CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves Jinxiang Chai.

Slides:



Advertisements
Similar presentations
Interpolating curves.
Advertisements

College of Computer and Information Science, Northeastern UniversityApril 12, CS G140 Graduate Computer Graphics Prof. Harriet Fell Spring 2007 Lecture.
Computer Graphics (Spring 2008) COMS 4160, Lecture 6: Curves 1
COMPUTER GRAPHICS CS 482 – FALL 2014 OCTOBER 8, 2014 SPLINES CUBIC CURVES HERMITE CURVES BÉZIER CURVES B-SPLINES BICUBIC SURFACES SUBDIVISION SURFACES.
Lecture 10 Curves and Surfaces I
Cubic Curves CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006.
Animation Following “Advanced Animation and Rendering Techniques” (chapter 15+16) By Agata Przybyszewska.
ICS 415 Computer Graphics Bézier Splines (Chapter 8)
Cubic Curves CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005.
CS 445/645 Fall 2001 Hermite and Bézier Splines. Specifying Curves Control Points –A set of points that influence the curve’s shape Knots –Control points.
Trajectory Generation
CS 445 / 645 Introduction to Computer Graphics Lecture 22 Hermite Splines Lecture 22 Hermite Splines.
Dr. S.M. Malaek Assistant: M. Younesi
08/30/00 Dinesh Manocha, COMP258 Hermite Curves A mathematical representation as a link between the algebraic & geometric form Defined by specifying the.
Lecture 29 of 42 Bezier Curves and Splines Wednesday, 02 April 2008
Splines II – Interpolating Curves
Computer graphics & visualization Key frame Interpolation.
Curves Chiew-Lan Tai. Curves 2 Reading Required Hearn & Baker, 8-8 – 8-10, 8-12 Foley, 11.2.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
Modelling: Curves Week 11, Wed Mar 23
University of British Columbia CPSC 414 Computer Graphics © Tamara Munzner 1 Curves Week 13, Mon 24 Nov 2003.
Bezier and Spline Curves and Surfaces CS4395: Computer Graphics 1 Mohan Sridharan Based on slides created by Edward Angel.
Designing Parametric Cubic Curves
Animation CMSC 435/634. Keyframe Animation From hand drawn animation – Lead animator draws poses at key frames – Inbetweener draws frames between keys.
Lecture Fall 2001 Computer Animation Fundamentals Animation Methods Keyframing Interpolation Kinematics Inverse Kinematics.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
11/19/02 (c) 2002, University of Wisconsin, CS 559 Last Time Many, many modeling techniques –Polygon meshes –Parametric instancing –Hierarchical modeling.
A D V A N C E D C O M P U T E R G R A P H I C S CMSC 635 January 15, 2013 Spline curves 1/23 Curves and Surfaces.
CS 376 Introduction to Computer Graphics 04 / 23 / 2007 Instructor: Michael Eckmann.
Interactive Graphics Lecture 9: Slide 1 Interactive Graphics Lecture 9: Introduction to Spline Curves.
Curves.
Review of Interpolation. A method of constructing a function that crosses through a discrete set of known data points.
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Chapter VI Parametric Curves and Surfaces
June D Object Representation Shmuel Wimer Bar Ilan Univ., School of Engineering.
University of Texas at Austin CS384G - Computer Graphics Fall 2008 Don Fussell Parametric Curves.
Splines IV – B-spline Curves based on: Michael Gleicher: Curves, chapter 15 in Fundamentals of Computer Graphics, 3 rd ed. (Shirley & Marschner) Slides.
CS559: Computer Graphics Lecture 19: Curves Li Zhang Spring 2008.
CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves Jinxiang Chai.
CS 376 Introduction to Computer Graphics 04 / 25 / 2007 Instructor: Michael Eckmann.
CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves Jinxiang Chai.
11/6/ :55 Graphics II Introduction to Parametric Curves and Surfaces Session 2.
Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Parametric Curves & Surfaces Greg Humphreys University of Virginia CS 445, Spring.
Rick Parent - CIS681 Interpolation and Basic Techniques Representing and interpolating orientations Interpolation Speed control along curve Path following.
CISC 110 Day 3 Introduction to Computer Graphics.
CSCE 441: Keyframe Animation/Smooth Curves (Cont.) Jinxiang Chai.
CSCE 441: Keyframe Animation/Smooth Curves (Cont.) Jinxiang Chai.
Designing Parametric Cubic Curves 1. 2 Objectives Introduce types of curves ­Interpolating ­Hermite ­Bezier ­B-spline Analyze their performance.
1 Graphics CSCI 343, Fall 2015 Lecture 34 Curves and Surfaces III.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
College of Computer and Information Science, Northeastern UniversityFebruary 27, CS U540 Computer Graphics Prof. Harriet Fell Spring 2009 Lectures.
Curves University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2013 Tamara Munzner.
CS552: Computer Graphics Lecture 19: Bezier Curves.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
CS552: Computer Graphics Lecture 18: Representing Cubic Splines.
Object Modeling: Curves and Surfaces CEng 477 Introduction to Computer Graphics.
Introduction to Parametric Curve and Surface Modeling.
CSCI480/582 Lecture 9 Chap.2.2 Cubic Splines – Hermit and Bezier Feb, 11, 2009.
COMPUTER GRAPHICS CHAPTERS CS 482 – Fall 2017 SPLINES
CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves
Computer Graphics Lecture 37
CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves
© University of Wisconsin, CS559 Spring 2004
Implicit Functions Some surfaces can be represented as the vanishing points of functions (defined over 3D space) Places where a function f(x,y,z)=0 Some.
UMBC Graphics for Games
CSCE 441: Keyframe Animation/Smooth Curves (Cont.)
Types of Animation.
Computer Graphics Lecture 15.
Introduction to Parametric Curve and Surface Modeling
Type to enter a caption. Computer Graphics Week 10 Lecture 1.
Presentation transcript:

CSCE 441 Computer Graphics: Keyframe Animation/Smooth Curves Jinxiang Chai

Outline Keyframe interpolation Curve representation and interpolation - natural cubic curves - Hermite curves - Bezier curves Required readings: HB 8-8,8-9, 8-10

Computer Animation Animation - making objects moving Compute animation - the production of consecutive images, which, when displayed, convey a feeling of motion.

Animation Topics Rigid body simulation - bouncing ball - millions of chairs falling down

Animation Topics Rigid body simulation - bouncing ball - millions of chairs falling down Natural phenomenon - water, fire, smoke, mud, etc.

Animation Topics Rigid body simulation - bouncing ball - millions of chairs falling down Natural phenomenon - water, fire, smoke, mud, etc. Character animation - articulated motion, e.g. full-body animation - deformation, e.g. face

Animation Topics Rigid body simulation - bouncing ball - millions of chairs falling down Natural phenomenon - water, fire, smoke, mud, etc. Character animation - articulated motion, e.g. full-body animation - deformation, e.g. face Cartoon animation

Animation Criterion Physically correct - rigid body-simulation - natural phenomenon Natural - character animation Expressive - cartoon animation

Keyframe Animation

Keyframe Interpolation What’s the inbetween motion? t=0 t=50ms

Outline Process of keyframing Key frame interpolation Hermite and bezier curve Splines Speed control

2D Animation Highly skilled animators draw the key frames Less skilled (lower paid) animators draw the in- between frames Time consuming process Difficult to create physically realistic animation

3D Animation Animators specify important key frames in 3D Computers generates the in-between frames Some dynamic motion can be done by computers (hair, clothes, etc) Still time consuming; Pixar spent four years to produce Toy Story

The Process of Keyframing Specify the keyframes Specify the type of interpolation - linear, cubic, parametric curves Specify the speed profile of the interpolation - constant velocity, ease-in-ease-out, etc Computer generates the in-between frames

