Observing users.

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Presentation transcript:

Observing users

The aims Discuss the benefits & challenges of different types of observation. Describe how to observe as an on-looker, a participant, & an ethnographer. Discuss how to collect, analyze & present observational data. Examine think-aloud, diary studies & logging. Provide you with experience in doing observation and critiquing observation studies.

What and when to observe Goals & questions determine the paradigms and techniques used. Observation is valuable any time during design. Quick & dirty observations early in design Observation can be done in the field (i.e., field studies) and in controlled environments (i.e., usability studies) Observers can be: - outsiders looking on - participants, i.e., participant observers - ethnographers

Observation in Controlled Environments Important Things Placement of users and equipment in usability laboratories Test equipment Briefing – consent form, introduction, etc. ‘Think-aloud’ technique (Erikson & Simon 1985) Say out loud everything that users are thinking and trying to do Problems – when users went silent

Frameworks to guide observation - The person. Who is using the technology? - The place. Where are they using it? - The thing. What are they doing with it? The Goetz and LeCompte (1984) framework: - Who is present? - What is their role? - What is happening? - When does the activity occur? - Where is it happening? - Why is it happening? - How is the activity organized?

The Robinson (1993) framework Space. What is the physical space like? Actors. Who is involved? Activities. What are they doing? Objects. What objects are present? Acts. What are individuals doing? Events. What kind of event is it? Goals. What do they to accomplish? Feelings. What is the mood of the group and of individuals?

You need to consider Goals & questions Which framework & techniques How to collect data Which equipment to use How to gain acceptance and trust How to handle sensitive issues - negotiate Whether and how to involve informants to ensure your understanding How to analyze the data Whether to look at different perspectives from different users

Observing as an outsider As in usability testing More objective than participant observation In usability lab equipment is in place Recording is continuous Analysis & observation almost simultaneous Care needed to avoid drowning in data Analysis can be coarse or fine grained Video clips can be powerful for telling story

Participant observation & ethnography Debate about differences Participant observation is key component of ethnography Must get co-operation of people observed Informants are useful Data analysis is continuous Interpretivist technique Questions get refined as understanding grows Reports usually contain examples

Data collection techniques Notes & still camera Audio & still camera Video Tracking users: - diaries - interaction logging

Data analysis Qualitative data - interpreted & used to tell the ‘story’ about what was observed. Qualitative data - categorized using techniques such as content analysis. Quantitative data - collected from interaction & video logs. Presented as values, tables, charts, graphs and treated statistically.

Interpretive data analysis Look for key events that drive the group’s activity Look for patterns of behavior Test data sources against each other - triangulate Report findings in a convincing and honest way Produce ‘rich’ or ‘thick descriptions’ Include quotes, pictures, and anecdotes Software tools can be useful e.g., NUDIST, Ethnograph (see URL resource list for examples)

Looking for patterns Critical incident analysis Content analysis Discourse analysis Quantitative analysis - i.e., statistics

Key points Observe from outside or as a participant Analyzing video and data logs can be time-consuming. In participant observation collections of comments, incidents, and artifacts are made. Ethnography is a philosophy with a set of techniques that include participant observation and interviews. Ethnographers immerse themselves in the culture that they study.

ActiveWorlds …An ethnographic project for you … Join ActiveWorld.com if you have a high speed Internet connection or go to another chat room of your choice. ActiveWorlds is a 3-D chatroom environment in which you can visit different environments and chat with the people that you meet there. To use ActiveWorlds you will need to check the instructions that they provide and download the appropriate software to run on your computer. The next slide shows the Yellowstone world.

Select one of the worlds to visit and choose an avatar (a graphical personification) to represent you. Spend one to two hours doing a participant observation study. Use one of the frameworks discussed in the previous slides to guide you and write a one-two page report about your study. Also notice and report on any usability issues you encounter and on user experiences in this environment. (Chapters 1, 4 and 5 discuss user experience criteria that are relevant.)