Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society.

Slides:



Advertisements
Similar presentations
ETL339: E-Learning Is it all just smoke and mirrors... bells and whistles?
Advertisements

Tannis Goddard President Training Innovations Inc. Online career counselling: Developing a pedagogy for e-career.
1 Using ICT in Geography Workshop Themes Learning Online Citizenship, Europe and identity Networking, you and your schools Virtual Globes and geo-information.
Communities of Practice in Child and Youth Mental Health
PE in the MYP.
Intelligence Step 5 - Capacity Analysis Capacity Analysis Without capacity, the most innovative and brilliant interventions will not be implemented, wont.
Digital Game-Based Learning Why and How it Works.
Twelve Cs for Team Building
Lifelong Learning Networks of Teachers for the Development of Competence in Teaching in Small Rural Schools Pavlos Koulouris & Sofoklis Sotiriou R&D.
Deconstructing Moodle for better Learning Design Helen M. Lynch Senior E-learning Consultant Australia’s National VET E-learning Strategy Webinar, March.
Communities of Practice: An Introduction for Technical Communication Tracy Bridgeford, University of Omaha Communities of Practice Definition.
Linking the Fairs to the 2013 Ontario Curriculum Social Studies 1 to 6 and History and Geography 7 and 8.
Week 7: Cultures in Computer- Supported Collaborative Design Dr. Xiangyu WANG September 8 th 2008.
Teaching Multimedia. Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation,
Chapter 5 An Empowering Approach to Generalist Practice.
Paul Dowling1 Building a Community of Practice Learning From Our Own Experience Context What we did Lessons learnt Where to from here.
Topical Interest Groups as Communities of Practice: Strategies for Building a Community of Practice Facilitated by: PK12 Educational Evaluation TIG Evaluation.
ICT Scope and Sequence Sekolah Ciputra 2010.
Organizational Learning (OL)
Sydney, October 1 th Limits and potentialities for interactive classes in a multimodal and multimedia web conferencing system Sílvia Dotta, Juliana Braga,
Forum for Agricultural Risk Management in Development AgRiskManagementForum.org A Forum for Ag-Risk Management Practitioners Orientation & Navigational.
2011 SIGnetwork Regional Meetings Guidance in Structuring a Communities of Practice.
1. 1. OLD Italian SYSTEM 2 INDIRIZZO ECONOMICO-AZIENDALE Economics Maths History Italian language and literature Science Subject x 4e - 5e Project area,
EDUCATIONAL NETWORKING at Work in the Classroom By Allison Sproles 1.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
UNIVIRTUAL FOR INSTRUCTIONAL DESIGN Versione 00 del 29/07/2009.
Samira M. Bakr, PhD Academic visitor Reading University, UK 22/02/ E-Learning Conference Samira Bakr.
28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily Conradi, e-Projects Manager.
P28.  Educator provides the learners with content.  It is a educator approach  Examples : lectures and demonstrations  Educators must keep the following.
The Early Years Learning Framework for Australia BELONGING, BEING & BECOMING Produced by the Australian Government Department of Education, Employment.
Models of Online Learning – Identifying Components Week 3 Introduction to Web-Based Mentoring and Distance Education.
TMP Professional Development Session Case Writing as Tool for Math Teacher Professional Development November 25, 2008 Katherine K. Merseth
James Williams e: eTutor Project SUMMARY OF KEY FINDINGS for 2 Pilot studies of the.
Inquiry and Investigation. What was the TOPIC? PROBLEM? CIVIC INQUIRY?
Networking and Communities of Practice Global Lessons.
 ByYRpw ByYRpw.
Advancing foresight methodology through networked conversations Ted Fuller Peter De Smedt Dale Rothman European Science Foundation COllaboration in Science.
CoP: Getting Started 3. Forming a Community of Practice Based upon the work of Etienne Wenger Communities of Practice (COP) are groups of people who share.
Teacher Collaboration Collaboration with other district staff to create and experiment with best practices in math projects that are supported with technology.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Online curriculum centre Faculty member training, April 2009.
MJM22 Digital Practice and Pedagogy Week 9 Collaboration Tools.
Enhancing teaching and learning: Building of capabilities through the establishment of a University Community of Practice. Dr Jack Frawley Associate Professor.
Communities of Practice in Practice. What are Communities of Practice?
Harnessing New Technologies to Provide Training and Support to Rural School Teachers Pavlos Koulouris & Sofoklis Sotiriou R&D Department, Ellinogermaniki.
+ All for one and one for All! Collaboration in online learning environments Kim Livengood, Ph. D. Lesley Casarez, Ph. D. Angelo State University Global.
FINAL PRESENTATION OF ORGANIZATIONAL BEHAVIOUR AND ANALYSIS Prepared for : Dr. S. Kumar Group : Dollar 2 A. R. S. BANDARA - PGIA / 06 / 6317 B. A. G. K.
The Case for Participation Enter Date Enter Presentation Audience.
Foundations of Information Systems in Business. System ® System  A system is an interrelated set of business procedures used within one business unit.
Accessible Virtual World Interfaces Blizzard Entertainment's World of Warcraft model Don Merritt, PhD University of Central Florida Blizzard Entertainment's.
EPSO Building and Developing a Community of Practice Build Knowledge Develop Expertise Solve Problems Dr David Stewart 24 May 2011.
Staying Relevant A examination of an effective online course. Staying Relevant Learning Team A E-Learning/AET 541 September 29, 2014 Dr. Mary Poe (Elizabeth.
Unit-5 TQM culture Presented by N.Vigneshwari.  Culture is “the sum total learned beliefs, values, and customs that serve to direct the consumer behavior.
Online Communities of Practice Dr. Fariza Khalid.
Agenda Debrief on past module development Tools for online content development Module development template Timeline Suggested guidelines for developing.
THE EARLY YEARS LEARNING FRAMEWORK FOR AUSTRALIA BELONGING, BEING & BECOMING Produced by the Australian Government Department of Education, Employment.
Transition Virtual Community of Practice. What are communities of practice?  Communities of practice are groups of people who share a concern or a passion.
Preparing Novice Teachers in Classroom Management At The Elementary and Secondary Level By: Yelena Patish Charles Peck Elizabeth West Laura Rothenberg.
Government Web Managers Conference and Best Practice Awards May 5-6, 2008 Social Media Tutorial Success Stories across Government: Wikis Susan Turnbull,
1 Multimedia Development Team. 2 To discuss phases of MM production team members Multimedia I.
MY TIME, OUR PLACE Framework for School Age Care In Australia Prepared by: Children’s Services Central April 2012 Team Meeting Package.
Professional Learning in the 21st Century Unleashing learning for teachers Bernadette Mercieca eLearning Co-ordinator, Xavier College,
Pedagogical aspects in assuring quality in virtual education environments University of Gothenburg, Sweden.
Generating data with enacted methods
Community of Practice (CoP)
MODULE 11 – SCENARIO PLANNING
Moving blended learning beyond learning management systems
Creating Connections Through Rural Networks
Communities of Practice
The Case for Participation
Presentation transcript:

Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society Rosa Reis, Ricardo Almeida, Nuno Escudeiro, Paula Escudeiro Departamento de Engenharia Informática PORTUGAL September 25&26,2014 – Genova (Italy) Virtual Worlds in Supporting the Communities of Practices

Instituto Superior de Engenharia do Porto  Purpose  The Communities of Pratice  Virtual Worlds  Virtual Worlds in supporting to communities of pratice  Model and Case Study  Conclusion Tips to be Covered

Instituto Superior de Engenharia do Porto Purpose Describe a model for knowledge sharing in virtual communities of practice in virtual worlds, addressing some potential advantages when used to supporting communities of practice. Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model| Conclusion

Instituto Superior de Engenharia do Porto The CoP  Groups of people who share interests, problem sets by a particular topic, deepening their knowledge and expertise in specific areas, through interactions each other;  It is also important to remember that CoP is a strategy or approach. It is a way of working together with various stakeholders to achieve common agreed upon goals in a manner that can be more beneficial compared to each stakeholder working in their own silos. Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model| Conclusion

Instituto Superior de Engenharia do Porto The CoP Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model| Conclusion Structural elements of CoPs Domain: has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and a shared competence that distinguishes members from other people. Community: Within their domain of interest, members engage in joint activities and discussions, help each other, and share information. Practice: Key to the paradigm is the fact that members of a community of practice are practitioners [our emphasis]. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems, namely a shared practice. This takes time and sustained interaction.

