HALO 2 ➢ Developer: Bungie ➢ Game type: First person shooter with 3 rd person elements ➢ Price: MSRP 49.99.

Slides:



Advertisements
Similar presentations
Copyright ©2010 Pearson Education, Inc. publishing as Prentice Hall
Advertisements

GAME:IT Designing Good Games. Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions.
The Halo Experience Pack By: Josh F., Obi B., and Curtis M.
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Interaction design using the graphical user interface (GUI)
User Interfaces By Mathieu Leduc. What is the User Interface(UI)? Knows about any input/output hardware Translates player actions into actions in the.
Shadow of the Colossus Sony Computer Entertainment Team Ico.
Please see this weeks session overleaf; themed this week around Collecting, Carrying & Combining Through Midfield. You may (if you haven’t already) want.
Game Design Serious Games Miikka Junnila.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
No Habla C++ Presents Star Strike A Fast Paced Game of Action and Strategy.
Basic Information User Interface Game Summary Game Modes Arcade Arcade Score Attack Score Attack Challenge Challenge Story Story Legion Legion Network.
Reviewed by: Damian Strong. Basic Information Game title- Warhammer 40k: Space Marine Company & Author: THQ Type of game: Third Person Shooter Price:
CIS 487 GAME EVALUATION NEED FOR SPEED UNDERGROUND 2 LUCIAN BLEBEA.
Title: Monday Night Combat Company: Uber Entertainment Game Engine: Unreal Technology Type of Game: 3 rd Person Shooter Price: 1200 Microsoft Pts. = $15.
A Game Evaluation. Creator:Turn 10 Studios Genre:Racing Simulator Price:$60 Hardware Required:Microsoft Xbox 360 Network access for multiplayer Steering.
Unreal II – The Awakening Game Review Steve Blossom CIS 487.
Game Title: Ace Combat 04: Shattered Skies Company & Author: Namco
Alejandra Garcia Andrew del Mundo Chris Peters Long Vu Katrina Tewksbury.
CIS 487 Assignment 1 By Philip Perry September
By Benito Bibliography Characters through the series plot What you need How to play halo.
Principles of Information Technology
Advance wars Reveiw By Joshua Oziemski. Basic Information Title: Advance wars Developed by Intelligent Systems Published by Nintendo Genre: Turn based.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
Games Design Nick Sims.  These are broken down into two sections, visual style and game play. We are going to look at Visual Style What do you think.
© 2014 wheresjenny.com Battlefield. 4 The game. © 2014 wheresjenny.com Battlefield. Vocabulary Vehicle warfare: armed conflict using vehicles between.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
Revealed Presented by Jaysheel D Bhavsar Jaysheel D Bhavsar.
Halo: It's Awesome Fufufufu so clever. A Brief History of Bungie Mac development Marathon series  Free mouse look Myth series  Full physics  No resources.
Daniel Korycinski CIS 487.  Developer: Valve Corporation  Game Type: First Person Shooter (FPS)  Rated for a mature audience  Price: $19.95.
Networks and Hackers Copyright © Texas Education Agency, All rights reserved. 1.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Scotty E. Hancock Rome/Floyd LEPC LEPC EXERCISING.
By Dominick Carleo Modern Day Video Gaming. First Person Shooter (FPS) Games First person shooters are just that, first person shooting games. The most.
CIS 300 Spring Introductions The Mastrix team: –Jim Babcock –Eric Hayes –Christian Montoya –Yi Xu.
By John Jordan  Halo 3 is only for the Xbox 360.  It is a FPS. (First Person Shooter).  The story is you are a Spartan (super soldier) from the UNSC.
Fundamentals of Game Design
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
The Future of Online Games on Consoles Jon Grande Lead Product Planner Microsoft Game Studios.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
Uses and features of multimedia products
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
San Diego Girl Scouts Tabletop Role-Playing Game Workshop April 19 th, 2015 “Home is behind, the world ahead, and there are many paths to tread through.
Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ Lee Sang Min.
Warrior of the Nemesis.
A Game Idea by Sheldon Maloney and Ubaid Khan.  My game idea is going the be called apocalypse racer which is a racing and zombie game.
Shamil Hadi CIS Basic Information Game Title: Age of Empires II: The Conquerors Expansion Company & Author: Microsoft, Ensemble Studios Type of.
TownMUD An Interface for a Text-Based Multiple User Dimension.
Home HALO!!!! By harry Stuart. Home Navigation AboutFactsVideo Review scores ChartMusicSummary Setting and Plot.
Game Balance.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
WHAT IS THE FIRST THING YOU THINK OF WHEN YOU SEE…….
Name Pending A Tetris Attack clone. Operational Concepts  An evolution into next-gen of an existing puzzle game scheme  Capturing the essence of retro.
Warlords Patrick Levoshko SE 558 – Multiplayer Game Design.
Adam Clarke. Introduction In this PowerPoint I am going to talk about Bungie, the products they make (Marathon, Myth, Halo), how they brand their products.
By: Orion Kendra Halo 4. Table of Contents Chapter 1: Why You Should Play Halo 4 Chapter 2: Halo 4 Basics Chapter 3: Comparison Chapter 4: Guns Chapter.
Simulation Robin Burke GAM 224. Outline Design Milestone #4 Simulation Game design activity.
Basic Information Robb Kremer Halo: Combat Evolved Developed by Bungie Published by Microsoft Action / First person shooter $49.99 ESRB rating: M Maximum.
Assignment 1 CIS 487 9/29/09 David Elner. Basic Information: TitleGarry’s Mod DeveloperTeam GARRY GenreIndie (Mod)(Sandbox) Price$10 RequirementsSource-engine.
 Developed by Splash Damage  Produced by Activision  First person shooter multiplayer only game  Freeware due to problems with the single-player side.
Presented by: Amy Hedges. GENERAL  Game Type: Simulation Strategy  Rating: E (Everyone)  Price: $ 9.95 (EA Website)
ALL OUT RACING “Live To Race” This unique racing game tries to bring you the best in realistic racing from our amazing collision detection system to the.
CIS 487 Game Evaluation BY: AUSTIN HORTON. SOCOM II U.S. NAVY SEALs  Developer: Zipper Interactive  Publisher: Sony Computer Entertainment  Director:
A review for the X-Box One Variant by Tim Stolzenfeld
GAME:IT Designing Good Games.
Game Review LeRoy Eberly.
Ben Catt Halo: Reach.
COUNTER-STRIKE Other Titles Include: Counter-Strike
Presentation transcript:

