 Chapter 9 introduces the technique of recursive programming.  As you have seen, recursive programming involves spotting smaller occurrences of a problem.

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Presentation transcript:

 Chapter 9 introduces the technique of recursive programming.  As you have seen, recursive programming involves spotting smaller occurrences of a problem within the problem itself.  This presentation gives an additional example, which is not in the book. Recursive Thinking Data Structures and Other Objects Using C++

A Car Object   To start the example, think about your favorite family car

A Car Object   To start the example, think about your favorite family car

A Car Object   To start the example, think about your favorite family car

A Car Object   To start the example, think about your favorite family car

A Car Object   To start the example, think about your favorite family car   Imagine that the car is controlled by a radio signal from a computer

A Car Class class car { public:... };   To start the example, think about your favorite family car   Imagine that the car is controlled by a radio signal from a computer   The radio signals are generated by activating member functions of a car object

class car { public: car(int car_number); void move( ); void turn_around( ); bool is_blocked; private: { We don't need to know the private fields! }... }; Member Functions for the Car Class

int main( ) { car racer(7);... The Constructor When we declare a Car and activate the constructor, the computer makes a radio link with a car that has a particular number.

int main( ) { car racer(7); racer.turn_around( );... The turn_around Function When we activate turn_around, the computer signals the car to turn 180 degrees.

int main( ) { car racer(7); racer.turn_around( ); racer.move( );... The move Function When we activate move, the computer signals the car to move forward one foot.

int main( ) { car racer(7); racer.turn_around( ); racer.move( );... The move Function When we activate move, the computer signals the car to move forward one foot.

int main( ) { car racer(7); racer.turn_around( ); racer.move( ); if (racer.is_blocked( ) ) cout << "Cannot move!";... The is_blocked( ) Function The is_blocked member function detects barriers.

Your Mission   Write a function which will move a car forward until it reaches a barrier...

Your Mission   Write a function which will move a car forward until it reaches a barrier...

Your Mission   Write a function which will move a car forward until it reaches a barrier...

Your Mission   Write a function which will move a car forward until it reaches a barrier...  ...then the car is turned around...

Your Mission   Write a function which will move a car forward until it reaches a barrier...  ...then the car is turned around...  ...and returned to its original location, facing the opposite way.

Your Mission   Write a function which will move a car forward until it reaches a barrier...  ...then the car is turned around...  ...and returned to its original location, facing the opposite way.

Your Mission   Write a function which will move a car forward until it reaches a barrier...  ...then the car is turned around...  ...and returned to its original location, facing the opposite way. void ricochet(car& moving_car );

Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around. void ricochet(car& moving_car );

Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); moving_car.move( );...

moving_car.move( );... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); This makes the problem a bit smaller. For example, if the car started 100 feet from the barrier ft.

moving_car.move( );... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); This makes the problem a bit smaller. For example, if the car started 100 feet from the barrier... then after activating move once, the distance is only 99 feet. 99 ft.

moving_car.move( );... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); We now have a smaller version of the same problem that we started with. 99 ft.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); Make a recursive call to solve the smaller problem. 99 ft.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem. 99 ft.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); The recursive call will solve the smaller problem. 99 ft.

moving_car.move( ); ricochet(moving_car);... Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); What is the last step that's needed to return to our original location ? 99 ft.

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); What is the last step that's needed to return to our original location ? 100 ft.

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); This recursive function follows a common pattern that you should recognize.

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); When the problem is simple, solve it with no recursive call. This is the base case.

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car); When the problem is more complex, start by doing work to create a smaller version of the same problem...

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car);...use a recursive call to completely solve the smaller problem...

moving_car.move( ); ricochet(moving_car); moving_car.move( ); Pseudocode for ricochet   if moving_car.is_blocked( ), then the car is already at the barrier. In this case, just turn the car around.   Otherwise, the car has not yet reached the barrier, so start with: void ricochet(car& moving_car);...and finally do any work that's needed to complete the solution of the original problem..

Implementation of ricochet void ricochet(car& moving_car) { if (moving_car.is_blocked( )) moving_car.turn_around( ); // Base case else { // Recursive pattern moving_car.move( ); ricochet(moving_car); moving_car.move( ); } Look for this pattern in the other examples of Chapter 9.

An Exercise Can you write ricochet as a new member function of the Car class, instead of a separate function? You have 2 minutes to write the implementation. void car::ricochet( ) {...

An Exercise void car::ricochet( ) { if (is_blocked( )) turn_around( ); // Base case else { // Recursive pattern move( ); ricochet( ); move( ); } One solution:

T HE E ND Presentation copyright 2004 Addison Wesley Longman, For use with Data Structures and Other Objects Using C++ by Michael Main and Walter Savitch. Some artwork in the presentation is used with permission from Presentation Task Force (copyright New Vision Technologies Inc) and Corel Gallery Clipart Catalog (copyright Corel Corporation, 3G Graphics Inc, Archive Arts, Cartesia Software, Image Club Graphics Inc, One Mile Up Inc, TechPool Studios, Totem Graphics Inc). Students and instructors who use Data Structures and Other Objects Using C++ are welcome to use this presentation however they see fit, so long as this copyright notice remains intact.