©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 1 System models.

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Presentation transcript:

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 1 System models

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 2 Topics covered l Context models l Behavioural models l Data models l Object models l CASE workbenches

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 3 System modelling l System modelling helps the analyst to understand the functionality of the system and models are used to communicate with customers. l Different models present the system from different perspectives External perspective showing the system’s context or environment; Behavioural perspective showing the behaviour of the system; Structural perspective showing the system or data architecture.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 4 Model types l Data processing model showing how the data is processed at different stages. l Composition model showing how entities are composed of other entities. l Architectural model showing principal sub- systems. l Classification model showing how entities have common characteristics. l Stimulus/response model showing the system’s reaction to events.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 5 Context models l Context models are used to illustrate the operational context of a system - they show what lies outside the system boundaries. l Social and organisational concerns may affect the decision on where to position system boundaries. l Architectural models show the system and its relationship with other systems.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 6 The context of an ATM system

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 7 Process models l Process models show the overall process and the processes that are supported by the system. l Data flow models may be used to show the processes and the flow of information from one process to another.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 8 Equipment procurement process

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 9 Behavioural models l Behavioural models are used to describe the overall behaviour of a system. l Two types of behavioural model are: Data processing models that show how data is processed as it moves through the system; State machine models that show the systems response to events. l These models show different perspectives so both of them are required to describe the system’s behaviour.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 10 Data-processing models l Data flow diagrams (DFDs) may be used to model the system’s data processing. l These show the processing steps as data flows through a system. l DFDs are an intrinsic part of many analysis methods. l Simple and intuitive notation that customers can understand. l Show end-to-end processing of data.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 11 Order processing DFD

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 12 Data flow diagrams l DFDs model the system from a functional perspective. l Tracking and documenting how the data associated with a process is helpful to develop an overall understanding of the system. l Data flow diagrams may also be used in showing the data exchange between a system and other systems in its environment.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 13 Insulin pump DFD

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 14 State machine models l These model the behaviour of the system in response to external and internal events. l They show the system’s responses to stimuli so are often used for modelling real-time systems. l State machine models show system states as nodes and events as arcs between these nodes. When an event occurs, the system moves from one state to another. l Statecharts are an integral part of the UML and are used to represent state machine models.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 15 Statecharts l Allow the decomposition of a model into sub-models (see following slide). l A brief description of the actions is included following the ‘do’ in each state. l Can be complemented by tables describing the states and the stimuli.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 16 Microwave oven model

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 17 Microwave oven state description

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 18 Microwave oven stimuli

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 19 Microwave oven operation

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 20 Semantic data models l Used to describe the logical structure of data processed by the system. l An entity-relation-attribute model sets out the entities in the system, the relationships between these entities and the entity attributes l Widely used in database design. Can readily be implemented using relational databases. l No specific notation provided in the UML but objects and associations can be used.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 21 Library semantic model

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 22 Data dictionaries l Data dictionaries are lists of all of the names used in the system models. Descriptions of the entities, relationships and attributes are also included. l Advantages Support name management and avoid duplication; Store of organisational knowledge linking analysis, design and implementation; l Many CASE workbenches support data dictionaries.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 23 Data dictionary entries

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 24 Object models l Object models describe the system in terms of object classes and their associations. l An object class is an abstraction over a set of objects with common attributes and the services (operations) provided by each object. l Various object models may be produced Inheritance models; Aggregation models; Interaction models.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 25 Object models l Natural ways of reflecting the real-world entities manipulated by the system l More abstract entities are more difficult to model using this approach l Object class identification is recognised as a difficult process requiring a deep understanding of the application domain l Object classes reflecting domain entities are reusable across systems

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 26 Inheritance models l Organise the domain object classes into a hierarchy. l Classes at the top of the hierarchy reflect the common features of all classes. l Object classes inherit their attributes and services from one or more super-classes. these may then be specialised as necessary. l Class hierarchy design can be a difficult process if duplication in different branches is to be avoided.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 27 Object models and the UML l The UML is a standard representation devised by the developers of widely used object-oriented analysis and design methods. l It has become an effective standard for object- oriented modelling. l Notation Object classes are rectangles with the name at the top, attributes in the middle section and operations in the bottom section; Relationships between object classes (known as associations) are shown as lines linking objects; Inheritance is referred to as generalisation and is shown ‘upwards’ rather than ‘downwards’ in a hierarchy.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 28 Library class hierarchy

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 29 User class hierarchy

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 30 Multiple inheritance l Rather than inheriting the attributes and services from a single parent class, a system which supports multiple inheritance allows object classes to inherit from several super-classes. l This can lead to semantic conflicts where attributes/services with the same name in different super-classes have different semantics. l Multiple inheritance makes class hierarchy reorganisation more complex.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 31 Multiple inheritance

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 32 Object aggregation l An aggregation model shows how classes that are collections are composed of other classes. l Aggregation models are similar to the part-of relationship in semantic data models.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 33 Object aggregation

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 34 Object behaviour modelling l A behavioural model shows the interactions between objects to produce some particular system behaviour that is specified as a use-case. l Sequence diagrams (or collaboration diagrams) in the UML are used to model interaction between objects.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 8 Slide 35 Issue of electronic items