Irwin/McGraw-Hill Chapter 9 Learning, Memory, and Product Positioning.

Slides:



Advertisements
Similar presentations
Learning & Consumer Behavior
Advertisements

Class 6 Learning and Memory CA 2018 Consumer Insight A.Kwanta Sirivajjanangkul A.Panitta Kanchanavasita Albert Laurence School of Communication Arts Department.
Chapter 3 Learning and Memory
LEARNING, MEMORY, AND PRODUCT POSITIONING
Chapter 6: Learning. Classical Conditioning Ivan Pavlov A type of learning in which a neutral stimulus acquires the ability to elicit a response. How.
Chapter 3 Learning and Memory
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
Chapter 5 Consumer Learning and Memory. Why Marketers are Concerned about How Consumers Learn Marketers want to “teach” consumers about their products.
Chapter 11 Attitudes and Influencing Attitudes
Chapter 8 Perception.
1. Formulating Strategy to Fill Identified Needs 2. Segmentation and Positioning MARK 430 WEEK 4.
Consumer Learning Starts Here: Perception
INFORMATION PROCESSING: Learning & Memory Learning Learning is any change in the content or organization of long-term memory or behavior caused by experience.
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
Learning and Memory. LearningLearning refers to a relatively permanent change in behaviour that is caused by experience. It’s an ongoing process. »Vicarious.
Consumer Attitude Formation and Change
Copyright  2002 McGraw-Hill Australia Pty Ltd. PPTs t/a Consumer Behaviour: Implications for Marketing Strategy 3e by Neal, Quester and Hawkins 1 Learning.
Conditioning and Learning Processes Chapter Process by which a neutral stimulus becomes capable of eliciting a response because it was repeatedly.
Learning and Memory. What is Learning? A change in Behaviour caused by experience What is Consumer learning?
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
McGraw-Hill/Irwin Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 6 Consumer Attitudes Consumer Attitudes.
3-1 Chapter 3 Learning and Memory. 3-2 The Learning Process Learning refers to a relatively permanent change in behavior that is caused by experience.
Chapter 6 Consumer Learning
Chapter 6 Consumer Markets and Consumer Buying Behavior
Part 2: Planning and Strategy Chapter 4
Chapter 3 Learning and Memory
Learning and Memory.
17136C Understanging Buyers
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. LearningLearning Chapter 5.
© 2013 by McGraw-Hill Education. This is proprietary material solely for authorized instructor use. Not authorized for sale or distribution in any manner.
Learning and Memory 3-1 CONSUMER BEHAVIOR, 10e Michael R. Solomon.
Copyright  2005 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour by Karen Webb Slides prepared by Sarah Fletcher and Morena Dobrowolski MEMORY.
Marketing 334 Consumer Behavior
Chapter 6 LEARNING Section 1: Classical Conditioning
5 ConsumerLearning 5 Consumer Learning. Learning Is a Key to Consumer Behavior 9-1 Culture Subcultures Social class Family Friends Institutions Personal.
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
9-1 CHAPTER 9 LEARNING, MEMORY, AND PRODUCT POSITIONING.
Copyright  2004 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour 4e by Neal, Quester, Hawkins 9–19–1 Chapter 9Learning and Memory How we (and.
© 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Copyright McGraw-Hill, Inc Chapter 5 Learning.
Ch. 9: Learning and Memory Learning – any change in the content or organization of long-term memory and/or behavior. Consumer Learning - A process by which.
Part 2: Planning and Strategy Chapter 4
Chapter 7 Consumer Learning.  Marketers must teach consumers:  where to buy  how to use  how to maintain  how to dispose of products Importance of.
MEMORY AND LEARNING All notes for the slides are suggestions only. The slides and notes are to be used by lecturer/facilitator in a way that best suits.
CHAPTER EIGHT Perception McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
Chapter 7 Consumer Learning. ©2000 Prentice Hall Cognitive Learning Theory A theory of learning based on mental information processing, often in response.
Chapter 5- slide 1 Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Chapter Five Consumer Markets and Consumer Buyer Behavior.
Learning. n The process by which experience leads to changes in knowledge, attitudes, and/or behavior. n Learning is relatively permanent. n Learning.
O r g a n i z a t i o n a l b e h a v i o r e l e v e n t h e d i t i o n.
Copyright 2000 Prentice Hall6-1 Chapter 6 Why People Buy: Consumer Behavior.
Chapter 7 Consumer Learning.
Chapter 7 Consumer Learning.
Consumer Learning CHAPTER SEVEN. A Simple Model of Consumer Decision Making Chapter One Slide2 Copyright 2010 Pearson Education, Inc.
Consumer Learning It is the cognitive process of acquiring skill and knowledge; learning is the acquisition and development of memories & behaviors, including.
Consumer Learning CHAPTER SEVEN. Learning Objectives 1.To Understand the Process and Four Elements of Consumer Learning. 2.To Study Behavioral Learning.
Copyright  2007 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour 5e by Quester, Neal, Pettigrew, Grimmer, Davis & Hawkins Slides prepared by.
Chapter 7 Consumer Learning
How Advertising Works Chapter 4. Basic Communication Model 4-2 Source/Sender (Advertiser) Coded Message (Agency) Decoded Message (Interpretation) Receiver.
 Motivation refers to an activated state within a person that leads to goal-directed behavior.  It consists of the drives, urges, wishes, or desires.
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
Copyright © Allyn & Bacon 2007 Chapter 6 Learning This multimedia product and its contents are protected under copyright law. The following are prohibited.
Learning, Memory, and Product Positioning
Learning, Memory, and Product Positioning
Attitudes and Influencing Attitudes
Chapter 4 Demonstrate why communication is a key factor in advertising effectiveness Explain how brand advertising works Understand the six key effects.
Consumer Attitude Formation and Change
Presentation transcript:

Irwin/McGraw-Hill Chapter 9 Learning, Memory, and Product Positioning

Irwin/McGraw-Hill Learning Is a Key to Consumer Behavior © The McGraw-Hill Companies, Inc., 1998 Culture Subcultures Social class Family Friends Institutions Personal experiences Advertising Mass media Learning Values Attitudes Tastes Preferences Skills Feelings Products/brand features Symbolic meanings Behaviors Purchase and use behaviors

Irwin/McGraw-Hill LearningLearning Learning is the process by which memory and behavior are changed as a result of conscious and nonconscious information processing. Cognitive learning includes all learning acquired via mental processes stimulated by the senses. Ionic rote learning versus Modeling versus Reasoning Conditioning refers to learning acquired via association of one object or stimulus with another. Classical versus Operant conditioning

Irwin/McGraw-Hill Learning Theories in High- and Low- Involvement Situations © The McGraw-Hill Companies, Inc., 1998 High- involvement learning situation Classical Iconic rote Vicarious/ modeling Reasoning OperantConditioning Cognitive Low- involvement learning situation LearningSpecificLearning Situationapproachlearning theoryapproach Situation Commonly used Occasionally used

Irwin/McGraw-Hill Consumer Learning through Classical Conditioning © The McGraw-Hill Companies, Inc., 1998 UCS (popular music) UCR (positive emotion) CS (pen) CR (positive emotion) UCS= Unconditioned stimulusUCR= Unconditioned response CS= Conditioned stimulusCR= Conditioned response

Irwin/McGraw-Hill Consumer Learning by Operant Conditioning © The McGraw-Hill Companies, Inc., 1998 Increases probability of response to stimulus Stimulus (Rice Popcorn) Desired response (consumption) Reinforcement (pleasant taste)

Irwin/McGraw-Hill The Process of Shaping in Purchase Behavior © The McGraw-Hill Companies, Inc., 1998 Consume a free sample of Rice Popcorn that was sent to your home Purchase a second package using the discount coupon that accompanied the free sample Repurchase the product at full price

Irwin/McGraw-Hill Learning Characteristics Strength of learning is influenced by: Importance of the information Reinforcement of change Punishment for change Repetition of the information Imagery Extinction (Forgetting)

Irwin/McGraw-Hill Stimulus Generalization occurs when a response to one marketing stimulus is elicited by a similar stimulus. Stimulus Discrimination refers to the process of learning to respond differently to similar but different stimuli.

Irwin/McGraw-Hill MemoryMemory Memory refers to the storage and retention of meaning. Short-term memory is that portion of memory that is currently in use at any point in time. Elaborative activities Maintenance rehearsal Long-term memory refers to the relatively unlimited, permanent storage of meaning. Semantic memory Episodic memory

Irwin/McGraw-Hill Schematic Memory Source: LAP Report # (New York: Weeks McGraw-Hill, undated.) Used with permission. Mug Root Beer CrispFunFoamyHip CarbonatedPartiesDifferentYoung RefreshingMusic Last party attended LemonadeHalloween Showers Colas Jewel Dates Kim Pumpkins       

Irwin/McGraw-Hill Brand Image and Positioning Brand image refers to the schematic memory of a brand. It refers to the customer’s perception of the brand as a whole. Product Positioning involves attempts by marketers to achieve a particular brand image relative to competitive products. Perceptual Mapping involves comparing differing brands from the customers’ perspectives and developing a visual representation of these differences. Brand Equity is the value customers assign to a brand. Brand Leverage involves capitalizing on brand equity.

Irwin/McGraw-Hill Perceptual Map for Automobiles © The McGraw-Hill Companies, Inc., 1998 Volvo 850R Chrysler LHS Buick Park Avenue Oldsmobile L35 Honda Accord Nissan Sentra Plymouth Voyager Dodge Caravan Geo Metro Kia Sephia Dodge Neon Saturn SC2 Porsche 914 Mercedes 400SE Lexus LS400 Jeep Grand Cherokee Acura Integra Ford Taurus Honda Civic Stylish, prestigious, distinctive Practical, common, economical Staid, conservative, older Fun, sporty, fast TM3 TM2 TM1

Irwin/McGraw-Hill Frequent flier programs offered by airlines, where customers can accumulate mileage toward future free flights or up-grades, are attempts to build customer loyalty via: Iconic rote learning Modeling Reasoning Classical conditioning Operant conditioning

Irwin/McGraw-Hill Marketers’ use of such easy to remember toll-free numbers as Flowers and Baskets illustrate an attempt to help customer learn via: Iconic rote learning Modeling Reasoning Classical conditioning Operant conditioning