Vectors and Two Dimensional Motion

Slides:



Advertisements
Similar presentations
Motion in Two and Three Dimensions; Vectors
Advertisements

Motion in Two Dimensions
Two-Dimensional Motion and Vectors
© 2014 John Wiley & Sons, Inc. All rights reserved.
1 UCT PHY1025F: Mechanics Physics 1025F Mechanics Dr. Steve Peterson KINEMATICS.
Motion in Two Dimensions
Chapter 4 Two-Dimensional Kinematics PowerPoint presentations are compiled from Walker 3 rd Edition Instructor CD-ROM and Dr. Daniel Bullock’s own resources.
CHAPTER 3 PROJECTILE MOTION. North South EastWest positive x positive y negative x negative y VECTORS.
3. Motion in Two and Three Dimensions
0 Vectors & 2D Motion Mr. Finn Honors Physics. Slide 1 Overview 1.VectorsVectors –What are they –Operations Addition Subtraction 2.Relative VelocityRelative.
Projectile Motion Chapter 3 Section 3
Chapter 3 Vectors.
Chapter 4: In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions. Projectile.
Chapter 3: VECTORS 3-2 Vectors and Scalars 3-2 Vectors and Scalars
Phys211C1V p1 Vectors Scalars: a physical quantity described by a single number Vector: a physical quantity which has a magnitude (size) and direction.
Vectors Vector: a quantity that has both magnitude (size) and direction Examples: displacement, velocity, acceleration Scalar: a quantity that has no.
MFMcGraw-PHY 1401Chapter 3b - Revised: 6/7/20101 Motion in a Plane Chapter 3.
Adding Vectors, Rules When two vectors are added, the sum is independent of the order of the addition. This is the Commutative Law of Addition.
Chapter 4 Motion in Two and Three Dimensions
Do now A B + = ? The wrong diagrams Draw the right diagram for A + B.
Lecture 5: Vectors & Motion in 2 Dimensions. Questions of Yesterday 2) I drop ball A and it hits the ground at t 1. I throw ball B horizontally (v 0y.
Chapter 3 Vectors & 2-Dimensional Motion Vectors & Scalars Revisited Vector: magnitude & direction Displacement Velocity Acceleration Scalar:
المحاضرة الثانية والثالثة Vectors
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Types of Coordinate Systems
CHAPTER 4 : MOTION IN TWO DIMENSIONS
Vectors and Two-Dimensional Motion Vectors and Their Properties 3-02 Components of a Vector 3-04 Motion in Two Dimensions Vectors & Two-Dimensional.
Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review.
Two-Dimensional Motion and VectorsSection 1 Preview Section 1 Introduction to VectorsIntroduction to Vectors Section 2 Vector OperationsVector Operations.
Vector Addition Recall that for vectors in one dimension (parallel vectors), the vectors are added algebraically. Vectors in 2 dimensions are add geometrically.
Physics 215 – Fall 2014Lecture Welcome back to Physics 215 Today’s agenda: Review of motion with constant acceleration Vectors in Mechanics Motion.
Motion in Two Dimensions
Parabolic or Projectile Motion
Chapter 3 Vectors and Two Dimensional Motion. Vectors  Motion in 1D Negative/Positive for Direction ○ Displacement ○ Velocity  Motion in 2D and 3D 2.
(3) Contents Units and dimensions Vectors Motion in one dimension Laws of motion Work, energy, and momentum Electric current, potential, and Ohm's law.
Opening Question If we travel 10km north and then 15km at an angle of 30˚ south of east how far are we from our start point?
Two-Dimensional Motion and Vectors
Vectors Vector: a quantity that has both magnitude (size) and direction Examples: displacement, velocity, acceleration Scalar: a quantity that has no.
VECTORS Vector: a quantity that is fully described by both magnitude (number and units) and direction. Scalar: a quantity that is described fully by magnitude.
Vectors and Projectile Motion Chapter 3. Adding Vectors When adding vectors that fall on the same line, using pluses and minuses is sufficient. When dealing.
HP UNIT 3 Motion in 2D & Vectors. Consider the following 3 displacement vectors: To add them, place them head to tail where order doesn’t matter d1d1.
Motion in Two Dimensions Chapter 7.2 Projectile Motion What is the path of a projectile as it moves through the air? ? . What forces act on projectiles?
Chapter 3 Motion in Two Dimensions (2D) Vectors and Projectile Motion x y.
Motion in Two Dimensions Chapter 7.2 Projectile Motion What is the path of a projectile as it moves through the air? Parabolic? Straight up and down?
Warm-Up 09/02/10 Vera is speeding down the interstate at 45.0 m/s when she sees an accident in the middle of the road. By the time Vera slams on the breaks,
Projectile Motion.
Two-Dimensional Motion
Chapter 3: Vectors & Two-Dimensional Motion
Chapter 3: Two-Dimensional Motion and Vectors. Objectives Define vectors and scalars. Understand simple vector operations like addition, subtraction,
Chapter 3 Lecture 5: Vectors HW1 (problems): 1.18, 1.27, 2.11, 2.17, 2.21, 2.35, 2.51, 2.67 Due Thursday, Feb. 11.
Motion at Angles Life in 2-D Review of 1-D Motion  There are three equations of motion for constant acceleration, each of which requires a different.
Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS HCC.
Chapter 3: Two-Dimensional Motion and Vectors
Spring 2002 Lecture #3 Dr. Jaehoon Yu 1.Coordinate Systems 2.Vector Properties and Operations 3.2-dim Displacement, Velocity, & Acceleration 4.2-dim.
Projectile Motion Introduction Horizontal launch.
PHY 151: Lecture 4A 4.1 Position, Velocity, and Acceleration Vectors 4.2 Two-Dimensional Motion with Constant Acceleration 4.3 Projectile Motion.
Ying Yi PhD Chapter 3 Kinematics in Two Dimension 1 PHYS HCC.
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
1 AP Physics Exam 1 Review Chapter Conversion Factors 2 mile/hr = __ m/s.
Kinematics in Two Dimensions Vectors
Physics 1: Mechanics Đào Ngọc Hạnh Tâm
Projectile Motion Introduction Horizontal launch.
Vectors and Two Dimensional Motion
Chapter 3 Kinetics in Two or Three Dimensions, Vectors (1 week)
Graphical Addition of Vectors
2.1: An introduction to vectors
Chapter 3 Vectors.
Presentation transcript:

Vectors and Two Dimensional Motion

Lesson 1 : Some Properties of Vectors Adding Vectors R = A + B B A Resultant (R) is drawn from the tail of the first vector to the tip of the last vector

Commutative Law of Addition When two vectors are added, the sum is independent of the order of the addition. A + B = B + A A B B R A

Example 1 A car travels 20.0 km due north and then 35.0 km in a direction 60.0o west of north. Find the magnitude and direction of the car’s resultant displacement. 35.0 km R 20.0 km

The vector that when added to A gives zero for the vector sum. Negative of a Vector The vector that when added to A gives zero for the vector sum. A + (-A) = 0 A -A A and –A have the same magnitude but point in opposite directions

We define the operation A – B as vector –B added to vector A. Subtracting Vectors We define the operation A – B as vector –B added to vector A. A – B = A + (-B) B A C = A - B -B

Multiplying a Vector by a Scalar When vector A is multiplied by a positive scalar quantity m, then the product mA is a vector with the same direction of A and magnitude mA. When vector A is multiplied by a negative scalar quantity -m, then the product -mA is a vector directed opposite A and magnitude mA.

Lesson 2 : Components of a Vector and Unit Vectors Ay A q Ax A = Ax + Ay Ax = A cosq Ay = A sinq

Signs of the Components Ax and Ay Ax negative Ay positive Ax positive Ay positive Ax negative Ay negative Ax positive Ay negative

Units vectors specify a given direction in space. Unit Vectors A unit vector is a dimensionless vector having a magnitude of exactly 1. Units vectors specify a given direction in space. i ^ (x direction) j ^ (y direction) k ^ (z direction)

Ax i = Axi Ay j = Ay j A = Ax i + Ay j Position Vector (r) r ^ Ay j = Ay j x ^ A = Ax i + Ay j ^ Position Vector (r) y x (x,y) r r = x i + y j ^

Vector Addition Using Unit Vectors Given : A = Ax i + Ay j ^ B = Bx i + By j A B R = A + B = (Ax i + Ay j ) + ( Bx i + By j ) ^ R = (Ax + Bx ) i + ( Ay + By ) j ^ Rx = Ax + Bx Ry = Ay + By

Since R = Rx2 + Ry2 R = (Ax + Bx)2 + (Ay + By)2 (magnitude) tan q = Ry Rx tan q = Ay + By Ax + Bx (direction)

Find the magnitude and direction of the position vector below. Example 1 Find the magnitude and direction of the position vector below. r = 10 i – 6 j ^ x y

b) find the magnitude and direction of the resultant. Example 2 Given the vectors A = -7 i + 4 j B = 5 i + 9 j ^ a) find an expression for the resultant A + B in terms of unit vectors. b) find the magnitude and direction of the resultant.

Example 3 A hiker begins a trip by first walking 25.0 km southeast from her car. She stops and sets up her tent for the night. On the second day, she walks 40.0 km in a direction 60.0o north of east. a) Determine the components of the hiker’s displacement for each day. b) Determine the components of the hiker’s resultant displacement (R) for the trip. c) Find an expression for R in terms of unit vectors.

Lesson 3 : Vector Multiplication Vector x Vector Dot Product (scalar product) Cross Product (vector product) X

To what extent are these two vectors in the same direction ? Dot Product A B q To what extent are these two vectors in the same direction ? Answer : Dot Product A B q A . B = AB cosq When vectors are parallel, dot product is a maximum. A cosq When vectors are perpendicular, dot product is a minimum.

