Regular Polytopes in Four and Higher Dimensions

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Presentation transcript:

Regular Polytopes in Four and Higher Dimensions Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin 1

What Is a Regular Polytope “Polytope” is the generalization of the terms “Polygon” (2D), “Polyhedron” (3D), … to arbitrary dimensions. “Regular” means all the vertices, edges, faces… are indistinguishable form each another. Examples in 2D: Regular n-gons:

Regular Polytopes in 3D The Platonic Solids: There are only 5. Why ? …

Why Only 5 Platonic Solids ? Lets try to build all possible ones: from triangles: 3, 4, or 5 around a corner; from squares: only 3 around a corner; from pentagons: only 3 around a corner; from hexagons:  floor tiling, does not close. higher N-gons:  do not fit around vertex without undulations (forming saddles)  now the edges are no longer all alike!

Constructing an (n+1)D Polytope Angle-deficit = 90° 2D 3D Forcing closure: ? 3D 4D creates a 3D corner creates a 4D corner

Wire Frame Projections Shadow of a solid object is is mostly a blob. Better to use wire frame to also see what is going on on the back side.

Constructing 4D Regular Polytopes Let's construct all 4D regular polytopes -- or rather, “good” projections of them. What is a “good”projection ? Maintain as much of the symmetry as possible; Get a good feel for the structure of the polytope. What are our options ? Review of various projections 

Projections: VERTEX / EDGE / FACE / CELL - First. 3D Cube: Paralell proj. Persp. proj. 4D Cube: Parallel proj.

Oblique Projections Cavalier Projection 3D Cube  2D 4D Cube  3D  2D

How Do We Find All 4D Polytopes? Reasoning by analogy helps a lot: -- How did we find all the Platonic solids? Use the Platonic solids as “tiles” and ask: What can we build from tetrahedra? From cubes? From the other 3 Platonic solids? Need to look at dihedral angles! Tetrahedron: 70.5°, Octahedron: 109.5°, Cube: 90°, Dodecahedron: 116.5°, Icosahedron: 138.2°.

All Regular Polytopes in 4D Using Tetrahedra (70.5°): 3 around an edge (211.5°)  (5 cells) Simplex 4 around an edge (282.0°)  (16 cells) 5 around an edge (352.5°)  (600 cells) Using Cubes (90°): 3 around an edge (270.0°)  (8 cells) Hypercube Using Octahedra (109.5°): 3 around an edge (328.5°)  (24 cells) Hyper-octahedron Using Dodecahedra (116.5°): 3 around an edge (349.5°)  (120 cells) Using Icosahedra (138.2°): --- none: angle too large (414.6°).

5-Cell or Simplex in 4D 5 cells, 10 faces, 10 edges, 5 vertices. (self-dual).

16-Cell or “Cross Polytope” in 4D 16 cells, 32 faces, 24 edges, 8 vertices.

Hypercube or Tessaract in 4D 8 cells, 24 faces, 32 edges, 16 vertices. (Dual of 16-Cell).

24-Cell in 4D 24 cells, 96 faces, 96 edges, 24 vertices. (self-dual).

120-Cell in 4D 120 cells, 720 faces, 1200 edges, 600 vertices. Cell-first parallel projection, (shows less than half of the edges.)

120-Cell (1982) Thin face frames, Perspective projection.

120-Cell Cell-first, extreme perspective projection Z-Corp. model

600-Cell in 4D Dual of 120 cell. 600 cells, 1200 faces, 720 edges, 120 vertices. Cell-first parallel projection, shows less than half of the edges.

600-Cell Cell-first, parallel projection, Z-Corp. model

How About the Higher Dimensions? Use 4D tiles, look at “dihedral” angles between cells: 5-Cell: 75.5°, Tessaract: 90°, 16-Cell: 120°, 24-Cell: 120°, 120-Cell: 144°, 600-Cell: 164.5°. Most 4D polytopes are too round … But we can use 3 or 4 5-Cells, and 3 Tessaracts. There are always three methods by which we can generate regular polytopes for 5D and higher…

Hypercube Series “Measure Polytope” Series (introduced in the pantomime) Consecutive perpendicular sweeps: 1D 2D 3D 4D This series extents to arbitrary dimensions!

Simplex Series Connect all the dots among n+1 equally spaced vertices: (Find next one above COG). 1D 2D 3D This series also goes on indefinitely! The issue is how to make “nice” projections.

A square frame for every pair of axes Cross Polytope Series Place vertices on all coordinate half-axes, a unit-distance away from origin. Connect all vertex pairs that lie on different axes. 1D 2D 3D 4D A square frame for every pair of axes 6 square frames = 24 edges

5D and Beyond The three polytopes that result from the Simplex series, Cross polytope series, Measure polytope series, . . . is all there is in 5D and beyond! 2D 3D 4D 5D 6D 7D 8D 9D …  5 6 3 3 3 3 3 3 Luckily, we live in one of the interesting dimensions!