TOPIC 6 REPEATED GAMES The same players play the same game G period after period. Before playing in one period they perfectly observe the actions chosen.

Slides:



Advertisements
Similar presentations
The Basics of Game Theory
Advertisements

Vincent Conitzer CPS Repeated games Vincent Conitzer
Infinitely Repeated Games
Market Institutions: Oligopoly
Crime, Punishment, and Forgiveness
Game Theory “Доверяй, Но Проверяй” - Russian Proverb (Trust, but Verify) - Ronald Reagan Mike Shor Lecture 6.
Managerial Economics & Business Strategy
Oligopoly Games An Oligopoly Price-Fixing Game
Game Theory “Доверяй, Но Проверяй” (“Trust, but Verify”) - Russian Proverb (Ronald Reagan) Topic 5 Repeated Games.
1 Welcome to EC 209: Managerial Economics- Group A By: Dr. Jacqueline Khorassani Week Eleven.
David Bryce © Adapted from Baye © 2002 Game Theory: The Competitive Dynamics of Strategy MANEC 387 Economics of Strategy MANEC 387 Economics.
Static Games and Cournot Competition
Infinitely Repeated Games. In an infinitely repeated game, the application of subgame perfection is different - after any possible history, the continuation.
Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Chapter 14 Infinite Horizon 1.Markov Games 2.Markov Solutions 3.Infinite Horizon Repeated Games 4.Trigger Strategy Solutions 5.Investing in Strategic Capital.
1 Game Theory. By the end of this section, you should be able to…. ► In a simultaneous game played only once, find and define:  the Nash equilibrium.
M9302 Mathematical Models in Economics Instructor: Georgi Burlakov 2.5.Repeated Games Lecture
Infinitely Repeated Games Econ 171. Finitely Repeated Game Take any game play it, then play it again, for a specified number of times. The game that is.
EC941 - Game Theory Lecture 7 Prof. Francesco Squintani
Game Theory: Inside Oligopoly
Game Theory Lecture 9.
Industrial Organization - Matilde Machado Tacit Collusion Tacit Collusion Matilde Machado.
Game Theory Lecture 8.
Games People Play. 8: The Prisoners’ Dilemma and repeated games In this section we shall learn How repeated play of a game opens up many new strategic.
Dynamic Games of Complete Information.. Repeated games Best understood class of dynamic games Past play cannot influence feasible actions or payoff functions.
A camper awakens to the growl of a hungry bear and sees his friend putting on a pair of running shoes, “You can’t outrun a bear,” scoffs the camper. His.
Objectives © Pearson Education, 2005 Oligopoly LUBS1940: Topic 7.
THE PROBLEM OF MULTIPLE EQUILIBRIA NE is not enough by itself and must be supplemented by some other consideration that selects the one equilibrium with.
APEC 8205: Applied Game Theory Fall 2007
Repeated games - example This stage game is played 2 times Any SPNE where players behave differently than in a 1-time game? Player 2 LMR L1, 10, 05, 0.
UNIT III: COMPETITIVE STRATEGY Monopoly Oligopoly Strategic Behavior 7/21.
© 2009 Institute of Information Management National Chiao Tung University Lecture Notes II-2 Dynamic Games of Complete Information Extensive Form Representation.
Punishment and Forgiveness in Repeated Games. A review of present values.
ECO290E: Game Theory Lecture 12 Static Games of Incomplete Information.
Market structure and competition By A.V. Vedpuriswar.
Nash equilibrium Nash equilibrium is defined in terms of strategies, not payoffs Every player is best responding simultaneously (everyone optimizes) This.
Intermediate Microeconomics
Dynamic Games of complete information: Backward Induction and Subgame perfection - Repeated Games -
Chapter 9: Static Games and Cournot Competition 1 Static Games and Cournot Competition.
Dynamic Games & The Extensive Form
1 Topic 2 (continuation): Oligopoly Juan A. Mañez.
ECONOMICS IRENE PINI IRENE PINI classe LMG/01 Facoltà di Giurisprudenza Università degli studi di Macerata.
Perfect competition, with an infinite number of firms, and monopoly, with a single firm, are polar opposites. Monopolistic competition and oligopoly.
제 10 장 게임이론 Game Theory: Inside Oligopoly
Punishment, Detection, and Forgiveness in Repeated Games.
Mixed Strategies and Repeated Games
Oligopoly Theory1 Oligopoly Theory (11) Collusion Aim of this lecture (1) To understand the idea of repeated game. (2) To understand the idea of the stability.
15-1 Economics: Theory Through Applications This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported.
Copyright © 2009 Pearson Education, Inc. All rights reserved. 1 Oligopoly.
Lecture 6 Reputation Reputations arise in situations where there is an element of repetition, and also where coordination between players is possible.
Chapter 6 Extensive Form Games With Perfect Information (Illustrations)
Noncooperative Collusion The Cournot Oligopoly model was a single-period noncooperative model. In most models of imperfect competition, it is true that.
Punishment, Detection, and Forgiveness in Repeated Games.
“Group consumption, free-riding, & informal reciprocity agreements”. Why do people use informal reciprocity agreements? Most analysis answers this question.
GAME THEORY and its Application Chapter 06. Outlines... Introduction Prisoner`s dilemma Nash equilibrium Oligopoly price fixing Game Collusion for profit.
Lec 23 Chapter 28 Game Theory.
Econ 545, Spring 2016 Industrial Organization Dynamic Games.
By: Donté Howell Game Theory in Sports. What is Game Theory? It is a tool used to analyze strategic behavior and trying to maximize his/her payoff of.
1 Strategic Thinking Lecture 7: Repeated Strategic Situations Suggested reading: Dixit and Skeath, ch. 9 University of East Anglia School of Economics.
Q 2.1 Nash Equilibrium Ben
ECON 330 Lecture 17 Monday, November 25.
Dynamic Games of Complete Information
Vincent Conitzer CPS Repeated games Vincent Conitzer
Learning 6.2 Game Theory.
Game Theory Fall Mike Shor Topic 5.
Vincent Conitzer Repeated games Vincent Conitzer
Chapter 14 & 15 Repeated Games.
Chapter 14 & 15 Repeated Games.
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
Vincent Conitzer CPS Repeated games Vincent Conitzer
Presentation transcript:

