How do Categories Work? CMSC 828J – David Jacobs.

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Presentation transcript:

How do Categories Work? CMSC 828J – David Jacobs

Basic Questions What is a category? (class, concept) –A set of objects/things? What sets are valid? –A probability distribution? What determines what belongs to a category? –With a category comes the ability to judge in principle whether new things are part of it. How does this work? –Are categories in the world or in our head? How do we determine categories computationally? –How do we represent and use prior knowledge? –How do we cope with partial information? ….

Visual Categories Papers don’t talk much about specifically visual, but we want to consider this. Only some categories do we expect to perceive visually. –Yes: Red. This is nothing but visual. –Probably yes: Chair, desk, maple. Structure is important to what they are. –Maybe: Measles. Vision is diagnostic, but not integral to what it is. –Very tough: game, convince.

Visual Categories We don’t ask: “Is this a chair?”, we ask: “Does this look like a chair?” Viewing conditions (eg., pose, lighting) affect an object’s appearance.

The Papers Women, Fire and Dangerous Things by Lakoff, Chapters 1 and 2. S. Laurence and E. Margolis, ``Concepts and Cognitive Science'', in Concepts edited by E. Margolis and S. Laurence, MIT Press. L. Wittgenstein, Philosophical Investigations, sections

Outline Focus on two theories of categories, classical and prototype. Then, Dual Theory. Basic level categories.

We’ll focus first on: Classical theory – a category is definable. –Certain properties are present or absent. Example: a chair has a seat. A briefcase has a handle. –Eventually, these bottom-out in something verifiable by senses. –Category membership is binary. –Intuitive: we think things have definitions. –Held with little question for ~2,000 years. –Initial focus of AI, cognitive science: eg., Schank, Hayes, expert systems, anthropology.

Prototype theory –Not really a theory, ie., not too specific. –States that categories have structure. Prototypes. –Example of a specific prototype theory: a statistical model based on properties. Gaussian distribution; weighted combination of properties: eg., Bird Properties: flies, sings, lays eggs, is small, nests in trees, eats insects. All are true of a robin, but maybe only some need to be true (eg., a chicken). –Wittgenstein: Family resemblance, rope.

Representational power? (Plato’s problem). Precise definitions are actually quite difficult. –Wittgenstein’s example game started this. “Don’t think but look”. –Knowledge as justified true belief. The story of the tennis match. –Paint X covers Y with paint (exploding paint factory). Plus x is an agent (I kick over paint bucket). It’s intentional. (Michaelangelo painting mural). Intention is to cover with paint (dip brush in paint). –This might be an issue of representational power, or just that definitions are hard to uncover.

Representational power? –Are there visual analogs to these? Visual categories may be simpler(?) But definitions in terms of visual properties are harder. –Even if I can define a chair as something one person can sit in, this is far from a visual definition. Classical theory assumes ultimately there’s a visual definition, but doesn’t usually try to work it all out. –Even very simple visual properties are hard. Try to define “gray”.

Representational power? Prototype theory –In its vaguest form, has arbitrary power. –In simpler form, more powerful than definitions, but is it powerful enough? –But still faces problem of feature selection, and reducing these to sensory inputs.

Prototype Structure of Classes Berlin and Kay – focal color stable across cultures. Rosch – converging evidence of prototypes. –Direct rating: (robin over chicken) –Reaction time: –Production of examples –…

Prototypes and Classical view Mysterious why definitional categories would have prototypes.

Prototypes and Prototype Theory Natural explanations: prototypes are most probable examples (mode of distribution). But this doesn’t explain all prototypes: –8 is a better example of an even number than 34.

Application of Category Classical view especially easy to apply. Prototype theory: depends on what it is. –Simple approaches easy to apply.

Prototypes and Vision Prototypes exist in visual terms, (pose). –Often these are most informative (in some sense). –Many algorithms produce prototype effects, but still, very suggestive.

Other issues Acquisition: plausible for both. Conceptual fuzziness; similar issues to prototypes (are carpets furniture?) Ignorance and error. We can be wrong about properties of a category, or change our mind. So what is essential to a category, if not its properties? –Fascinating, but is it relevant to us?

Other Issues Compositionality – how do categories combine? Example: pet fish. –Classical approach has less problem. –Prototypes: not function of constituent prototype. Prototype pet fish isn’t prototype pet or fish. Probabilistic framework might predict this, but striped apple example. Some complex categories don’t have prototypes. (Don Delillo book).

Compositionality and Vision This is a great problem. –Given algorithm to find yellow things, and to find apples, can I find a yellow apple? A square head? –Not worked on much, cause absorbed with simpler problems.

Dual Theory There is a core concept, that may be closer to classical view. And an identification procedure, which is pragmatic, probabilistic, based on diagnostic features. –Measles defined by virus, recognized by symptoms. –Explains how even can have prototype. –We are then mainly interested in identification procedure.

Questions Is this discussion really relevant? –Can’t we just use people as oracles and try to replicate them? “Don’t think but look”. Is it important to implement theories? Is it different to ask: What is a visual category? Are categories so complex, that to understand one, you must understand all? –Is explaining gray vision complete. Rules for gifts. –Basis of Dreyfus critique, based on Heidegger.

Basic Categories Examples: –Animal, dog, retriever –Furniture, chair, rocking chair Perception: first level with common shape (can average the shapes); single mental image; fast id. Function: general motor program Communication: shortest most common name. First learned. Knowledge: most attributes.

Implications Categories are partly constructed, not given by world (eg., genus). –What does this say about unsupervised learning? Primary level of visual classification. Based on part structure? –Level where correspondence makes sense. Computational mechanisms key in understanding categories.

Key Points Definitional approach especially tough, but not clear any good description of a category exists. Could be they are very complex, intertwined. Turning properties into visual input hard. Computation key to understanding what category is.