Chapter 8 I/O. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-2 I/O: Connecting to Outside World So far,

Slides:



Advertisements
Similar presentations
Chapter 4 The Von Neumann Model
Advertisements

Chapter 4 The Von Neumann Model
INPUT-OUTPUT ORGANIZATION
Chapter 10 And, Finally.... Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display A Final Collection of ISA-related.
Interrupts Chapter 8 – pp Chapter 10 – pp Appendix A – pp 537 &
FIU Chapter 7: Input/Output Jerome Crooks Panyawat Chiamprasert
1 Input and Output Patt and Patel Ch Computer System.
CSS 372 Lecture 1 Course Overview: CSS 372 Web page Syllabus Lab Ettiquette Lab Report Format Review of CSS 371: Simple Computer Architecture Traps Interrupts.
CHAPTER 4 COMPUTER SYSTEM – Von Neumann Model
6-1 I/O Methods I/O – Transfer of data between memory of the system and the I/O device Most devices operate asynchronously from the CPU Most methods involve.
Chapter 8 I/O. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-2 I/O: Connecting to Outside World So far,
Basic Input/Output Operations
S. Barua – CPSC 240 CHAPTER 8 I/O How are I/O devices identified? Memory-mapped vs. special instructions.
Overview Projects The Assembly Process Programmed I/O Interrupt Driven I/O.
Chapter 8 Overview Programmed I/O Introduction to Interrupt Driven I/O Project 3.
Chapter 8 I/O Programming Chapter 9 Trap Service Routines Programmed I/O Interrupts Interrupt Driven I/O Trap Service Routines.
Chapter 8 Overview Programmed I/O Interrupt Driven I/O.
1 COSC 3P92 Cosc 3P92 Week 11 Lecture slides Violence is the last refuge of the incompetent. Isaac Asimov, Salvor Hardin in "Foundation"
I/O Tanenbaum, ch. 5 p. 329 – 427 Silberschatz, ch. 13 p
INPUT-OUTPUT ORGANIZATION
The von Neumann Model – Chapter 4 COMP 2620 Dr. James Money COMP
Introduction to Computing Systems from bits & gates to C & beyond Chapter 8 Input/Output Basic organization Keyboard input Monitor output Interrupts DMA.
Chapter 8 Input/Output l I/O basics l Keyboard input l Monitor output l Interrupt driven I/O l DMA.
Computer Science 210 s1c Computer Systems Semester 1 Lecture Notes James Goodman (revised by Robert Sheehan) Credits: Slides prepared by Gregory.
Chapter 10 And, Finally... The Stack. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Stacks A LIFO.
1 Computer System Overview Chapter 1. 2 n An Operating System makes the computing power available to users by controlling the hardware n Let us review.
Introduction to Computer Engineering ECE/CS 252, Fall 2010 Prof. Mikko Lipasti Department of Electrical and Computer Engineering University of Wisconsin.
Input and Output Computer Organization and Assembly Language: Module 9.
Input/ Output By Mohit Sehgal. What is Input/Output of a Computer? Connection with Machine Every machine has I/O (Like a function) In computing, input/output,
CHAPTER 3 TOP LEVEL VIEW OF COMPUTER FUNCTION AND INTERCONNECTION
Introduction to Computing Systems from bits & gates to C & beyond Chapter 4 The Von Neumann Model Basic components Instruction processing.
Chapter 8 I/O. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-2 I/O: Connecting to Outside World So far,
Chapter 4 The Von Neumann Model
Introduction to Computer Engineering CS/ECE 252, Fall 2009 Prof. Mark D. Hill Computer Sciences Department University of Wisconsin – Madison.
Accessing I/O Devices Processor Memory BUS I/O Device 1 I/O Device 2.
13-Nov-15 (1) CSC Computer Organization Lecture 7: Input/Output Organization.
Introduction to Computer Engineering CS/ECE 252, Spring 2010 Prof. Guri Sohi Computer Sciences Department University of Wisconsin – Madison.
Interrupt driven I/O. MIPS RISC Exception Mechanism The processor operates in The processor operates in user mode user mode kernel mode kernel mode Access.
The von Neumann Model – Chapter 4 COMP 2620 Dr. James Money COMP
Von Neumann Model Computer Organization I 1 September 2009 © McQuain, Feng & Ribbens The Stored Program Computer 1945: John von Neumann –
Digital Computer Concept and Practice Copyright ©2012 by Jaejin Lee Control Unit.
Interrupt driven I/O Computer Organization and Assembly Language: Module 12.
Chapter 4 The Von Neumann Model
بسم الله الرحمن الرحيم MEMORY AND I/O.
1 Device Controller I/O units typically consist of A mechanical component: the device itself An electronic component: the device controller or adapter.
Chapter 8 Input/Output An Hong 2015 Fall School of Computer Science and Technology Lecture on Introduction to.
Computer Science 210 Computer Organization
Chapter 8 I/O.
Chapter 4 The Von Neumann Model
COSC121: Computer Systems: LC3 I/O (Intro)
Computer Science 210 Computer Organization
Chapter 8 I/O.
Chapter 4 The Von Neumann Model
Chapter 8 Input/Output I/O basics Keyboard input Monitor output
Chapter 4 The Von Neumann Model
Chapter 8 I/O.
Operating Systems Chapter 5: Input/Output Management
Introduction to Computer Engineering
Chapter 8 I/O.
Introduction to Computer Engineering
Chapter 4 The Von Neumann Model
Chapter 8 I/O.
The Stored Program Computer
Chapter 8 Input/Output An Hong 2016 Fall
Chapter 13: I/O Systems.
Introduction to Computer Engineering
Chapter 4 The Von Neumann Model
Presentation transcript:

Chapter 8 I/O

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-2 I/O: Connecting to Outside World So far, we’ve learned how to: compute with values in registers load data from memory to registers store data from registers to memory But where does data in memory come from? And how does data get out of the system so that humans can use it?

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-3 I/O: Connecting to the Outside World Types of I/O devices characterized by: behavior: input, output, storage  input: keyboard, motion detector, network interface  output: monitor, printer, network interface  storage: disk, CD-ROM data rate: how fast can data be transferred?  keyboard: 100 bytes/sec  disk: 30 MB/s  network: 1 Mb/s - 1 Gb/s

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-4 I/O Controller Control/Status Registers CPU tells device what to do -- write to control register CPU checks whether task is done -- read status register Data Registers CPU transfers data to/from device Device electronics performs actual operation  pixels to screen, bits to/from disk, characters from keyboard Graphics Controller Control/Status Output Data Electronics CPU display

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-5 Programming Interface How are device registers identified? Memory-mapped vs. special instructions How is timing of transfer managed? Asynchronous vs. synchronous Who controls transfer? CPU (polling) vs. device (interrupts)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-6 Memory-Mapped vs. I/O Instructions Instructions designate opcode(s) for I/O register and operation encoded in instruction Memory-mapped assign a memory address to each device register use data movement instructions (LD/ST) for control and data transfer

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-7 Transfer Timing I/O events generally happen much slower than CPU cycles. Synchronous data supplied at a fixed, predictable rate CPU reads/writes every X cycles Asynchronous data rate less predictable CPU must synchronize with device, so that it doesn’t miss data or write too quickly

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-8 Transfer Control Who determines when the next data transfer occurs? Polling CPU keeps checking status register until new data arrives OR device ready for next data “Are we there yet? Are we there yet? Are we there yet?” Interrupts Device sends a special signal to CPU when new data arrives OR device ready for next data CPU can be performing other tasks instead of polling device. “Wake me when we get there.”

