1 CS 501 Spring 2003 CS 501: Software Engineering Lecture 2 Software Processes.

Slides:



Advertisements
Similar presentations
Software Processes.
Advertisements

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Processes.
1 Software Processes A Software process is a set of activities and associated results which lead to the production of a software product. Activities Common.
The System and Software Development Process Instructor: Dr. Hany H. Ammar Dept. of Computer Science and Electrical Engineering, WVU.
CS 501: Software Engineering Fall 2000 Lecture 2 The Software Process.
Lecture # 2 : Process Models
Unit 2. Software Lifecycle
©Ian Sommerville 2006Software Engineering, 8th edition. Chapter 4 Slide 1 Software Processes.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 1 Slide 1 المحاضرة الثانية.
CSE 470 : Software Engineering The Software Process.
The software process A software process is a set of activities and associated results which lead to the production of a software product. This may involve.
CHAPTER 1 SOFTWARE DEVELOPMENT. 2 Goals of software development Aspects of software quality Development life cycle models Basic concepts of algorithm.
Chapter 2 – Software Processes
ISNE101 Dr. Ken Cosh. Recap  We’ve been talking about Software…  Application vs System Software  Programming Languages  Vs Natural Languages  Syntax,
Chapter 2 – Software Processes Lecture 1 1Chapter 2 Software Processes.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Processes.
Software Processes Coherent sets of activities for specifying, designing, implementing and testing software systems.
Software Modeling SWE5441 Lecture 3 Eng. Mohammed Timraz
CS 5150 Software Engineering
CS CS 5150 Software Engineering Lecture 2 Software Processes.
CS 501: Software Engineering
CS 5150 Software Engineering
1 CS 501 Spring 2007 CS 501: Software Engineering Lecture 2 Software Processes.
1 CS 501 Spring 2008 CS 501: Software Engineering Lecture 2 Software Processes.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Process Models.
CS 501: Software Engineering
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Processes.
Software Life Cycle Model
Chapter 3 Software Processes.
1 CMPT 275 Software Engineering Software life cycle.
Software Processes.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Processes.
CS 360 Lecture 3.  The software process is a structured set of activities required to develop a software system.  Fundamental Assumption:  Good software.
©Ian Sommerville 2000, Mejia-Alvarez 2009 Slide 1 Software Processes l Coherent sets of activities for specifying, designing, implementing and testing.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 1 Slide 1 Software Processes (Chapter 3)
Software Processes lecture 8. Topics covered Software process models Process iteration Process activities The Rational Unified Process Computer-aided.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 3 Slide 1 Software Processes l Coherent sets of activities for specifying, designing,
CS CS 5150 Software Engineering Lecture 3 Software Processes 2.
Software Engineering Management Lecture 1 The Software Process.
1 SWE Introduction to Software Engineering Lecture 4.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Software Processes.
Review of Software Process Models Review Class 1 Software Process Models CEN 4021 Class 2 – 01/12.
1 Software Development Software Engineering is the study of the techniques and theory that support the development of high-quality software The focus is.
The System and Software Development Process Instructor: Dr. Hany H. Ammar Dept. of Computer Science and Electrical Engineering, WVU.
An Introduction to Software Engineering
1 CS 501 Spring 2004 CS 501: Software Engineering Lecture 2 Software Processes.
Chapter 13: Software Life Cycle Models Omar Meqdadi SE 273 Lecture 13 Department of Computer Science and Software Engineering University of Wisconsin-Platteville.
Chapter 2 – Software Processes Lecture 1 Chapter 2 Software Processes1.
Process Asad Ur Rehman Chief Technology Officer Feditec Enterprise.
©Ian Sommerville 2006Software Engineering, 8th edition. Chapter 4 Slide 1 Software Processes.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
Software Engineering, 8th edition. Chapter 4 1 Courtesy: ©Ian Sommerville 2006 FEB 13 th, 2009 Lecture # 5 Software Processes.
Software Development Process CS 360 Lecture 3. Software Process The software process is a structured set of activities required to develop a software.
Software Engineering The Software Process. 2 Why Software Engineering?  Can you approach building software as building a bridge? Why? Why not?  How.
1 Chapter 2 SW Process Models. 2 Objectives  Understand various process models  Understand the pros and cons of each model  Evaluate the applicability.
Laurea Triennale in Informatica – Corso di Ingegneria del Software I – A.A. 2006/2007 Andrea Polini II. Software Life Cycle.
Software Engineering Management
CS 389 – Software Engineering
Chapter 2 – Software Processes
Software Life Cycle “What happens in the ‘life’ of software”
CS 5150 Software Engineering
Software Processes (a)
Chapter 2: Software Process Models
Software life cycle models
CS310 Software Engineering Lecturer Dr.Doaa Sami
Software Processes.
Chapter 2: Software Process Models
Software Engineering Lecture 17.
Chapter 2 Software Processes
Presentation transcript:

1 CS 501 Spring 2003 CS 501: Software Engineering Lecture 2 Software Processes

2 CS 501 Spring 2003 Administration Project statements now on Web site Team size 5 to 7 Wednesday evenings

3 CS 501 Spring 2003 Project Concept: Biozon

4 CS 501 Spring 2003 Project Concept: Cornell University Library

5 CS 501 Spring 2003 Project Concept: EPOCHS

6 CS 501 Spring 2003 Project Concept: Legal Information Institute

7 CS 501 Spring 2003 Project Concept: National Science Digital Library

8 CS 501 Spring 2003 A Classic Book Frederick P. Brooks, Jr. The Mythical Man Month. Addison-Wesley, 1972.

9 CS 501 Spring 2003 Variety of Software Products Software products are very varied --> Client requirements are very different --> There is no standard process for software engineering --> There is no best language, operating system, platform, database system, development environment, etc. A skilled software developer knows about a wide variety of approaches, methods, tools. The craft of software engineering is to select appropriate methods and apply them effectively.