Instituto Superior de Engenharia do Porto The Virtual World (VW) A virtual world is a simulated persistent space based on the interaction by computer, inhabited by several users, who are represented by iconic images called avatars, who can communicate with each other’s and the world in a synchronized way (Reis, 2011). Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model| Conclusion

Instituto Superior de Engenharia do Porto The Virtual World (VW) Characteristics of the virtual world: Shared space Immersion and Interactivity PersistenceImmediacy Socialization: Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto The Virtual World (VW) Social Virtual Worlds  are oriented by socialization and haven’t pre-defined rules.  Allow experiences being more realistic.  have several technologies into a single platform: audio, video, webcam, text and voice chat (VOIP), graphical tools, scripting, web browser and of course, avatars – the user’s projection in the world. Active Worlds Second life Wonderland Cobalt (croquet) OpenSim Lively (Google) Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto  VW and CoP Why  allow to support the collaboration and cooperation between the individuals of practice community  the community members can build objects in together performing simulations or participating in them in order to obtain an education through digital experiences  allows the development of digital interactions between community members, they can construct objects of knowledge can make a digital representation of abstract concepts and can share experiences and practices in an environment that allows many actions  the presence of different technologies( audio, text, video, 3D) allows the people belonging to different cultural systems can develop relationships; Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto The Model - Phases A MODEL FOR IMPLEMENTING A COP UNDER VIRTUAL WORLD PLATFORMS describe the structure of the community of practice. identify the domain of community of practice e specify the type of community, i.e. it is private or public. An important feature is the allocation of roles to participants in a community of practice based on the scenarios Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto The Model A Community of Practice Praxis  This CoP has as objective to support work of the group of Paradigms of Cooperation between the Worlds of Education and Labour and to centralize discussions and resources.  Our Environment must allow members interact with the CoP, create contents; realize meetings and events in space virtual. to have a narrowly defined thematic, identify the audience, purpose, goals, vision for the community, plan activities to help grow and sustain the community, group process and roles that will support the community’s goals. Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto The Model We held regular brainstorming sessions for collecting ideas. At the end a design document was delivered. The content of the document reflected the work done by development team. A Community of Practice Praxis – Conception Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto The Model  implemented in OpenSim platform.  divided the space into three distinct areas A Community of Practice Praxis – Implementation Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion Space of Debate Spaces of Activities Space of Information

Instituto Superior de Engenharia do Porto The Model Resume:  The structure of our Cop in OpenSim was developed according to certain key principles:  Provide a shared context to communicate and share information, stories, and personal experiences in a way that builds understanding and insight.  Enable dialogue between members to explore new possibilities, solve challenging problems, and create new, mutually beneficial opportunities  Introduce collaborative processes to encourage the free flow of ideas and exchange of information. Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Instituto Superior de Engenharia do Porto Conclusion  To overcome distances and develop collaborative work, we can use environments that enhance the productivity and satisfaction of its members.  users CoP can feel the sense of place and presence of other individuals,  users CoP can communicate through of chat, voice;  it is possible to create content targeted to different areas, such as simulations, problems resolution, computer programming and so on; the members, by means of their avatars, can explore, interact with each others and modify the world.  Final,  in our perspective, the virtual worlds can allow develop CoP informally; Schlemmer (2008, 2009) argues that virtual tools can be used to develop characteristics of communities, such as emotion, the meaning of membership, collaboration and cooperation.  we agree with Figueredo, 2006 when he states that “the communities we create must leave the space to stimulate the imagination because "who participates without dreaming hardly will be creative". Purpose | CoP | Virtual Worlds | Virtual World and CoP | Model | Conclusion

Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society THANK YOU! OBRIGADA! Rosa Reis, Ricardo Almeida, Nuno Escudeiro, Paula Escudeiro Departamento de Engenharia Informática PORTUGAL September 25&26,2014 – Genova (Italy)