Stanford hci group / cs376 Research Topics in Human-Computer Interaction Design Tools 01 November 2005.

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stanford hci group / cs376 Research Topics in Human-Computer Interaction Design Tools 01 November 2005

26 October Design Tools Early Stage User Interface Design  Brainstorming  put designs in a tangible form  Incomplete designs  illustrate important examples  Sketching & other informal representations important

26 October Design Tools Informal vs. Formal Representations  Informal visual representation  communicates “unfinished”  encourages creativity  faster to create  Formal visual representation  communicates “finished”  inhibits creativity (detailing)  slower to create

26 October Design Tools Informal User Interfaces  Take advantage of natural input modalities  speaking  writing  gesturing  sketching  Minimize recognition of the input  allow users to work & communicate naturally  document rather than transform

26 October Design Tools Reprinted by permission from Contextual Design by Hugh Beyer & Karen Holtzblatt, InContext Enterprises, © Morgan Kaufmann, 1998  Interviews w/ 11 professional designers  Post-Its & large surfaces (i.e., affinity diagrams)  haptic UI  brainstorming  collaborative  persistent  immersive  hard to share, edit, make digital Investigation into Web Design: Information Architecture Comes First

26 October Design Tools Investigation into Web Design: Multiple Views  Designers create representations of sites at multiple levels of detail  Web sites are iteratively refined at all levels of detail Site MapsStoryboardsSchematicsMock-ups

26 October Design Tools Sketching All designers sketched... at all levels

26 October Design Tools SUEDE: Informal Prototyping for Speech- based UIs  Supports design practice  example scripts  Wizard of Oz  error simulation  iterative design ( design- test-analysis )  Informal user interface  no speech recognition or synthesis  need not be programming expert  fast & fluid design Read my importan t

26 October Design Tools

26 October Design Tools machine prompt user response

26 October Design Tools Video SUEDE VideoSUEDE Video [~2 minutes]

26 October Design Tools SUEDE Summary  SUEDE supports speech-based UI design  moving from concrete examples to abstractions  embeds iterative design  informal interface supports fast & fluid design  designers need not be speech technology experts  Status  downloaded over 1000 times  used by several companies for designing telephone-based speech UIs  Download at

26 October Design Tools Design Patterns  Design is about finding solutions  unfortunately, designers often reinvent  hard to know how things were done before & to reuse solutions  design patterns allow designers to reuse what works well  First used in architecture [Alexander]  Communicate design problems & solutions  how to create a beer garden where people socialize…  how big doors should be & where…  how to use handles…  Not too general & not too specific  use solution “a million times over, without ever doing it the same way twice”

26 October Design Tools Web Design Patterns  Communicate design problems & solutions  how to make e- commerce sites where people return & buy…  how to create a shopping cart that supports check out…  how to create navigation bars for finding relevant content…

26 October Design Tools Pattern Solution  Captures essence on how to solve problem  Navigation bar  Generality of solution fits informal approach! First-level navigation Second-level navigation

26 October Design Tools Damask

26 October Design Tools Other Tools  Demais (multimedia)  DART (augmented reality)

26 October Design Tools Summary  Iterative design is the key to good UIs  Informal tools are the key to iterative design  Berkeley built several tools to support  Web Design (Outpost & Denim)  Speech UI Design (Suede)  Multimodal, Cross device UI Design (CrossWeaver & Damask)  Positive results from evaluations & community reaction

26 October Design Tools DENIM Questions  A comparative study?  Sufficiently low threshold?  Sufficiently high ceiling?  Should designs be thrown over the wall, as DENIM advocates?

26 October Design Tools Much of this material is based on James Landay’s 2002 research overview talk