CS 460, Sessions 10-11 1 Knowledge and reasoning – second part Knowledge representation Logic and representation Propositional (Boolean) logic Normal forms.

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CS 460, Sessions Knowledge and reasoning – second part Knowledge representation Logic and representation Propositional (Boolean) logic Normal forms Inference in propositional logic Wumpus world example

CS 460, Sessions Knowledge-Based Agent Agent that uses prior or acquired knowledge to achieve its goals Can make more efficient decisions Can make informed decisions Knowledge Base (KB): contains a set of representations of facts about the Agent’s environment Each representation is called a sentence Use some knowledge representation language, to TELL it what to know e.g., (temperature 72F) ASK agent to query what to do Agent can use inference to deduce new facts from TELLed facts Knowledge Base Inference engine Domain independent algorithms Domain specific content TELL ASK

CS 460, Sessions Generic knowledge-based agent 1.TELL KB what was perceived Uses a KRL to insert new sentences, representations of facts, into KB 2.ASK KB what to do. Uses logical reasoning to examine actions and select best.

CS 460, Sessions Wumpus world example

CS 460, Sessions Wumpus world characterization Deterministic? Accessible? Static? Discrete? Episodic?

CS 460, Sessions Wumpus world characterization Deterministic?Yes – outcome exactly specified. Accessible?No – only local perception. Static?Yes – Wumpus and pits do not move. Discrete?Yes Episodic?(Yes) – because static.

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Exploring a Wumpus world A= Agent B= Breeze S= Smell P= Pit W= Wumpus OK = Safe V = Visited G = Glitter

CS 460, Sessions Other tight spots

CS 460, Sessions Another example solution No perception  1,2 and 2,1 OK Move to 2,1 B in 2,1  2,2 or 3,1 P? 1,1 V  no P in 1,1 Move to 1,2 (only option)

CS 460, Sessions Example solution S and No S when in 2,1  1,3 or 1,2 has W 1,2 OK  1,3 W No B in 1,2  2,2 OK & 3,1 P

CS 460, Sessions Logic in general

CS 460, Sessions Types of logic

CS 460, Sessions The Semantic Wall Physical Symbol System World +BLOCKA+ +BLOCKB+ +BLOCKC+ P 1 :(IS_ON +BLOCKA+ +BLOCKB+) P 2 :((IS_RED +BLOCKA+)

CS 460, Sessions Truth depends on Interpretation Representation 1World A B ON(A,B) T ON(A,B) F ON(A,B) FA ON(A,B) T B

CS 460, Sessions Entailment Entailment is different than inference

CS 460, Sessions Logic as a representation of the World FactsWorld Fact follows Refers to (Semantics) Representation: Sentences Sentence entails

CS 460, Sessions Models

CS 460, Sessions Inference

CS 460, Sessions Basic symbols Expressions only evaluate to either “true” or “false.” P“P is true” ¬P“P is false”negation P V Q“either P is true or Q is true or both”disjunction P ^ Q“both P and Q are true”conjunction P => Q“if P is true, the Q is true”implication P  Q“P and Q are either both true or both false” equivalence

CS 460, Sessions Propositional logic: syntax

CS 460, Sessions Propositional logic: semantics

CS 460, Sessions Truth tables Truth value: whether a statement is true or false. Truth table: complete list of truth values for a statement given all possible values of the individual atomic expressions. Example: PQP V Q TTT TFT FTT FFF

CS 460, Sessions Truth tables for basic connectives PQ¬P¬QP V QP ^ QP=>QP  Q TTFFTTTT TFFTTFFF FTTFTFTF FFTTFFTT

CS 460, Sessions Propositional logic: basic manipulation rules ¬(¬A) = ADouble negation ¬(A ^ B) = (¬A) V (¬B)Negated “and” ¬(A V B) = (¬A) ^ (¬B)Negated “or” A ^ (B V C) = (A ^ B) V (A ^ C)Distributivity of ^ on V A => B = (¬A) V Bby definition ¬(A => B) = A ^ (¬B)using negated or A  B = (A => B) ^ (B => A)by definition ¬(A  B) = (A ^ (¬B))V(B ^ (¬A))using negated and & or …

CS 460, Sessions Propositional inference: enumeration method

CS 460, Sessions Enumeration: Solution

CS 460, Sessions Propositional inference: normal forms “sum of products of simple variables or negated simple variables” “product of sums of simple variables or negated simple variables”

CS 460, Sessions Deriving expressions from functions Given a boolean function in truth table form, find a propositional logic expression for it that uses only V, ^ and ¬. Idea: We can easily do it by disjoining the “T” rows of the truth table. Example: XOR function PQRESULT TTF TFTP ^ (¬Q) FTT(¬P) ^ Q FFF RESULT = (P ^ (¬Q)) V ((¬P) ^ Q)

CS 460, Sessions A more formal approach To construct a logical expression in disjunctive normal form from a truth table: -Build a “minterm” for each row of the table, where: - For each variable whose value is T in that row, include the variable in the minterm - For each variable whose value is F in that row, include the negation of the variable in the minterm - Link variables in minterm by conjunctions -The expression consists of the disjunction of all minterms.

CS 460, Sessions Example: adder with carry Takes 3 variables in: x, y and ci (carry-in); yields 2 results: sum (s) and carry- out (co). To get you used to other notations, here we assume T = 1, F = 0, V = OR, ^ = AND, ¬ = NOT. co is: s is:

CS 460, Sessions Tautologies Logical expressions that are always true. Can be simplified out. Examples: T T V A A V (¬A) ¬(A ^ (¬A)) A  A ((P V Q)  P) V (¬P ^ Q) (P  Q) => (P => Q)

CS 460, Sessions Validity and satisfiability Theorem

CS 460, Sessions Proof methods

CS 460, Sessions Inference Rules

CS 460, Sessions Inference Rules

CS 460, Sessions Wumpus world: example Facts: Percepts inject (TELL) facts into the KB [stench at 1,1 and 2,1]  S1,1 ; S2,1 Rules: if square has no stench then neither the square or adjacent square contain the wumpus R1: !S1,1  !W1,1  !W1,2  !W2,1 R2: !S2,1  !W1,1  !W2,1  !W2,2  !W3,1 … Inference: KB contains !S1,1 then using Modus Ponens we infer !W1,1  !W1,2  !W2,1 Using And-Elimination we get: !W1,1 !W1,2 !W2,1 …

CS 460, Sessions Limitations of Propositional Logic 1. It is too weak, i.e., has very limited expressiveness: Each rule has to be represented for each situation: e.g., “don’t go forward if the wumpus is in front of you” takes 64 rules 2. It cannot keep track of changes: If one needs to track changes, e.g., where the agent has been before then we need a timed-version of each rule. To track 100 steps we’ll then need 6400 rules for the previous example. Its hard to write and maintain such a huge rule-base Inference becomes intractable

CS 460, Sessions Summary

CS 460, Sessions Next time First-order logic:[AIMA] Chapter 7