Game Balancing & Flow Agenda
Game Balancing & Flow Introduction
Optimal game balancing? Placed elements in the flow diagram Adams´ & Rollings´ elements
Low High abilities Anxiety Boredom ChallengesChallenges 4
The dynamic elements 1.Provide a consistent challenge 2.Provide the player with a perceivably fair playing experience 3.Avoid stagnation 4.Avoid trivialities 5.Allow setting of difficulty level (Adams & Rollings 2003, p. 272)
Low High Abilities/skills Anxiety Boredom Provide a consistent challenge Provide the player with fair playing experience Avoid stagnation Avoid trivialities Allow setting of difficulty level ChallengesChallenges
Low High Abilities/skills Anxiety Boredom Provide a consistent challenge Provide the player with fair playing experience Avoid stagnation Avoid trivialities (Allow setting of difficulty level) ChallengesChallenges
How and why is the placement of the elements changed?
Different player types – different situations Every player contains elements from each player type
The Dream Scene Straight storyline Forced to pick up a gun and kill his colleague
The Fair ground-level Find your associate Ghost town-alike scene Moving objects, strange sounds No enemies!
Low High abilities Anxiety Boredom * Explorer ChallengesChallenges
The Explorer Not disturbed by enemies Many things to explorer Only exploring the surroundings Experiencing the level as fair Not stagnating
Low High abilities Anxiety Boredom * Explorer ChallengesChallenges
The Achiever Chaotic Many things to investigate Feel a consistent challenge New way to solve a level
Low High abilities Anxiety Boredom * Explorer ChallengesChallenges * Achiever
The Killer Fair play experience “You can fool some of the people all of the time, and all of the people some of the time” (Adams & Rollings p. 276) Provides an atmosphere, that appeals to the killer Shooting as a reflex Challenge will fall during the level Only make this scene once
Low High abilities Anxiety Boredom * Explorer ChallengesChallenges * Achiever * Killer
Low High abilities Anxiety Boredom * Explorer ChallengesChallenges * Achiever * Killer
Summary Why and how are games balanced to match certain player types? –Bring and keep