From the air to the iPod. Minute disturbances in the air, caused by a vibrating object Air molecules bunch together, then spread out Changes in density.

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Presentation transcript:

From the air to the iPod

Minute disturbances in the air, caused by a vibrating object Air molecules bunch together, then spread out Changes in density (air pressure, or sound pressure) Causes a chain reaction; sound pressure wave propagates What is Sound?

Sound Wave Propagation

Compression / Rarefaction High Low Normal Sound Pressure Time Time domain plot of a waveform

Periodic Waveforms 1 Cycle Period: Frequency: How long does one cycle last? How many cycles per second? Expressed in Hertz (Hz) Ex: 440 Hz (the A above middle C) Period = 1 / Frequency (for A440: sec.) Amplitude

Frequency and Pitch Frequency is an acoustic fact. Pitch is a human perception. Our sense of pitch has a logarithmic relation to frequency — it’s based on ratios. Our ear is like a microphone. It changes the physical wave (acoustic energy) into an electrical signal. Range of human hearing 20Hz to 20,000 Hz (20 kHz), approximately (for young folks; old folks can’t hear as high)

The Harmonic Series Arithmetic series of frequencies gives ever-shrinking intervals. Frequencies in Hz: Double frequency: octave higher (flat)

Analog Representations of Sound Magnified phonograph grooves, viewed from above: When viewed from the side, channel 1 goes up and down, and channel 2 goes side to side.

Analog versus Digital Analog Continuous signal that mimics shape of acoustic sound pressure wave Digital Stream of discrete numbers that represent instantaneous amplitudes of analog signal, measured at equally spaced points in time.

Analog to Digital Recording Chain ADC Continuously varying electrical energy is an analog of the sound pressure wave. Microphone converts acoustic to electrical energy. It’s a transducer. ADC (Analog to Digital Converter) converts analog to digital electrical signal. Digital signal transmits binary numbers. DAC (Digital to Analog Converter) converts digital signal in computer to analog for your headphones.

Analog to Digital Conversion Instantaneous amplitudes of continuous analog signal, measured at equally spaced points in time. A series of “snapshots”

[a.k.a. “sample word length,” “bit depth”] Precision of numbers used for measurement: the more bits, the higher the resolution. Example: 16 bit Analog to Digital Overview Sampling Rate How often analog signal is measured Sampling Resolution [samples per second, Hz] Example: 44,100 Hz

Sampling Rate Nyquist Theorem: Sampling rate must be at least twice as high as the highest frequency you want to represent. Determines the highest frequency that you can represent with a digital signal. Capturing just the crest and trough of a sine wave will represent the wave exactly.

Aliasing What happens if sampling rate not high enough? A high frequency signal sampled at too low a rate looks like … … a lower frequency signal. That’s called aliasing.

Common Sampling Rates Sampling RateUses 44.1 kHz (44100)CD, DAT 48 kHz (48000)DAT, DV, DVD-Video 96 kHz (96000)DVD-Audio kHz (22050)Old samplers Most software can handle all these rates. Which rates can represent the range of frequencies audible by (fresh) ears?

3-bit Quantization A 3-bit binary (base 2) number has 2 3 = 8 values A rough approximation Amplitude Time — measure amp. at each tick of sample clock

4-bit Quantization A 4-bit binary number has 2 4 = 16 values Amplitude A better approximation Time — measure amp. at each tick of sample clock

16-bit Sample Word Length A 16-bit integer can represent 2 16, or 65,536, values (amplitude points). We typically use signed 16-bit integers, and center the 65,536 values around 0. 32, ,768 0

Quantization Noise Round-off error: difference between actual signal and quantization to integer values… Random errors: sounds like low-amplitude noise

Common Sampling Resolutions Word lengthUses 8-bit integerLow-res web audio 16-bit integerCD, DAT, DV, sound files 24-bit integerDVD-Video, DVD-Audio 32-bit floating point Software (usually only for internal representation)

The Digital Audio Stream It’s just a series of sample numbers, to be interpreted as instantaneous amplitudes: one for every tick of the sample clock. Previous example: This is what appears in a sound file, along with a header that indicates the sampling rate, bit depth and other things.

Audio File Size CD characteristics… - Sampling rate: 44,100 samples per second (44.1 kHz) How big is a 5-minute CD-quality sound file? - Sample word length: 16 bits (i.e., 2 bytes) per sample - Number of channels: 2 (stereo)

Audio File Size 5 minutes * 60 seconds per minute = 300 seconds How big is a 5-minute CD-quality sound file? 44,100 samples * 2 bytes per sample * 2 channels = 176,400 bytes per second 300 seconds * 176,400 bytes per second = 52,920,000 bytes = c megabytes (MB)

MPEG Compression  MPEG 1-Layer 3 (.mp3)  “Motion Picture Experts Group”  Different levels for different purposes  E.g. MPEG 2 used for DVDs  Takes out parts of the sound signal that humans can’t hear  How does the size change?  Lossy compression

MPEG Compression

What is an iPod?  It’s a computer!  Look at the von Neumann architecture  I/O  2-4GB microdrive, click wheel, LCD panel, USB connection, FireWire connection, audio output  Memory  32MB RAM, 32MB ROM  CPU  Special digital to analog converter chips  Well-designed UI  Stores music in various digital formats  AAC (16 to 320 Kbps), MP3 (32 to 320 Kbps), MP3 VBR, Audible, AIFF, Apple Lossless and WAV

iPod Specifications CPU: ARM7TDMI Playtime: up to 8 hours Scroll wheel: solid state touch Buttons: mechanical CPU Speed: dual 80 Mhz embedded Data Path: 32 bit ROM: 32 MB Onboard RAM: 32 MB Screen: 1.67" LCD w/ LED backlight Maximum Resolution: 1-bit 138x110 Hard Disk: 1" 4 GB 4200 RPM – holds 1000 songs. USB: via Dock Connector FireWire: via Dock Connector Audio Out: stereo 16 bit mini Weight: lbs. Dimensions: 3.6" H x 2.0" W x 0.5" D OS: iPod OS 1.1 Introduced: January 2004