INTERACTIVITY Ana-Maria Raus and its discontents
Background
Overview I. Exploring Interactivity II. Enhanced Publications and Interactivity III. A Look into the Future
I. Exploring Interactivity Enthusiasm Improved participation, collaboration, knowledge Discontent Disciplines Older theories and new practices Composite concept
I. Exploring Interactivity 1) Interaction two or more elements are actively engaged in a process of information exchange Goffman (1959): front-stage & backstage 2) Technology McLuhan (1994): the medium is the message Digital media 3) User-experience Dixon (2007): navigation, participation, conversation, collaboration HCI
II. Enhanced Publications and Interactivity SURF Foundation Netherlands 13 Enhanced Publication (EP) projects DRIVER I & II Enriched vs. enhanced Observer & imagined user List of questions Interactivity framework users, technology, interaction
1) User-experience a) General public b) Researchers as readers c) Researchers as content-creators d) Technically skilled researchers as software-creators e) Library & depository staff 2) Technology Quality-control Tools & Outputs 3) Interaction Social Institutional II. Enhanced Publications and Interactivity Navigation Participation Conversation Collaboration Navigation Participation Conversation Collaboration
III. A Look into the Future iPad / Kindle Our Choice, Al Gore Smartphones Augmented publications Enhanced publications – reversing the enhancement “we wish to enrich the tangible, emotional, and intimate connection that paper brings, with all the new dimensions of the digital world” (Editions Volumiques official website)
Technology Users Interaction
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