A Keyframe In 2D animation, a keyframe is usually a single image In 3D animation, each keyframe is defined by a set of parameters

Keyframe Parameters What are the parameters? –position and orientation –body deformation –facial features –hair and clothing –lights and cameras

Outline Process of keyframing Key frame interpolation Hermite and bezier curve Splines Speed control

Inbetween Frames Linear interpolation Cubic curve interpolation

Keyframe Interpolation t=0 t=50ms

Linear Interpolation Linearly interpolate the parameters between keyframes

Cubic Curve Interpolation We can use three cubic functions to represent a 3D curve Each function is defined with the range 0 <= t <=1

Compact Representation

Smooth Curves Controlling the shape of the curve

Smooth Curves Controlling the shape of the curve

Smooth Curves Controlling the shape of the curve

Smooth Curves Controlling the shape of the curve

Smooth Curves Controlling the shape of the curve

Smooth Curves Controlling the shape of the curve

Constraints on the cubics How many constraints do we need to determine a cubic curve?

Constraints on the Cubic Functions How many constraints do we need to determine a cubic curve?

Constraints on the Cubic Functions How many constraints do we need to determine a cubic curve?

Constraints on the Cubic Functions How many constraints do we need to determine a cubic curve?

Constraints on the Cubic Functions How many constraints do we need to determine a cubic curve? 4

Natural Cubic Curves Q(t 1 )Q(t 2 )Q(t 3 ) Q(t 4 )

Interpolation Find a polynomial that passes through specified values

Interpolation Find a polynomial that passes through specified values

Interpolation Find a polynomial that passes through specified values

Interpolation Find a polynomial that passes through specified values

Interpolation Find a polynomial that passes through specified values

2D Trajectory Interpolation Perform interpolation for each component separately Combine result to obtain parametric curve

2D Trajectory Interpolation Perform interpolation for each component separately Combine result to obtain parametric curve

2D Trajectory Interpolation Perform interpolation for each component separately Combine result to obtain parametric curve

Constraints on the Cubic Curves How many constraints do we need to determine a cubic curve? 4 - does not provide local control of the curve

Constraints on the Cubic Curves How many constraints do we need to determine a cubic curve? 4 - does not provide local control of the curve Redefine C as a product of the basis matrix M and the control vector G: C= MG

Constraints on the cubic curves How many constraints do we need to determine a cubic curve? 4 - does not provide local control of the curve Redefine C as a product of the basis matrix M and the control vector G: C= MG MG

Constraints on the Cubic Curves How many constraints do we need to determine a cubic curve? 4 - does not provide local control of the curve Redefine C as a product of the basis matrix M and the control vector G: C= MG M G

Constraints on the Cubic Curves How many constraints do we need to determine a cubic curve? 4 - does not provide local control of the curve Redefine C as a product of the basis matrix M and the control vector G: C= MG M? G?

Outline Process of keyframing Key frame interpolation Hermite and bezier curve Splines Speed control

Hermite Curve A Hermite curve is determined by - endpoints P 1 and P 4 - tangent vectors R 1 and R 4 at the endpoints P1P1 R1R1 P4P4 R4R4

Hermite Curve A Hermite curve is determined by - endpoints P 1 and P 4 - tangent vectors R 1 and R 4 at the endpoints Use these elements to control the curve, i.e. construct control vector P1P1 R1R1 P4P4 R4R4 MhMh GhGh

Hermite Basis Matrix Given desired constraints: - endpoints meet P 1 and P 4 Q(0) = [ ] · M h · G h = P 1 Q(1) = [ ] · M h · G h = P 4 - tangent vectors meet R 1 and R 4

Tangent Vectors

Hermite Basis Matrix Given desired constraints: - endpoints meet P 1 and P 4 Q(0) = [ ] · M h · G h = P 1 Q(1) = [ ] · M h · G h = P 4 - tangent vectors meet R 1 and R 4 Q’(0) =[ ] · M h · G h =R 1 Q’(1) =[ ] · M h · G h =R 4

Hermite Basis Matrix Given desired constraints: - endpoints meet P 1 and P 4 Q(0) = [ ] · M h · G h = P 1 Q(1) = [ ] · M h · G h = P 4 - tangent vectors meet R 1 and R 4 Q’(0) =[ ] · M h · G h =R 1 Q’(1) =[ ] · M h · G h =R 4 So how to compute the basis matrix M h ?