TOPIC 6 REPEATED GAMES The same players play the same game G period after period. Before playing in one period they perfectly observe the actions chosen in the previous periods. (perfect observability). G is the stage-game (or constituent game). G(T) is the repeated game with horizon T (that is, played T times). The strategic behaviour in G(T) can be very different from the behaviour in G (played once). We will focus on a repeated Prisoners´ Dilemma (PD): under what conditions can cooperation be obtained between selfish players?

REPEATED GAMES: SOME PREVIOUS ISSUES. How do players evaluate a flow or stream of payoffs? By the sum of their present or discounted value, that is, its value in t = 1 euros (present euros). The discount factor of a player, d, is the present value (t = 1 euros) of one euro obtained tomorrow (t = 2). With an interest rate r > 0, d =1/(1+r). Therefore, 0 < d < 1. It measures the relative importance of the present versus the future. If d is close to 1 means that the future is very important. If it is close to 0, future payoffs are then relatively unimportant. Besides the interest rate, some other factors influence d, such as the tastes, the probability of continuing active in the game….

REPEATED GAMES: SOME PREVIOUS ISSUES. The horizon of a repeated game. - finite horizon: there is a last period (a deadline) which is common knowledge among the players. - infinite horizon: when the relationship does not have a predetermined lenght. For instance, in each period there is a positive probability p of playing again in the next period and a probability (1 – p) of ending the game. This situation is equivalent to an infinite horizon repeated game, where the discount factor of the players is d´ = p.d, where d is the real discount factor.

REPEATED GAMES: SOME PREVIOUS ISSUES. A strategy of a player in G(T) is a complete plan that specifies in every period what action should be chosen as a function of each possible previous history of the game. The history of the game in period t is just the sequence of vectors of actions observed until period t – 1. Unconditional or uncontigent strategies: for instance in a repeated PD, “NC after any history (no matter what your rival has done in the past)” or “C after any history”.

REPEATED GAMES Strategies of a conditional cooperator (reciprocity): play cooperatively as long as your rival does so, but any defection on his part triggers a period of punishment. TRIGGER STRATEGY: “Begin by cooperating (C) in t = 1, then C if everybody has cooperated at every previous period. But, if any player does not cooperate, then switch to the strategy NC after any history” This is an unforgiven strategy. The lenght of the punishment does not depend on the behaviour of your opponent during the punishment. TIT-FOR-TAT STRATEGY: “Cooperate at the start and then, play in each period as your opponent did in the previous period.”