A . B = (AxBx + AyBy) A . A = (Ax2 + Ay2) = A2

Find the angle between the two vectors Example 1 Find the angle between the two vectors A = -7 i + 4 j B = -2 i + 9 j ^

Example 2 Two vectors r and s lie in the x-y plane. Their magnitudes are 4.50 and 7.30, respectively, and their directions are 320o and 85.0o, respectively, as measured counterclockwise from the +x axis. What is the value of r . s ?

Find the component of A = 5 i + 6 j Example 3 Find the component of A = 5 i + 6 j that lies along the vector B = 4 i – 8 j. ^

The vector product a x b produces a third vector c whose magnitude is Cross Product The vector product a x b produces a third vector c whose magnitude is C = AB sinq The cross product is maximum when vectors are perpendicular. The cross product is minimum (0) when vectors are parallel.

Direction of the Cross Product The direction of c is perpendicular to the plane that contains a and b.

Right-Hand Rule 1. Place vectors a and b tail-to-tail. 2. Imagine a perpendicular line to their plane where they meet. 3. Pretend to place your right hand around that line so that your fingers sweep a into b through the smaller angle between them. 4. Your outstretched thumb points in the direction of c.

Order of Cross Product is Important Commutative law does not apply to a vector product. A x B = -B x A In unit-vector notation : A x B = (Axi + Ayj + Azk) x (Bxi + Byj + Bzk) ^

Example 4 Vector A lies in the x-y plane, has a magnitude of 18 units, and points in a direction 250o from the + x axis. Vector B has a magnitude of 12 units and points along the +z axis. What is the vector product c = a x b ?

If A = 3 i – 4 j and B = -2 i + 3 k, what is c = a x b ? Example 5 If A = 3 i – 4 j and B = -2 i + 3 k, what is c = a x b ? ^

Lesson 4 : Projectile Motion To describe motion in two dimensions precisely, we use the position vector, r. Dr r(t2) r(t1) Dr = r(t2) – r(t1)

Dr vav = Dt v = Dr Dt lim = dr dt v = dr dt = dx + i ^ dy j a = dv dt

An object is described by the position vector Example 1 An object is described by the position vector r(t) = (3t3 - 4t) i + (1 – ½ t2) j ^ Find its velocity and acceleration for arbitrary times.

Example 2 A rabbit runs across a parking lot. The coordinates of the rabbit’s position as functions of time t are given by x = -0.31t2 + 7.2t + 28 y = 0.22t2 – 9.1t + 30 a) Find its velocity v at time t = 15s in unit- vector notation and magnitude-angle notation. b) Find its acceleration a at time t = 15s in unit- vector notation and magnitude- angle notation.

Analyzing Projectile Motion vy v vx In projectile motion, the horizontal motion and the vertical motion are independent of each other. Neither motion affects the other. X-Direction Constant Velocity Y-Direction Constant Acceleration

Initial x and y Components vi viy q vix vix = vi cosq viy = vi sinq

Horizontal Motion Equations Vertical Motion Equations vy = viy - gt vx = vix Dy = ½ (vy + viy) t Dx = vix t Dy = viy t – ½ gt2 vy2 = viy2 – 2 gDy Upward and toward right is + ay = -g

Proof that Trajectory is a Parabola Dx = vix t t = Dx vix Dy = viy t – ½ gt2 Dy = viy ( ) – ½ g ( )2 Dx vix y = viy vix ( ) x + (- g 2vix x2 (equation of a parabola)

Maximum Height of a Projectile vy = viy - gt 0 = vi sinq - gt (at peak) t = vi sinq g (at peak) Dy = viy t – ½ gt2 ( ) h = (vi sinq) vi sinq g - ½ g 2 h = vi2 sin2q 2g

Horizontal Range of a Projectile Dx = R = vix t R = vi cosq 2t (twice peak time) t = vi sinq g (at peak) R = vi cosq 2vi sinq g sin 2q = 2sinqcosq (trig identity) R = vi2 sin 2q g

Example 3 A ball rolls off a table 1.0 m high with a speed of 4 m/s. How far from the base of the table does it land ?

Example 4 An arrow is shot from a castle wall 10. m high. It leaves the bow with a speed of 40. m/s directed 37o above the horizontal. a) Find the initial velocity components. b) Find the maximum height of the arrow. c) Where does the arrow land ? d) How fast is the arrow moving just before impact ?

Example 5 A stone is thrown from the top of a building upward at an angle of 30o to the horizontal with an initial speed of 20.0 m/s. a) If the building is 45.0 m high, how long does it take the stone to reach the ground ? b) What is the speed of the stone just before it strikes the ground ?

Example 6 A projectile is launched from the top of a cliff above level ground. At launch the projectile is 35 m above the base of the cliff and has a velocity of 50 m/s at an angle of 37o with the horizontal. Air resistance is negligible. Consider the following two cases and use g = 10 m/s2, sin 37o = 0.60, and cos 37o = 0.80. Case I : The projectile follows the path shown by the curved line in the following diagram. a) Calculate the total time from launch until the projectile hits the ground at point C. b) Calculate the horizontal distance R that the projectile travels before it hits the ground. c) Calculate the speed of the projectile at points A, B, and C.