ICS-171: Notes 2: 1 Intelligent Agents Chapter 2 ICS 171, spring 2007.

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Presentation transcript:

ICS-171: Notes 2: 1 Intelligent Agents Chapter 2 ICS 171, spring 2007

ICS-171: Notes 2: 2 Philosophical Foundations Weak AI: machine can act as if they were intelligent Strong AI: machines have minds. Questions: what is a mind? Will the answer be important for AI? Objection 1: humans are not subject to Godel’s theorem Objection 2: humans behavior cannot be modelled by rules Objection 3: machines cannot be conscious (what is consciousness ?) Can a “brain in a vat” have the same brain states as in a body? If I see red as green (always have), is this a different brain state? Brain prothesis experiment, are we a machine afterwards? Chinese room: Does the Chinese room have a mind? Do we need to give up the “illusion” that man is more than a machine?

ICS-171: Notes 2: 3 Ethics People might lose jobs People might have too much leasure time People might lose sense of uniqueness People might lose provacy rights People might not be held accountable for certain actions Machines may replace the human race...

ICS-171: Notes 2: 4 Agents An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

ICS-171: Notes 2: 5 Agents and environments The agent function maps from percept histories to actions: [f: P*  A ] The agent program runs on the physical architecture to produce f agent = architecture + program

ICS-171: Notes 2: 6 Vacuum-cleaner world Percepts: location and state of the environment, e.g., [A,Dirty], [B,Clean] Actions: Left, Right, Suck, NoOp

ICS-171: Notes 2: 7 Rational agents Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, based on the evidence provided by the percept sequence and whatever built-in knowledge the agent has. Performance measure: An objective criterion for success of an agent's behavior E.g., performance measure of a vacuum-cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc.

ICS-171: Notes 2: 8 Rational agents Rationality is distinct from omniscience (all-knowing with infinite knowledge) Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration) An agent is autonomous if its behavior is determined by its own percepts & experience (with ability to learn and adapt) without depending solely on build-in knowledge

ICS-171: Notes 2: 9 Task Environment Before we design an intelligent agent, we must specify its “task environment”: PEAS: Performance measure Environment Actuators Sensors

ICS-171: Notes 2: 10 PEAS Example: Agent = taxi driver –Performance measure: Safe, fast, legal, comfortable trip, maximize profits –Environment: Roads, other traffic, pedestrians, customers –Actuators: Steering wheel, accelerator, brake, signal, horn –Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard

ICS-171: Notes 2: 11 PEAS Example: Agent = Medical diagnosis system Performance measure: Healthy patient, minimize costs, lawsuits Environment: Patient, hospital, staff Actuators: Screen display (questions, tests, diagnoses, treatments, referrals) Sensors: Keyboard (entry of symptoms, findings, patient's answers)

ICS-171: Notes 2: 12 PEAS Example: Agent = Part-picking robot Performance measure: Percentage of parts in correct bins Environment: Conveyor belt with parts, bins Actuators: Jointed arm and hand Sensors: Camera, joint angle sensors

ICS-171: Notes 2: 13 Environment types Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic) Episodic (vs. sequential): An agent’s action is divided into atomic episodes. Decisions do not depend on previous decisions/actions.

ICS-171: Notes 2: 14 Environment types Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does) Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. How do we represent or abstract or model the world? Single agent (vs. multi-agent): An agent operating by itself in an environment. Does the other agent interfere with my performance measure?

ICS-171: Notes 2: 15 task environm. observabledeterm./ stochastic episodic/ sequential static/ dynamic discrete/ continuous agents crossword puzzle fullydeterm.sequentialstaticdiscretesingle chess with clock fullystrategicsequentialsemidiscretemulti poker back gammon taxi driving partialstochasticsequentialdynamiccontinuousmulti medical diagnosis partialstochasticsequentialdynamiccontinuoussingle image analysis fullydeterm.episodicsemicontinuoussingle partpicking robot partialstochasticepisodicdynamiccontinuoussingle refinery controller partialstochasticsequentialdynamiccontinuoussingle interact. Eng. tutor partialstochasticsequentialdynamicdiscretemulti

ICS-171: Notes 2: 16 task environm. observabledeterm./ stochastic episodic/ sequential static/ dynamic discrete/ continuous agents crossword puzzle fullydeterm.sequentialstaticdiscretesingle chess with clock fullystrategicsequentialsemidiscretemulti pokerpartialstochasticsequentialstaticdiscretemulti back gammon fullystochasticsequentialstaticdiscretemulti taxi driving partialstochasticsequentialdynamiccontinuousmulti medical diagnosis partialstochasticsequentialdynamiccontinuoussingle image analysis fullydeterm.episodicsemicontinuoussingle partpicking robot partialstochasticepisodicdynamiccontinuoussingle refinery controller partialstochasticsequentialdynamiccontinuoussingle interact. Eng. tutor partialstochasticsequentialdynamicdiscretemulti

ICS-171: Notes 2: 17 Agent types Five basic types in order of increasing generality: Table Driven agents Simple reflex agents Model-based reflex agents Goal-based agents Utility-based agents

ICS-171: Notes 2: 18 Table Driven Agent. current state of decision process table lookup for entire history

ICS-171: Notes 2: 19 Simple reflex agents example: vacuum cleaner world NO MEMORY Fails if environment is partially observable

ICS-171: Notes 2: 20 Model-based reflex agents Model the state of the world by: modeling how the world chances how it’s actions change the world description of current world state This can work even with partial information It’s is unclear what to do without a clear goal

ICS-171: Notes 2: 21 Goal-based agents Goals provide reason to prefer one action over the other. We need to predict the future: we need to plan & search

ICS-171: Notes 2: 22 Utility-based agents Some solutions to goal states are better than others. Which one is best is given by a utility function. Which combination of goals is preferred?

ICS-171: Notes 2: 23 Learning agents How does an agent improve over time? By monitoring it’s performance and suggesting better modeling, new action rules, etc. Evaluates current world state changes action rules suggests explorations “old agent”= model world and decide on actions to be taken

ICS-171: Notes 2: 24 True or False?