COLLUSION Two firms set prices simultaneously. The good produced by every firm is homogeneous and its aggregate market demand is given by a function D(p). Both firms have an identical constant average (and marginal) cost c >0. They play repeatedly this game and have identical discount factor d > 0. Find the conditions for collusion (in the monopoly price) to be sustainable in the repeated game. What happens if the number of firms increases? (does collusion depend on market concentration?)

COLLUSION Two firms with identical discount factor d = 0,65, compete in prices in two identical and independent markets. In market 1, it takes one period to observe the opponent´s price, but in market 2, it takes two periods to observe the opponent´s price and then react to it (there is an information lag). Discuss if collusion is sustainable in each market separatedly. Asume now that both firms link collusion to its maintenance in both markets (multimarket contact).

COLLUSION Two firms with identical discount factor, compete in prices. The demand function at date t is μ t-1 D(p t ), where μ.d < 1. Derive the set of discount factors such that full collusion is sustainable in the repeated game. What would this model predict about the relative ease of sustaining collusion in expanding and declining industries?

QUALITY AND REPUTATION. A consumer chooses whether or not to purchase a service from a firm. If the consumer does not purchase, then both players receive a payoff of 0. If the consumer decides to purchase, then the firm must decide whether to produce high or low quality. In the former case, both players have a payoff of 1. In the latter case, the firm´s payoff is 2 and the consumer´s payoff is -1. A) Suppose this is the stage-game of an infinitely repeated game. Find an equilibrium in which high quality is provided every period. B) Suppose now that a long-lived firm (B) plays against a sequence of short-lived consumers (A t ) who only live one period but perfectly observe how B behaved in the past. C) What problems might appear if the consumers have to incur a cost of checking B´s history? What would happen if there is imperfect observation? For instance, suppose that even if B intends to provide high quality, there is a small probability of making a mistake and providing low quality.

THE FIRM AS A DEPOSITORY OF REPUTATION. Suppose now that firms (B t ) are also short-lived. For example, they only live for one period. What would be the equilibrium in this case? Suppose that each B t lives two periods. In period t, B t plays the quality game and in period t + 1 retires and lives of his savings. B 1 creates the firm B-Honest Co. (BH) with a good reputation of providing high quality. Describe an equilibrium of the repeated game in which each B t acquires BH and maintains its reputation. Assume for example, that the market price of BH (with reputation) is 10 (and it would be 0 without reputation).

THE FIRM AS A DEPOSITORY OF REPUTATION. The consumers´ strategy: “A t trusts B t if B t owns BH and no previous owner of BH has provided low quality in the past. In other case, A t does not purchase.” Given this strategy and if B t can sell BH in period t + 1 by 10 monetary units, his optimal strategy is to acquire BH and keep its good reputation providing high quality. Each owner of BH is willing to maintain its reputation in order to recover its acquisition cost (his consumption in the second period depends on this fact).

FINITELY REPEATED GAMES The only perfect equilibrium outcome in a finitely repeated prisoners´dilemma is “always do not cooperate”, that is, the repetition every period of the equilibrium of the stage game. If the stage game has a multiplicity of inefficient Nash equilibria (NE), then the previous result does not hold. That is, it might exist a perfect equilibrium of the finitely repeated game in which there is cooperation in all except for the last period. Intuition: it is possible to punish a player for deviating in the next-to-last period by specifying that if he does not deviate the NE he prefers will occur in the last period, and that deviations lead to the NE he likes less.

A GAME WITH OVERLAPPING GENERATIONS OF PLAYERS. Consider a repeated game in which overlapping generations of players live for 10 periods, so that at each date t there is one player of age 10 who is playing his last round, one player of age 9 who has two rounds still to play, and so on down to the new player who will play 10 times. Each period, the 10 players simultaneously choose whether to work hard (at a cost 1) or to shirk (at a cost zero), and their choices are revealed at the end of the period; players share equally in the resulting output, which is twice the number who choose to work. Payoffs in the repeated game are the sum of the per-period utilities. Find a Nash equilibrium of the repeated game in which everybody, except the player of age 10 cooperates (works hard).

A GAME WITH OVERLAPPING GENERATIONS OF PLAYERS. Strategy: “Age-10 players always shirk. So long as no player has ever shirked when his age is less than 10, all players of age less than 10 work. If a player has ever shirked when his age is less than 10, then all players shirk.” Notice that the “cooperative” equilibrium we have derived remains an equilibrium if we suppose that workers observe only the total number of shirkers but not their identities.