Hermite Basis Matrix We can solve for basis matrix M h MhMh

Hermite Basis Matrix We can solve for basis matrix M h MhMh

Hermite Basis Matrix P1P1 R1R1 P4P4 R4R4

Hermite Basis Function Let’s define B as a product of T and M B h (t) indicates the weight of each element in G h

Bezier Curve Indirectly specify tangent vectors by specifying two intermediate points P1P1 R1R1 P3P3 R2R2 P2P2 P4P4

Bezier Curve Indirectly specify tangent vectors by specifying two intermediate points P1P1 R1R1 P3P3 R4R4 P2P2 P4P4

Bezier Curve Indirectly specify tangent vectors by specifying two intermediate points P1P1 R1R1 P3P3 R4R4 P2P2 P4P4 How to compute the basis matrix M b ?

Bezier Basis Matrix Establish the relation between Hermite and Bezier control vectors

Bezier Basis Matrix Establish the relation between Hermite and Bezier control vectors

Bezier Basis Matrix Establish the relation between Hermite and Bezier control vectors M hb GbGb

Bezier Basis Matrix For Hermite curves, we have For Bezier curves, we have

Bezier Basis Matrix For Hermite curves, we have For Bezier curves, we have

Bezier Basis Matrix P1P1 P3P3 P2P2 P4P4

Hermite basis function Let’s define B as a product of T and M B h (t) indicates the weight of each element in G h

Hermite basis function Let’s define B as a product of T and M B h (t) indicates the weight of each element in G h What’s function of this red curve?

Hermite basis function Let’s define B as a product of T and M B h (t) indicates the weight of each element in G h What’s function of this red curve? 2t 3 -3t 2 +1

Bezier basis functions Bezier blending functions are also called Bernstein polynomials

Bezier basis functions Bezier blending functions are also called Bernstein polynomials What’s function of this red curve?

Bezier basis functions Bezier blending functions are also called Bernstein polynomials What’s function of this red curve? -t 3 +3t 2 -3t+1

Bezier basis functions Bezier blending functions are also called Bernstein polynomials What’s function of this red curve? -t 3 +3t 2 -3t+1

How to interpolate a 3D curve x y z o

x y z o Bezier curve

Try this online at - Move the interpolation point, see how the others (and the point on curve) move - Control points (can even make loops) Bezier java applet

Cubic curves: Hermite curves: Bezier curves: Different basis functions

Complex curves Suppose we want to draw a more complex curve

Complex curves Suppose we want to draw a more complex curve How can we represent this curve?

Complex curves Suppose we want to draw a more complex curve Why not use a high-order Bézier? - Wiggly curves - No local control

Complex curves Suppose we want to draw a more complex curve Why not use a high-order Bézier? - Wiggly curves - No local control Instead, we’ll splice together a curve from individual segments that are cubic Béziers

Complex curves Suppose we want to draw a more complex curve Why not use a high-order Bézier? - Wiggly curves - No local control Instead, we’ll splice together a curve from individual segments that are cubic Béziers

Complex curves Suppose we want to draw a more complex curve Why not use a high-order Bézier? - Wiggly curves - No local control Instead, we’ll splice together a curve from individual segments that are cubic Béziers

Complex curves Suppose we want to draw a more complex curve Why not use a high-order Bézier? - Wiggly curves - No local control Instead, we’ll splice together a curve from individual segments that are cubic Béziers Why cubic? - Lowest dimension with control for the second derivative - Lowest dimension for non-planar polynomial curves

Next lecture Spline curve and more key frame interpolation