Dudo: An Introduction to the Incan Bluffing Dice Game Todd W. Neller Dept. of Computer Science.

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Presentation transcript:

Dudo: An Introduction to the Incan Bluffing Dice Game Todd W. Neller Dept. of Computer Science

Dudo “According to legend, King Atahualpa of the Incas taught this to the Spanish conquistador Pizarro more than 400 years ago…” (Mohr, 1997) Origin generally believed to be 15 th c. Inca Variants long popular in many Latin American countries

Beyond Latin America Many variants/names (Liar’s Dice, Perudo, Bluff, Call My Bluff, Cacho, Cachito) Internationally popular –BoardGameGeek.com rank 236/49160 (top ½%!), 11/2/10

Dudo Overview Bluffing dice game for 2+ players –Each player rolls 5 dice concealed under cup –Players make successively bolder claims about all dice rolled until player challenges –Loser of challenge loses dice –Last player with dice wins

Dudo Claims

Dudo Rules Players each roll and privately view 5 dice concealed under a cup. 1’s are wild. Players make successively greater claims until one challenges the previous claim with “Dudo!” (Sp. “I doubt it!”), all reveal dice, and: –More/less than claimed? Challenger/claimant loses dice according to difference. –Claim exactly correct? Challenger loses 1 die. The next round begins with challenge winner. The last player with dice wins.

Computer Play Gather around lab computers. (Carefully fold down desks.) Commands: –cp ~tneller/pub/java/dudo/*.java. –javac *.java –java DudoGame Input claim format: “dudo” or “ ” (e.g. “7 6”) What do you observe?

Simple Dudo Player SimpleDudoPlayer follows a simple policy based on roll probabilities. Make the strongest legal claim that is correct with probability ≥ ½. If no such claim exists, call “dudo”.

Calculating Claim Probabilities Example: What is the probability of exactly 2 of 5 dice being 6’s? –1’s are wild, so the probability of a single die being a 6 is 1/3. –6 5 different 5 dice rolls (in sequence) –5 choose 2 = 5! / (2! 3!) = 120 / (2 * 6) = 10 different ways of choosing 2 from 5 –Each occurrence has prob. (1/3) 2 (1-1/3) 3 Answer: 10 × (1/3) 2 (1-1/3) 3 = 80/243

Calculating Claim Probabilities (cont.) Example: What is the probability of at least 2 of 5 dice being 6’s? –Exactly 0: 1 × (1/3) 0 (1-1/3) 5 = 32/243 –Exactly 1: 5 × (1/3) 1 (1-1/3) 4 = 80/243 –Exactly 2: 10 × (1/3) 2 (1-1/3) 3 = 80/243 –Exactly 3: 10 × (1/3) 3 (1-1/3) 2 = 40/243 –Exactly 4: 5 × (1/3) 4 (1-1/3) 1 = 10/243 –Exactly 5: 1 × (1/3) 5 (1-1/3) 0 = 1/243 –At least 2: ( ) / 243 = 131/243 ≈.539

Choosing a Claim Example computation: SimpleDudoPlayer chooses the strongest claim that is correct with probability ≥ ½: five 6’s

Game Information Dudo is a game of information: –State information: What you hold, how many dice others have –Probabilistic information: Roll probabilities –“Tell” information: Behavior indicators –Play information: Other player actions Now that you know how SimpleDudoPlayer makes decisions, exploit that information.

Mixed Strategy Predictability  Exploitability Are these also examples of games with optimal mixed strategy? –Tic Tac Toe –Rock Scissors Paper –Blackjack / Pig –Poker –Clue Game-theoretic techniques help us compute or approximate optimal mixed strategies

Conclusion Dudo is an excellent, ancient bluffing dice game. Simple application of probability and combinatorial mathematics yields a reasonable simple player. Predictability  Exploitability Because player choices yield information, games of information often call for mixed strategies.

References Reiner Knizia. Dice Games Properly Explained. Elliot Right-Way Books, Brighton Road, Lower Kingswood, Tadworth, Surrey, KT20 6TD UK, 1999 Merilyn Simonds Mohr. The New Games Treasury – More Than 500 Indoor and Outdoor Favorites with Strategies, Rules and Traditions, Houghton Mifflin Co., Boston, 1997 Dudo rules online: