] == hawk hawk is already in the table, so do nothing robin sparrow hawk seagull bluejay owl

15 Insertion, III Suppose: You want to add cardinal to this hash table hashCode(cardinal) = 147 The last location is and 148 are occupied Solution: Treat the table as circular; after 148 comes 0 Hence, cardinal goes in location 0 (or 1, or 2, or...) robin sparrow hawk seagull bluejay owl

16 Clustering One problem with the above technique is the tendency to form “clusters” A cluster is a group of items not containing any open slots The bigger a cluster gets, the more likely it is that new values will hash into the cluster, and make it ever bigger Clusters cause efficiency to degrade Here is a non-solution: instead of stepping one ahead, step n locations ahead The clusters are still there, they’re just harder to see Unless n and the table size are mutually prime, some table locations are never checked

17 Efficiency Hash tables are actually surprisingly efficient Until the table is about 70% full, the number of probes (places looked at in the table) is typically only 2 or 3 Sophisticated mathematical analysis is required to prove that the expected cost of inserting into a hash table, or looking something up in the hash table, is O(1) Even if the table is nearly full (leading to occasional long searches), efficiency is usually still quite high

18 Solution #2: Rehashing In the event of a collision, another approach is to rehash: compute another hash function Since we may need to rehash many times, we need an easily computable sequence of functions Simple example: in the case of hashing Strings, we might take the previous hash code and add the length of the String to it Probably better if the length of the string was not a component in computing the original hash function Possibly better yet: add the length of the String plus the number of probes made so far Problem: are we sure we will look at every location in the array? Rehashing is a fairly uncommon approach, and we won’t pursue it any further here

19 Solution #3: Bucket hashing The previous solutions used open hashing: all entries went into a “flat” (unstructured) array Another solution is to make each array location the header of a linked list of values that hash to that location robin sparrow hawk bluejay owl seagull

20 The hashCode function public int hashCode() is defined in Object Like equals, the default implementation of hashCode just uses the address of the object— probably not what you want for your own objects You can override hashCode for your own objects As you might expect, String overrides hashCode with a version appropriate for strings Note that the supplied hashCode method can return any possible int value (including negative numbers) You have to adjust the returned int value to the size of your hash table

21 Why do you care? Java provides HashSet, Hashtable, and HashMap for your use These classes are very fast and very easy to use They work great, without any additional effort, for Strings But... They will not work for your own objects unless either: You are satisfied with the inherited equals method (no object is equal to any other, separately created object) Or: You have defined equals for your objects and You have also defined a hashCode method that is consistent with your equals method (that is, equal objects have equal hash codes)

22 Writing your own hashCode () A hashCode() method must: Return a value that is (or can be converted to) a legal array index Always return the same value for the same input It can’t use random numbers, or the time of day Return the same value for equal inputs Must be consistent with your equals method It does not need to guarantee different values for different inputs A good hashCode() method should: Make it unlikely that different objects have the same hash code Be efficient to compute Give a uniform distribution of values Not assign similar numbers to similar input values

23 Other considerations The hash table might fill up; we need to be prepared for that Not a problem for a bucket hash, of course You cannot easily delete items from an open hash table This would create empty slots that might prevent you from finding items that hash before the slot but end up after it Again, not a problem for a bucket hash Generally speaking, hash tables work best when the table size is a prime number

24 Hash tables in Java Java provides classes Hashtable, HashMap, and HashSet (and many other, more specialized ones) Hashtable and HashMap are maps: they associate keys with values Hashtable is synchronized; that is, it can be accessed safely from multiple threads Hashtable uses an open hash, and has a rehash method, to increase the size of the table HashMap is newer, faster, and usually better, but it is not synchronized HashMap uses a bucket hash, and has a remove method HashSet is just a set, not a collection, and is not synchronized

25 Hash table operations HashSet, Hashtable and HashMap are in java.util All have no-argument constructors, as well as constructors that take an integer table size The maps have methods: public Object put(Object key, Object value) (Returns the previous value for this key, or null ) public Object get(Object key) public void clear() public Set keySet() Dynamically reflects changes in the hash table...and many others

26 Bottom line You do not have to write a hashCode() method if: You never use a built-in class that depends on it, or You put only String s in hash sets, and use only String s as keys in hash maps (values don’t matter), or You are happy with equals meaning ==, and don’t override it You do have to write a hashCode() method if: You use a built-in hashing class for your own objects, and you override equals for those objects Finally, if you ever override hashCode, you must also override equals

27 The End