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 8-9 LC-3 Memory-mapped I/O (Table A.3) Asynchronous devices synchronized through status registers Polling and Interrupts the details of interrupts will be discussed in Chapter 10 LocationI/O RegisterFunction xFE00 Keyboard Status Reg (KBSR) Bit [15] is one when keyboard has received a new character. xFE02 Keyboard Data Reg (KBDR) Bits [7:0] contain the last character typed on keyboard. xFE04 Display Status Register (DSR) Bit [15] is one when device ready to display another char on screen. xFE06 Display Data Register (DDR) Character written to bits [7:0] will be displayed on screen.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Input from Keyboard When a character is typed: its ASCII code is placed in bits [7:0] of KBDR (bits [15:8] are always zero) the “ready bit” (KBSR[15]) is set to one keyboard is disabled -- any typed characters will be ignored When KBDR is read: KBSR[15] is set to zero keyboard is enabled KBSR KBDR keyboard data ready bit

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Basic Input Routine new char? read character YES NO Polling POLL LDI R0, KBSRPtr BRzp POLL LDI R0, KBDRPtr... KBSRPtr.FILL xFE00 KBDRPtr.FILL xFE02

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Simple Implementation: Memory-Mapped Input Address Control Logic determines whether MDR is loaded from Memory or from KBSR/KBDR.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Output to Monitor When Monitor is ready to display another character: the “ready bit” (DSR[15]) is set to one When data is written to Display Data Register: DSR[15] is set to zero character in DDR[7:0] is displayed any other character data written to DDR is ignored (while DSR[15] is zero) DSR DDR output data ready bit

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Basic Output Routine screen ready? write character YES NO Polling POLLLDI R1, DSRPtr BRzp POLL STI R0, DDRPtr... DSRPtr.FILL xFE04 DDRPtr.FILL xFE06

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Simple Implementation: Memory-Mapped Output Sets LD.DDR or selects DSR as input.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Keyboard Echo Routine Usually, input character is also printed to screen. User gets feedback on character typed and knows its ok to type the next character. new char? read character YES NO screen ready? write character YES NO POLL1LDI R0, KBSRPtr BRzp POLL1 LDI R0, KBDRPtr POLL2LDI R1, DSRPtr BRzp POLL2 STI R0, DDRPtr... KBSRPtr.FILL xFE00 KBDRPtr.FILL xFE02 DSRPtr.FILL xFE04 DDRPtr.FILL xFE06

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Interrupt-Driven I/O External device can: (1)Force currently executing program to stop; (2)Have the processor satisfy the device’s needs; and (3)Resume the stopped program as if nothing happened. Why? Polling consumes a lot of cycles, especially for rare events – these cycles can be used for more computation. Example: Process previous input while collecting current input. (See Example 8.1 in text.)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Interrupt-Driven I/O To implement an interrupt mechanism, we need: A way for the I/O device to signal the CPU that an interesting event has occurred. A way for the CPU to test whether the interrupt signal is set and whether its priority is higher than the current program. Generating Signal Software sets "interrupt enable" bit in device register. When ready bit is set and IE bit is set, interrupt is signaled. KBSR ready bit 13 interrupt enable bit interrupt signal to processor

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Priority Every instruction executes at a stated level of urgency. LC-3: 8 priority levels (PL0-PL7) Example:  Payroll program runs at PL0.  Nuclear power correction program runs at PL6. It’s OK for PL6 device to interrupt PL0 program, but not the other way around. Priority encoder selects highest-priority device, compares to current processor priority level, and generates interrupt signal if appropriate.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Testing for Interrupt Signal CPU looks at signal between STORE and FETCH phases. If not set, continues with next instruction. If set, transfers control to interrupt service routine. EA OP EX S S F F D D interrupt signal? Transfer to ISR Transfer to ISR NO YES More details in Chapter 10.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Full Implementation of LC-3 Memory-Mapped I/O Because of interrupt enable bits, status registers (KBSR/DSR) must be written, as well as read.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Review Questions What is the danger of not testing the DSR before writing data to the screen? What is the danger of not testing the KBSR before reading data from the keyboard? What if the Monitor were a synchronous device, e.g., we know that it will be ready 1 microsecond after character is written. Can we avoid polling? How? What are advantages and disadvantages?

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Review Questions Do you think polling is a good approach for other devices, such as a disk or a network interface? What is the advantage of using LDI/STI for accessing device registers?