TORQUE 3D Daniel Casadevall-Pino

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Presentation transcript:

TORQUE 3D Daniel Casadevall-Pino

Torque 3D API: – Physics through other engines (ODE, Physx…) – Sound could be better (OpenAL) – Animation can be scripted or real time – Lightning implemented – World and terrain creation – GUI editor

Torque 3D Unusual features: – Networking capabilities – Web Publishing – Easy Door creation – Integration with most 3D design programs (Collada Loader)

Torque 3D Extensible? – Torque Game Engine Advanced Shaders, cube mapping… Extremely easy to use and friendly Limitations: – Graphics could be better – Poor code optimization – Documentation not good

Torque 3D Language used: – C++ Platforms: – Windows, Mac OS, Linux, Xbox 360 Availability: – License (Indie or Comercial) – Under constant development

Torque 3D The interface:

Torque 3D Some examples: