 graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion.

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Presentation transcript:

 graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or video game sequence.illustrationsimagespre-visualizingmotion picture animationmotion graphic  visual layout of events as they are to be seen by the player or viewer  Helps to make the games because it is cheaper to make changes to a storyboard than a programmed piece of software

Vertical: Y-Axis

 You will create a scrolling landscape.  Each Box will be a 480x360 sprite (it takes up the entire screen)  Each cell needs to be labeled, starting with Sprite 0  Create sprites (be creative) Sprite 4 Draw Here Sprite 0 Sprite 1Sprite 2 Sprite 5Sprite 3 Draw Here

 Draw your sprites from your storyboard  Make them colorful.  WARNING: make sure each cell is 480x380 pixels or your program will not work.  Name your sprites accurately with our naming convention from the storyboard.

 scrolling is sliding text, images or video across a monitor or display  vertically or horizontally

This variable will be what controls the scrolling ScrollX is the variable that sets the location of each scrolling sprite Left and Right arrows change the value Place it on the Stage

 To appear to be moving right, the sprite needs to move left; use a negative value  To appear to be moving left, the sprite needs to move left; use a positive value (+5) (-5)

 This is the value of any positive or negative number.  We use this to control if a sprite shows or hides  If a sprites X position is -240, then its ABS is 240.  If a sprites X position is 240, then its ABS is 240.

Name: SCROLLX Multiplier --This function received user input and moves the sprite left and right --This formula changes for each sprite Name: ABS Hider --This function determines if we want to hide our sprite or show it --This does NOT change for each sprite

--This is an example how to the ScrollX Multiplier changes for each sprite --The number of the sprite is what you multiply it by

 Don’t talk to me. I am a busy person.  You need to watch the movies  Print Screen the video  Paste the screen shot into Paint  Copy the code

Look and Feel of your game  "look" refers to its visual design Your scrolling Animations Graphics  “feel" refers to its interactivity: user controls sound effects Interaction with the world

 The model uses a bat, but you can use different characters  Name your sprite: Player

 How the Player crashes  Animation  Moving around the screen (interaction)  Watch the video

 This controls the Player’s direction it faces  Just makes the interaction have a better feel

 This is a timer that allows the player a certain amount of time to get all of the pick ups before the game is over

 These are Interactive items that the player can gather  They can be for the following:  Health  Time  Points  Ammo  Or whatever you want  Name your pick up sprites the following:  Pickup# (for example: Pickup1)

 Places the pick up at a certain location on your storyboard  Changes score and has some animation when hitting the player

 Determines if our Pickup sprite is hidden or if it shows  Make sure you turn off the Forever loop so your program will not slow down the game

 Interactive: You always need to have a clear signal to the user that the game is over  Sprite hides until it received a broadcast to show and then spins around to look awesome

 XYKI XYKI  UmV4 UmV4