HALO 2 ➢ Developer: Bungie ➢ Game type: First person shooter with 3 rd person elements ➢ Price: MSRP 49.99

Game Requirements: ● Basic Requirements – 1 Xbox Console – 1 TV set – 1 Controller per player ● For Online Play – A broadband Internet connection – 1 Xbox LIVE account per player for ranked games ● Recommended – 1 Xbox LIVE headset per player for communication

Additional Info ● Installation – There is no need to install the game, just insert the CD and play! – There are updates available through Xbox LIVE service, and they are only necessary for online play. ● User interface – The menus are simple and easy to use – The controls take getting used to for first-time players, but they are the most ideal setup possible for a console FPS.

Graphics and Sound ● Visuals – The graphics take full advantage of the Xbox's capabilities and provide realistic graphics that top even the almighty Halo – Textures and artwork create a feeling of really being in the game's world ● Audio – Immersive sound is crisp and believable. – 5.1 surround allows the player to hear enemies creeping up behind him. – Sound is so detailed, it is possible to tell what weapon an enemy has without seeing.

Story ● Takes place in the year ● Alien species have bended together to form an organization known as the Covenant. ● The Covenant are embarking on a holy crusade against mankind. ● The Covenant's primary objective seems to be the activation of the planet- sized rings built by the Forerunners, whom little is known about. ● The Covenant are led by a frail species known as “Prophets”, and there is an internal struggle over who shall be thier primary protectors between two other species: the Elites and the Brutes ● The humans have built genetically enhanced soldiers, known as SPARTANs, to help fight the Covenant, but all were destroyed except for one: SPARTAN 117, better known as Master Chief ● In the orginal Halo, Master Chief succeeded in destroying one of the rings. ● Halo 2 opens with an Elite - apparently the general of the fleet appointed to protect the ring from the oringinal Halo - on trial for his failure.

Campaign Mode ● Campaign Mode – Player assumes the role of Master Chief, and alternates with the role of the “Arbiter”. – This mode exposes the player to the game's story, and the player will fight against computer- controlled enemies. – 2 players may cooperate in the Campaign mode, splitting the screen one Xbox – Computer controlled characters will assist the player, simulating the experience of being in true combat.

Multiplayer ● Players will play against each other, and form teams as necessary. – No computer-controlled characters ● Custom Games – Players can set all game options and choose any game mode they wish – Split screen ● Up to 4 players may share one Xbox – System Link ● Up to 16 Xboxes on a LAN may join in a single game, so long that the number of players does not exceed 16. ● Xbox LIVE – Play opponents over the Internet – Matchmaking ● Game options and opponents are selected by the Microsoft server ● Rankings are held for matchmade games – Custom ● Players can invite people from their friends list and create custom games. ● To keep rankings accurate, these games will not be ranked.

Driver's License? ● Vehicular Combat – Players may use vehicles placed throughout the maps to accomplish objectives or kill enemies – Every vehicle has at least one mounted weapon – Teamwork ● Some vehicles have room designed for passengers. ● Some vehicles' mounted weapons can only be used by a passenger ● A player carrying the opponents' flag may only ride passenger in a vehicle. – Car-Jacked! ● Enemies on foot can steal your vehicle if they are in proximity and you are not traveling at full speed. ● Try to run over enemies at full speed to avoid getting jacked!

Look Ma, Two Hands! ● Weapons – Standard Halo design ● Players can carry one weapon in hand, and one in reserve. – Halo 2 ● Standard design, plus Dual wielding – If the weapon in hand is small enough for single hand operation, and a weapon near the player meets the same condition, the player may pick up the second weapon and operate both at the same time. (one in each hand) – The player does NOT lose any weapon held in reserve – The player may NOT throw grenades while dual-wielding – If the player performs a melee attack, the secondary weapon will be dropped.

Balanced Design ● BFG 9000? – There is no single weapon that is always desirable in every situation. ● Even powerful weapons like the rocket launcher have disadvantages that lead players to pass them up. – Slow reload time – Limited number of shots in clip – Too dangerous for close-range fighting ● Skilled players adapt their situation to their weapons, or change weapons to suit their situation ● Unlike some other FPS games, there is no clear evolutionary scale of weapons. – I.E. Mighty Boot, poor, okay, good, better, BFG 9000

Review ● Fun? – Campaign mode ● Immersive story, limited replay – Legendary mode offers the most replay in campaign mode, due to its insane challenge – Multiplayer ● The number of options available give an insane level of replay value – The original Halo was still the most played Xbox game three years after its release. Halo 2 has even more options than Halo ● Xbox LIVE – Voice compatibility offers an increased level of player interaction – Online play allows players to team up any hour of the night ● Vs. games in the same genre – Halo is one of the most balanced FPS games ever relased – Vehicular combat offers a refreshing aspect to the game ● OOPS! – Some gameplay details were tweaked in an update patch available free online. Updated elements include ● Weakened pistol ● Stronger grenades