1 Distributed Applications Operating System Comms Network Introduction to Middleware I What is Middleware? –Layer between OS and distributed applications.

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Presentation transcript:

1 Distributed Applications Operating System Comms Network Introduction to Middleware I What is Middleware? –Layer between OS and distributed applications –Hides complexity and heterogeneity of distributed system –Bridges gap between low-level OS communications and programming language abstractions –Provides common programming abstraction and infrastructure for distributed applications –Overview at: Distributed Applications Middleware Operating System Comms (packets, bits…) (remote calls, object invocation, messages, …) (sockets, IP, TCP, UDP, …) Network Middleware

2 Introduction to Middleware II Middleware provides support for (some of): –Naming, Location, Service discovery, Replication –Protocol handling, Communication faults, QoS –Synchronisation, Concurrency, Transactions, Storage –Access control, Authentication Middleware dimensions: –Request/Reply vs.Asynchronous Messaging –Language-specific vs. Language-independent –Proprietary vs. Standards-based –Small-scale vs. Large-scale –Tightly-coupled vs. Loosely-coupled components Middleware

3 Outline Part I: Remote Procedure Call (RPC) –Historic interest Part II: Object-Oriented Middleware (OOM) –Java RMI –CORBA –Reflective Middleware Part III: Message-Oriented Middleware (MOM) –Java Message Service –IBM MQSeries –Web Services Part IV: Event-Based Middleware –Cambridge Event Architecture –Hermes research Middleware

4 Part I: Remote Procedure Call (RPC) Masks remote function calls as being local Client/server model Request/reply paradigm usually implemented with message passing in RPC service Marshalling of function parameters and return value CallerRPC Service Remote Function call(…) 1) Marshal args 2) Generate ID 3) Start timer 4) Unmarshal 5) Record ID 6) Marshal 7) Set timer 8) Unmarshal 9) Acknowledge fun(…) message Middleware

5 Properties of RPC Language-level pattern of function call easy to understand for programmer Synchronous request/reply interaction natural from a programming language point-of-view matches replies to requests built in synchronisation of requests and replies Distribution transparency (in the no-failure case) hides the complexity of a distributed system Various reliability guarantees deals with some distributed systems aspects of failure Middleware

6 Failure Modes of RPC Invocation semantics supported by RPC in the light of: network and/or server congestion, client, network and/or server failure note DS independent failure modes RPC systems differ, many examples, local was Mayflower Exactly once (RPC system retries a few times) Hard error return – some failure most likely note that “exactly once” cannot be guaranteed Maybe or at most once (RPC system tries once) Error return – programmer may retry Middleware

7 Disadvantages of RPC  Synchronous request/reply interaction tight coupling between client and server client may block for a long time if server loaded leads to multi-threaded programming at client slow/failed clients may delay servers when replying multi-threading essential at servers  Distribution Transparency Not possible to mask all problems  RPC paradigm is not object-oriented invoke functions on servers as opposed to methods on objects fork(…) join(…) remote call Middleware

8 Part II: Object-Oriented Middleware (OOM) Objects can be local or remote Object references can be local or remote Remote objects have visible remote interfaces Masks remote objects as being local using proxy objects Remote method invocation object A proxy object B OOM skeleton object B localremote object request broker / object manager object request broker / object manager Middleware

9 Properties of OOM Support for object-oriented programming model –objects, methods, interfaces, encapsulation, … –exceptions (were also in some RPC systems e.g. Mayflower) Synchronous request/reply interaction –same as RPC Location Transparency –system (ORB) maps object references to locations Services comprising multiple servers are easier to build with OOM –RPC programming is in terms of server-interface (operation) –RPC system looks up server address in a location service Middleware

10 Java Remote Method Invocation (RMI) Covered in 1B Advanced Java programming Distributed objects in Java public interface PrintService extends Remote { int print(Vector printJob) throws RemoteException; } RMI compiler creates proxies and skeletons RMI registry used for interface lookup Entire system written in Java (single-language system) Middleware

11 CORBA Common Object Request Broker Architecture –Open standard by the OMG (Version 3.0) –Language- and platform independent Object Request Broker (ORB) –General Inter-ORB Protocol (GIOP) for communication –Interoperable Object References (IOR) contain object location –CORBA Interface Definition Language (IDL) Stubs (proxies) and skeletons created by IDL compiler –Dynamic remote method invocation Interface Repository –Querying existing remote interfaces Implementation Repository –Activating remote objects on demand Middleware

12 CORBA IDL Definition of language-independent remote interfaces –Language mappings to C++, Java, Smalltalk, … –Translation by IDL compiler Type system –basic types: long (32 bit), long long (64 bit), short, float, char, boolean, octet, any, … –constructed types: struct, union, sequence, array, enum –objects (common super type Object ) Parameter passing –in, out, inout –basic & constructed types passed by value –objects passed by reference typedef sequence Files; interface PrintService : Server { void print(in Files printJob); }; Middleware

13 CORBA Services (selection) Naming Service –Names  remote object references Trading Service –Attributes (properties)  remote object references Persistent Object Service –Implementation of persistent CORBA objects Transaction Service –Making object invocation part of transactions Event Service and Notification Service –In response to applications‘ need for asynchronous communication –built above synchronous communication with push or pull options –not an integrated programming model with general IDL messages Middleware

14 Disadvantages of OOM  Synchronous request/reply interaction only So CORBA oneway semantics added and - Asynchronous Method Invocation (AMI) But implementations may not be loosely coupled  Distributed garbage collection Releasing memory for unused remote objects  OOM rather static and heavy-weight Bad for ubiquitous systems and embedded devices Middleware

