Characteristics of Computer Memory

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Presentation transcript:

Characteristics of Computer Memory Location Capacity Unit of transfer Access method Performance Physical type Physical characteristics Organization

Location In CPU Internal to processor External to processor (peripheral device)

Capacity Word size Number of words The natural unit of organisation or Bytes

Unit of Transfer Internal External Addressable unit Usually governed by data bus width External Usually a block which is much larger than a word Addressable unit Smallest location which can be uniquely addressed Word internally Cluster on disks

Access Methods (1) Sequential Direct Start at the beginning and read through in order Access time depends on location of data and previous location e.g. tape Direct Individual blocks have unique address Access is by jumping to vicinity plus sequential search Access time depends on location and previous location e.g. disk

Access Methods (2) Random Associative Individual addresses identify locations exactly e.g. RAM Associative Data is located by a comparison with contents of a portion of the store Access time is independent of location or previous access e.g. cache

Memory Hierarchy - Diagram

Performance Access time Memory Cycle time Transfer Rate Time between presenting the address and getting the valid data Memory Cycle time Time may be required for the memory to “recover” before next access Cycle time is access + recovery (maybe rewrite) Transfer Rate Rate at which data can be moved

Physical Types Semiconductor Magnetic Optical Others RAM Disk & Tape CD & DVD [& Magneto-optical (MO)] Others Bubble Hologram ……

Physical Characteristics Decay Volatility Erasable Power consumption

How expensive? How much? How fast? The Bottom Line Capacity Access / Transfer Rate How expensive? $$$$$

Hierarchy List Registers L1 Cache L2 Cache Main memory Disk cache Disk Optical Tape

So you want fast? It is possible to build a computer which uses only static RAM (large capacity of fast memory) This would be a very fast computer This would be very costly

Locality of Reference During the course of the execution of a program, memory references tend to cluster e.g. programs -loops, nesting, … data – strings, lists, arrays, …

Cache Memory Small amount of fast memory Sits between normal main memory and CPU May be located on CPU chip or in system Objective is to make slower memory system look like fast memory.

Cache operation – overview CPU requests contents of memory location Check cache for this data If present, get from cache (fast) If not present, read required block from main memory to cache Then deliver from cache to CPU Cache includes tags to identify which block of main memory is in each cache slot

Cache Read Operation - Flowchart

Cache Design Size Block Size Mapping Function Write Policy - Replacement Algorithm

Size does matter Cost Speed More cache is expensive More cache is faster (up to a point) Checking cache for data takes time

Typical Cache Organization

Cache/Main Direct Memory Structure

Direct Mapping Cache Organization

Direct Mapping Summary Each block of main memory maps to only one cache line i.e. if a block is in cache, it must be in one specific place Address is in two parts Least Significant w bits identify unique word Most Significant s bits specify one memory block The MSBs are split into a cache line field r and a tag of s-r (most significant)

Example Direct Mapping Function 16MBytes main memory i.e. memory address is 24 bits -(224=16M) bytes of memory Cache of 64k bytes i.e. cache is 16k - (214) lines of 4 bytes each Cache block of 4 bytes i.e. block is 4 bytes - (22) bytes of data per block

Example Direct Mapping Address Structure Tag s-r Line or Slot r Word w 14 2 8 24 bit address 2 bit word identifier (4 byte block) 22 bit block identifier 8 bit tag (=22-14) 14 bit slot or line No two blocks in the same line have the same Tag field Check contents of cache by finding line and checking Tag

Illustration of Example

Direct Mapping pros & cons Simple Inexpensive ? Cons: Fixed location for given block If a program accesses 2 blocks that map to the same line repeatedly, cache misses are very high