Motion Capture CS294-7 Jacqueline Takeshita Mindy Lue.

Slides:



Advertisements
Similar presentations
CS 6353 Computer Graphics and Multimedia
Advertisements

Team:. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Virtual Me. Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking.
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Virtual Me. Motion Capture (mocap) Motion capture is the process of simulating actual movement in a computer generated environment The capture subject.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT C. Carter, P. Van Opdenbosch, J. Bennett Queensland University of Technology.
MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
Animating Speed Position and Orientation Presented by Kailash Sawant Hemanth Krishnamachari.
C1 - The Impact of CAD on the Design Process.  Consider CAD drawing, 2D, 3D, rendering and different types of modelling.
LOCOMOTION IN INTERACTIVE ENVIRONMENTS Navjot Garg.
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
1cs533d-winter-2005 Computer Animation Robert Bridson (preview of CPSC 426)
Foundations of Computer Graphics (Spring 2010) CS 184, Lecture 24: Animation Many slides courtesy Adam Finkelstein,
1cs426-winter-2008 Notes  Example final exam up in Work section of website Take with a grain of salt  Collision notes part 1 (primitive operations) up.
Creating and Managing Effective Video for Teaching.
Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul. Outline Tracking –Overview –Head Tracking –Eye Tracking –Finger/Hand Tracking Demos.
Game Development, UNCC Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling.
Motion Capture in 3D Animation Animation : Movies Animation : Movies Video Games Video Games Robot Control Robot Control.
Animation Theory.
Motion Capture Animation
Computer Animation CS 445/645 Fall Let’s talk about computer animation Must generate 30 frames per second of animation (24 fps for film) Issues.
Motion Capture in 3D Animation Edward Tse. Motion Capture as a Tool Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing.
Optical Motion Capture Bobby Bruckart Ben Heipp James Martin Molly Shelestak.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
RIGS & MOTION CAPTURE By: Jennifer Marcial and Juan m. lopez A presentation on animation film-making, and how it works.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems  Conclusion.
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.
Motion Capture CSE 3541 Matt Boggus.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
INPUT DEVICES. KEYBOARD Most common input device for a computer.
Animation.
MIM 482 E SPRING TERM MIM 482 E SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu Prof. Dr. Işıl Hacıhasanoğlu 13.
Motion Capture Hardware
1 Lecture 19: Motion Capture. 2 Techniques Morphing Motion Capture.
EEE3112 Introduction to Multimedia Application & Technology Chapter 2: Animation Development by Muhazam Mustapha, September 2012.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Facial animation retargeting framework using radial basis functions Tamás Umenhoffer, Balázs Tóth Introduction Realistic facial animation16 is a challenging.
ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive and Immersive Environment Koji YataniUniversity of Tokyo Masanori SugimotoUniversity.
Monitoring Patients 3.3 Health. IT Features A Process is monitored by Sensors Sensors are usually connected to an Interface that is connected to a computer.
Computing & Information Sciences Kansas State University Lecture 15 of 42CIS 636/736: (Introduction to) Computer Graphics Lecture 15 of 42 William H. Hsu.
Intro to Scanners. A scanner works by creating a digital image. When you scan a document, you are making a picture of it. This digital image can be used.
Robotics. What is a robot? Have you seen a robot? Where? – In a photo? – Video? – In real life?
Lecture 6: 18/5/1435 Computer Animation(2) Lecturer/ Kawther Abas CS- 375 Graphics and Human Computer Interaction.
COMPOSITING USING BLUE AND GREEN SCREENS   Background filmed or.
CLASS 10 SCENE GRAPHS BASIC ANIMATION CS770/870. A scene Graph A data structure to hold components of a scene Usually a Tree of a Directed Acyclic Graph.
Cartoon and animation Leanne Wibrew.
Multimedia in Education We are going to Learn – Role of Multimedia in Education.
Rick Parent - CIS681 Motion Capture Use digitized motion to animate a character.
Content: Fiona King Visual Effects: Olivia King.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
CGI/Motion Capture By Dominic Lauricella. CGI  CGI (Computer-generated imagery) is any sort of art created with computer graphics, rather than practical.
-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
Basic Theory of Motion Capture By: Vincent Verner.
Fundamentals of Computer Animation Motion Synthesis.
E8: Digital Humans Option E AHL: Human Factors Design IB Technology.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Optimizing Athletic Performance Through High-Technology Utilizing the APAS/Wizard System By Gideon Ariel, Ph.D. Athens Olympics, 2004.
Motion Capture CSE 3541 Matt Boggus.
Input Devices and Output Devices
Animation.
Datalogging with video
N7 Graphic Communication
Robotics Controlled 3D Photography
UMBC Graphics for Games
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
Computer Graphics Lecture 15.
Quantifying Movement Agreement between Therapist and Patient
Presentation transcript:

Motion Capture CS294-7 Jacqueline Takeshita Mindy Lue

What is motion capture? Technique that digitally records movements using markers at joints Technique that digitally records movements using markers at joints Software records positions, angles, velocities, accelerations, and impulses Software records positions, angles, velocities, accelerations, and impulses Also known as motion tracking Also known as motion tracking

Where is it used? Education – how the body moves Education – how the body moves Training – suggest ways to improve performance Training – suggest ways to improve performance Sports - simulations Sports - simulations Computer Animation Computer Animation Video Games Video Games

How it Works Mechanical – performer wears sensors Mechanical – performer wears sensors Optical – performer wears reflective dots followed by several cameras Optical – performer wears reflective dots followed by several cameras Electromagnetic – performer wears an array of magnetic receivers which track location with respect to transmitter Electromagnetic – performer wears an array of magnetic receivers which track location with respect to transmitter

Advantages Saves time Saves time Creates natural realistic movements Creates natural realistic movements Actor can play multiple roles in a single film Actor can play multiple roles in a single film Allows for rotating effects and multiple angles Allows for rotating effects and multiple angles Characters can be blended to digital environments Characters can be blended to digital environments

Disadvantages Limited to movements that are anatomically possible Limited to movements that are anatomically possible Specific hardware and programs needed to obtain and process data Specific hardware and programs needed to obtain and process data Technology upgraded quickly – versions become obsolete every few years Technology upgraded quickly – versions become obsolete every few years Real life performance may not translate onto the computer model Real life performance may not translate onto the computer model

Gollum

The Polar Express

Happy Feet

Monster House