10 CS 501 Spring 2003 Software Process Fundamental Assumption: Good processes lead to good software Good processes reduce risk Good processes enhance visibility

11 CS 501 Spring 2003 The Software Process (Simplified) Requirements Operation and Maintenance Implementation Design Feasibility and Planning

12 CS 501 Spring 2003 The Waterfall Model Requirements Analysis System design Unit & Integration Testing System Testing Operation & Maintenance Program design Coding Acceptance Testing

13 CS 501 Spring 2003 Project Presentations Requirements Analysis System design Unit & Integration Testing System Testing Operation & Maintenance Program design Coding Acceptance Testing Requirements Design Implementation

14 CS 501 Spring 2003 Requirements Analysis and Definition The system's services, constraints and goals are established by consultation with system users. They are then defined in a manner that is understandable by both users and development staff. This phase can be divided into: Feasibility study (often carried out separately) Requirements analysis Requirements definition Requirements specification

15 CS 501 Spring 2003 System and Program Design System design: Partition the requirements to hardware or software systems. Establishes an overall system architecture Software design: Represent the software system functions in a form that can be transformed into one or more executable programs Unified Modeling Language (UML)

16 CS 501 Spring 2003 Programming and Unit Testing The software design is realized as a set of programs or program units. (Written specifically, acquired from elsewhere, or modified.) Individual components are tested against specifications.

17 CS 501 Spring 2003 Integration and System Testing The individual program units are: integrated and tested as a complete system tested against the requirements as specified delivered to the client

18 CS 501 Spring 2003 Acceptance Testing The client carries out independent tests before accepting the system and putting it into production.

19 CS 501 Spring 2003 Operation and Maintenance: Software Life Cycle Operation: The system is put into practical use. Maintenance: Errors and problems are identified and fixed. Evolution: The system evolves over time as requirements change, to add new functions or adapt the technical environment. Phase out: The system is withdrawn from service.

20 CS 501 Spring 2003 Discussion of the Waterfall Model Advantages: Process visibility Separation of tasks Quality control Cost control Disadvantages: Each stage in the process reveals new understanding of the previous stages, that requires the earlier stages to be revised. The Waterfall Model is not enough!

21 CS 501 Spring 2003 Feedback in the Waterfall Model Requirements Analysis System design Unit & Integration Testing System Testing Operation & Maintenance Program design Coding Acceptance Testing This is better!

22 CS 501 Spring 2003 Iterative Refinement (Evolutionary Development) Concept: Initial implementation for user comment, followed by refinement until system is complete. Vaporware: user interface mock-up Throw-away software components Dummy modules Rapid prototyping Successive refinement Get something working as quickly as possible!

23 CS 501 Spring 2003 Iterative Refinement Requirements Design Implementation (prototype) Evaluation

24 CS 501 Spring 2003 Iterative Refinement Outline Description Concurrent Activities Requirements Design Implementation Initial Version Intermediate Versions Final Version

25 CS 501 Spring 2003 Phased Development Concept A simple system with basic functionality if brought quickly into production (Phase 1). Subsequent phases are based on experience gained from users of each previous phase. Advantages Pay-back on investment begins soon. Requirement are more clearly understood in developing subsequent phases Example: NSDL

26 CS 501 Spring 2003 Iterative Refinement + Waterfall Model: Graphics for Basic Outline Description: Add vector graphics to Dartmouth Basic. Phase 1: Extend current language with a preprocessor and run-time support package. (1976/77) Phase 2: Write new compiler and run-time system incorporating graphics elements. (1978/80)

27 CS 501 Spring 2003 Iterative Refinement + Waterfall Model: Graphics for Basic Phase 0: Iterative Refinement Design Issues: Pictorial subprograms: coordinate systems, window/viewport User specification of perspective Design Strategy: (Iterative Refinement) Write a series of prototypes with various proposed semantics Evaluate with a set of programming tasks

28 CS 501 Spring 2003 Iterative Refinement + Waterfall Model: Graphics for Basic Phase 1: Implementation When the final specification was agreed, the entire preprocessor and run-time support were coded from new. The system was almost entirely bug-free. Phase 2: New compiler (Waterfall) Phase 1 was used as the requirements definition for the final version.

29 CS 501 Spring 2003 Observations about Software Processes Completed projects should look like the Waterfall Model but... the development process is always partly evolutionary. Risk is lowered by: Prototyping key components Dividing into phases Following a visible software process Making use of reusable components Conclusion It is not possible to complete each step and throw it over the wall.