M. Bhatt & C. Camerer Games and Economic Behavior, 2005.

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Presentation transcript:

M. Bhatt & C. Camerer Games and Economic Behavior, 2005

 Strategic thinking  Based on the information players have about the prospective moves and payoffs of others, players in a game can form beliefs about what other players are likely to do.  The essence of game theory  Equilibrium  Players’ beliefs about what other players will do are accurate and players best respond to their beliefs.  Theory of Mind (ToM)  Describes neural circuitry that enables people to make guesses about what other people think and desire.

 Goals:  Building up behavioral game theory to predict how players choose and the neural processes that occur as they play  Aiding neuroscientific investigations of how people reason about other people and in complex strategic tasks.

 Why study second-order beliefs  Second-order beliefs also play a central role in games.  Second-order beliefs also play an important role in models of social preferences, when a player’s utility depends directly on whether they have lived up to the expectations of others. Ex: trust game

 Matrix Game  Tasks: C, B, 2nd  Task C (Choice) They make choices of strategies.  Task B (beliefs) They guess what another player will choose.  Task 2B (2nd-order beliefs) They guess what other players think they will choose.  The subjects perform three tasks in random orders.  1 game 3 tasks, total 8 games.

 Structural scan  shaper anatomical brain image  Functional scan  Scan during the task  Scanning ways:  Sagittal  Coronal  Axial  This mechanism is referred to as the BOLD (blood-oxygen-level dependent) effect

 16 subjects recruited on campus at Caltech through SSEL recruiting software.  Row players perform tasks in the scanner and column players perform out of the scanner.  Two players make decisions simultaneously and the cell that is determined by your choices determines your payoff.  To get self-descriptions as to their strategies from the row players.  A hybrid btw cooperation and self-interest where they acted largely to a large gain to the other player.

 Belief elicitation is actually a completely sort of neural activity than choice.  Four significantly higher activations in the choice (C) condition compared to the belief (B) condition  the posterior cingulate cortex (PCC)  the anterior cingulate cortex (ACC)  the transitional cortex between the orbitofrontal cortex (OFC) and the frontal insula (FI)  the dorsolateral prefrontal cortex (DLPFC)

 The cingulate cortex is thought to be important in conflict resolution and “executive function” (e.g. Miller and Cohen, 2001).  The ACC and PCC regions that are differentially active in choosing rather than forming beliefs (e.g., Greene and Haidt, 2002).  A very simple neural equation of forming a belief and choosing is leaving out some differences in neural activity that are clues to how the processes may differ.

 In the study by Gallagher et al. (2002)  Compared people playing a mixed-equilibrium (rock, paper, scissors) game against human vs computerized opponents.  The identification of a region (the FI region in inferior frontal cortex) differentially activated by playing people.  This FI region might be part of some circuitry for making choices in games against other players.  In the study by Hsu et al. (2005)  Activated when people are deciding how to bet in ambiguous situations relative to risky ones  This suggests choice in a game is treated like an ambiguous gamble while expressing a belief is a risky (all-or-none) gamble.

 Since blood flow takes one or two TR cycles to show up in imaging (about 3–5 seconds), the important part of the time sequence is in the middle of the graph, between 3 TRs and 8 TRs.  The 2B task activity lies between the C and B activity. This is a clue that guessing what someone thinks you will do (2B) is a mixture of a guessing process (B), and choosing what you will do (C).

 The ventral striatum is involved in encoding reward value of stimuli and predicting reward.  This difference could be due to the difference in rewards in the choice and belief tasks. (C>B)  Activation in FI is not significantly different between the C and B tasks in equilibrium suggested that ambiguity from choosing is lower when choices and beliefs are in equilibrium.

 The C minus B differential activation in trials when choices and beliefs are out of equilibrium.  Paracingulate actives differentially when subjects played human opponents compared to computers. (Gallagher et al., 2002 & McCabe et al. 2001)  People are reasoning more thoughtfully about their human opponent when choosing rather than believing.

 The insula is the region in the brain responsible for monitoring body state and is an important area for emotional processing.  Parts of the insula project to frontal cortex, amygdala, cingulate, and ventral striatum.  The region in the insula is active when players have a sense of self-causality from driving a cursor around a screen (compared to watch equivalent cursor movement created by others; Farrer and Frith, 2001).  Suggest that insula activation is part of a sense of “agency” or self-causation, a feeling to which bodily states surely contribute.  The insula activation in creating 2nd-order beliefs is a combination of belief-formation and choice like processes.

 Players who are skilled at strategic thinking might be more likely to think carefully about others, which activates mentalizing regions.  No correlation w/ SIQ in the areas linked to ToM.  They may also do so more effortlessly or automatically, which means activity in those regions could be lower (or their responses more rapid).  SIQ & precuneus, caudate positively correlated.  This shows a sensible link between actual success at choosing and guessing in the games (experimental earnings) and the brain’s internal sense of reward in the striatum.

 SIQ & Left Anterior Insula negatively correlated.  The region of anterior insula which is correlated with SIQ is also differentially active in the 2B task relative to the B task  Interpret this as evidence that subjects are self-focused when forming self-referential iterated beliefs.  subjects who are more self-focus do not think enough about the other player and make poorer choices and less accurate guesses.  subjects who are struggling with the tasks, and earn less, feel a sense of unease, or even fatigue from thinking hard while lying in the scanner (ps. the insula is activated by bodily discomfort).  The fact that insula activity is negatively correlated with strategic IQ suggests that self-focus may be harmful to playing games profitably.

 Activity in cingulate cortex (posterior, neighboring precuneus, anterior, and paracingulate) all appear to be important in strategic thinking  Activity in reward areas in the striatum reflecting the higher internal expected reward. (choice>belief)  Activity in creating self-referential 2nd-order beliefs differently activates insula regions than forming belief implicated in a sense of self- causation.

 Strategic IQ  Higher SIQ, stronger activation in caudate & precuneus.  suggest that good strategic thinking may use circuitry adapted for guessing how other people feel and what they might do.  Higher SIQ, lower activation in insula.  suggest that too much self-focus harms good strategic thinking, or that poor choices are neurally expressed by bodily discomfort.  The link between self-focus suggested by insula activity and its negative correlation with low strategic IQ suggests that 3rd-party 2nd-order beliefs might be more accurate than self-referential 2nd-order beliefs.