Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

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Seminar Crowd Simulation

 The Article  The Problem  Previous work  The method  Experiments  Conclusions

 Arno Kamphuis  Mark Overmars  Published in 2004

The units i ∈ [1,n] need to reach a goal area from a start area without colliding with the environment and with each other, while at the same time they must stay together as a coherent group. The goal is reached when all units are within the goal area.

 Flocking  Grid searching (A*)  Potential Field Methods  Deformable group shape + Potential Field  Probabilistic Roadmap Method  PRM+Flocking  Dynamic Structuring

 Compute a backbone path for a single unit  The corridor is defined around the backbone  Units will move along the backbone using attraction points  The distance between attraction points for the different units is limited, guaranteeing coherance.

 Latitudinal distance  Longitudinal distance

We used Microsoft Visual Studio.Net 2002 with the C++ programming language. All experiments were run on a Pentium IV 2.4 Ghz computer with 1 Gb RAM running Microsoft Windows XP.

 Good performance  Control over the area with A and the maximum width with c  No units of different sizes  No Elipsoids  No obstacles allowed in the backbone path.  Interaction with multiple groups