15 OOM experience Keynote address at Middleware 2009 Steve Vinoski From Middleware Implementor to Middleware User (There and back again) Available from the course materials page and the MW09 program on the website Middleware

16 Reflective Middleware Flexible middleware (OOM) for mobile and context-aware applications – adaptation to context through monitoring and substitution of components Interfaces for reflection –Objects can inspect middleware behaviour Interfaces for customisability –Dynamic reconfiguration depending on environment –Different protocols, QoS,... –e.g. use different marshalling strategy over unreliable wireless link Middleware

17 Part III: Message-Oriented Middleware (MOM) Communication using messages Messages stored in message queues message servers decouple client and server Various assumptions about message content Client App. local message queues Server App. local message queues message queues Network Message Servers Middleware

18 Properties of MOM Asynchronous interaction –Client and server are only loosely coupled –Messages are queued –Good for application integration Support for reliable delivery service –Keep queues in persistent storage Processing of messages by intermediate message server(s) –May do filtering, transforming, logging, … –Networks of message servers Natural for database integration Middleware

19 IBM MQSeries One-to-one reliable message passing using queues –Persistent and non-persistent messages –Message priorities, message notification Queue Managers –Responsible for queues –Transfer messages from input to output queues –Keep routing tables Message Channels –Reliable connections between queue managers Messaging API: MQopenOpen a queue MQcloseClose a queue MQputPut message into opened queue MQgetGet message from local queue Middleware

20 Java Message Service (JMS) API specification to access MOM implementations Two modes of operation *specified*: –Point-to-point one-to-one communication using queues –Publish/Subscribe cf. Event-Based Middleware JMS Server implements JMS API JMS Clients connect to JMS servers Java objects can be serialised to JMS messages A JMS interface has been provided for MQ pub/sub (one-to-many) - just a specification? Middleware

21 Disadvantages of MOM  Poor programming abstraction (but has evolved) Rather low-level (cf. Packets) Request/reply more difficult to achieve, but can be done  Message formats originally unknown to middleware No type checking (JMS addresses this – implementation?)  Queue abstraction only gives one-to-one communication Limits scalability (JMS pub/sub – implementation?) Middleware

22 Web Services Use well-known web standards for distributed computing Communication Message content expressed in XML Simple Object Access Protocol (SOAP) –Lightweight protocol for sync/async communication Service Description Web Services Description Language (WSDL) –Interface description for web services Service Discovery Universal Description Discovery and Integration (UDDI) –Directory with web service description in WSDL Middleware

23 Properties of Web Services Language-independent and open standard SOAP offers OOM and MOM-style communication: Synchronous request/reply like OOM Asynchronous messaging like MOM Supports internet transports (http, smtp,...) Uses XML Schema for marshalling types to/from programming language types WSDL says how to use a web service UDDI helps to find the right web service Exports SOAP API for access Middleware

24 Disadvantages of Web Services  Low-level abstraction leaves a lot to be implemented  Interaction patterns have to be built one-to-one and request-reply provided one-to-many? still synchronous service invocation, rather than notification No nested/grouped invocations, transactions,...  No location transparency Middleware

25 What we lack, so far  General interaction patterns we have one-to-one and request-reply one-to-many? many to many? notification? dynamic joining and leaving?  Location transparency anonymity of communicating entities  Support for pervasive computing data values from sensors lightweight software Middleware

26 Part IV: Event-Based Middleware a.k.a. Publish/Subscribe Publishers (advertise and) publish events (messages) Subscribers express interest in events with subscriptions Event Service notifies interested subscribers of published events Events can have arbitrary content (typed) or name/value pairs Event Service (event-broker network) Subscriber Publisher publish subscribe notify Middleware

27 Topic-Based and Content-Based Pub/Sub Event Service matches events against subscriptions What do subscriptions look like? Topic-Based Publish/Subscribe –Publishers publish events belonging to a topic or subject –Subscribers subscribe to a topic subscribe(PrintJobFinishedTopic, …) (Topic and) Content-Based Publish/Subscribe –Publishers publish events belonging to topics and –Subscribers provide a filter based on content of events subscribe(type=printjobfinished, printer=‘aspen’, …) Middleware

28 Properties of Publish/Subscribe Asynchronous communication Publishers and subscribers are loosely coupled Many-to-many interaction between pubs. and subs. Scalable scheme for large-scale systems Publishers do not need to know subscribers, and vice-versa Dynamic join and leave of pubs, subs, (brokers - see lecture DS-8) (Topic and) Content-based pub/sub very expressive Filtered information delivered only to interested parties Efficient content-based routing through a broker network Middleware

29 Composite Event Detection (CED) Content-based pub/sub may not be expressive enough –Potentially thousands of event types (primitive events) –Subscribers interest: event patterns (define high-level events, ref DS-2) Event Patterns PrinterOutOfPaperEvent or PrinterOutOfTonerEvent Composite Event Detectors (CED) –Subscribe to primitive events and publish composite events Publisher CED Publisher Subscriber Middleware

30 Summary Middleware is an important abstraction for building distributed systems Synchronous vs. asynchronous communication Scalability, many-to-many communication Language integration Ubiquitous systems, mobile systems 1.Remote Procedure Call 2.Object-Oriented Middleware 3.Message-Oriented Middleware 4.Event-Based Middleware Middleware