Multiplayer Map Design Kevin Harwood November 28, 2007 Video Game Design Kevin Harwood November 28, 2007 Video Game Design.

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Presentation transcript:

Multiplayer Map Design Kevin Harwood November 28, 2007 Video Game Design Kevin Harwood November 28, 2007 Video Game Design

Online Console Multiplayer SOCOM - August 27, 2002 Rainbow Six Halo 2 SOCOM - August 27, 2002 Rainbow Six Halo 2

Halo 2 Multiplayer Game Types Slayer 1 Flag CTF 2 Flag CTF Slayer 1 Flag CTF 2 Flag CTF

Slayer First Team to 50 Kills Best suited for 4 vs 4 Maps can be Symmetrical or Asymmetrical Small maps are better than large maps Most played game type on Xbox Live First Team to 50 Kills Best suited for 4 vs 4 Maps can be Symmetrical or Asymmetrical Small maps are better than large maps Most played game type on Xbox Live

Lockout

1 Flag CTF 4 minute rounds - offense/defense Best suited for 4 vs 4 on medium size maps Typically longer than slayer games Asymmetrical maps are ideal 4 minute rounds - offense/defense Best suited for 4 vs 4 on medium size maps Typically longer than slayer games Asymmetrical maps are ideal

Zanzibar

2 Flag CTF First team to three flag captures 4 vs 4 / 8 vs 8 Medium to Large maps Symmetrical maps only First team to three flag captures 4 vs 4 / 8 vs 8 Medium to Large maps Symmetrical maps only

Sanctuary