Priority Queues. Priority queue A stack is first in, last out A queue is first in, first out A priority queue is least-first-out –The “smallest” element.

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Presentation transcript:

Priority Queues

Priority queue A stack is first in, last out A queue is first in, first out A priority queue is least-first-out –The “smallest” element is the first one removed –The definition of “smallest” is up to the programmer (for example, you might define it by implementing Comparator or Comparable ) –If there are several “smallest” elements, the implementer must decide which to remove first Remove any “smallest” element (don’t care which) Remove the first one added

A priority queue ADT Here is one possible ADT: –PriorityQueue() : a constructor –void add(Comparable o) : inserts o into the priority queue –Comparable removeLeast() : removes and returns the least element –Comparable getLeast() : returns (but does not remove) the least element –boolean isEmpty() : returns true iff empty –int size() : returns the number of elements –clear() : discards all elements

Array implementations A priority queue could be implemented as an unsorted array (with a count of elements) –Adding an element would take O(1) time (why?) –Removing an element would take O(n) time (why?) –Hence, adding and removing an element takes O(n) time –This is a very inefficient representation A priority queue could be implemented as a sorted array (again, with a count of elements) –Adding an element would take O(n) time (why?) –Removing an element would take O(1) time (why?) –Hence, adding and removing an element takes O(n) time –Again, this is very inefficient

Linked list implementations A priority queue could be implemented as an unsorted linked list –Adding an element would take O(1) time (why?) –Removing an element would take O(n) time (why?) A priority queue could be implemented as a sorted linked list –Adding an element would take O(n) time (why?) –Removing an element would take O(1) time (why?) As with array representations, adding and removing an element takes O(n) time –Again, this is very inefficient

Binary tree implementations A priority queue could be represented as a (not necessarily balanced) binary search tree –Insertion times would range from O(log n) to O(n) (why?) –Removal times would range from O(log n) to O(n) (why?) A priority queue could be represented as a balanced binary search tree –Insertion and removal could destroy the balance –We haven’t discussed yet how to rebalance a binary tree –Good rebalancing algorithms require only O(log n) time, but are complicated

Heap implementation A priority queue can be implemented as a heap In order to do this, we have to redefine the heap property –In Heapsort, a node had the heap property if it was at least as large as its children –For a priority queue, we will define a node to have the heap property if it is as least as small as its children Heapsort: Blue node has the heap property Priority queue: Blue node has the heap property

Array representation of a heap Left child of node i is 2*i + 1, right child is 2*i + 2 –Unless the computation yields a value larger than lastIndex, in which case there is no such child Parent of node i is (i – 1)/2 –Unless i == lastIndex = 5

Using the heap To add an element: –Increase lastIndex and put the new value there –Reheap the newly added node This is called up-heap bubbling or percolating up Up-heap bubbling requires O(log n) time To remove an element: –Remove the element at location 0 –Move the element at location lastIndex to location 0, and decrement lastIndex –Reheap the new root node (the one now at location 0 ) This is called down-heap bubbling or percolating down Down-heap bubbling requires O(log n) time Thus, it requires O(log n) time to add and remove an element

The End