CS 480 Lec 3 Sept 11, 09 Goals: Chapter 3 (uninformed search) project # 1 and # 2 Chapter 4 (heuristic search)

Slides:



Advertisements
Similar presentations
Artificial Intelligent
Advertisements

Solving problems by searching Chapter 3. Outline Problem-solving agents Problem types Problem formulation Example problems Basic search algorithms.
Additional Topics ARTIFICIAL INTELLIGENCE
Review: Search problem formulation
Uninformed search strategies
Lecture 3: Uninformed Search
1 Lecture 3 Uninformed Search. 2 Uninformed search strategies Uninformed: While searching you have no clue whether one non-goal state is better than any.
Uninformed (also called blind) search algorithms) This Lecture Chapter Next Lecture Chapter (Please read lecture topic material before.
Properties of breadth-first search Complete? Yes (if b is finite) Time? 1+b+b 2 +b 3 +… +b d + b(b d -1) = O(b d+1 ) Space? O(b d+1 ) (keeps every node.
Blind Search1 Solving problems by searching Chapter 3.
Search Strategies Reading: Russell’s Chapter 3 1.
May 12, 2013Problem Solving - Search Symbolic AI: Problem Solving E. Trentin, DIISM.
1 Chapter 3 Solving Problems by Searching. 2 Outline Problem-solving agentsProblem-solving agents Problem typesProblem types Problem formulationProblem.
Solving Problem by Searching Chapter 3. Outline Problem-solving agents Problem formulation Example problems Basic search algorithms – blind search Heuristic.
Search Search plays a key role in many parts of AI. These algorithms provide the conceptual backbone of almost every approach to the systematic exploration.
1 Lecture 3 Uninformed Search. 2 Uninformed search strategies Uninformed: While searching you have no clue whether one non-goal state is better than any.
Solving problems by searching Chapter 3. Outline Problem-solving agents Problem types Problem formulation Example problems Basic search algorithms.
1 Lecture 3: 18/4/1435 Uninformed search strategies Lecturer/ Kawther Abas 363CS – Artificial Intelligence.
Touring problems Start from Arad, visit each city at least once. What is the state-space formulation? Start from Arad, visit each city exactly once. What.
Artificial Intelligence for Games Uninformed search Patrick Olivier
14 Jan 2004CS Blind Search1 Solving problems by searching Chapter 3.
EIE426-AICV 1 Blind and Informed Search Methods Filename: eie426-search-methods-0809.ppt.
Artificial Intelligence (CS 461D)
Uninformed (also called blind) search algorithms This Lecture Read Chapter Next Lecture Read Chapter (Please read lecture topic material.
Search Strategies CPS4801. Uninformed Search Strategies Uninformed search strategies use only the information available in the problem definition Breadth-first.
UNINFORMED SEARCH Problem - solving agents Example : Romania  On holiday in Romania ; currently in Arad.  Flight leaves tomorrow from Bucharest.
Artificial Intelligence Lecture No. 7 Dr. Asad Safi ​ Assistant Professor, Department of Computer Science, COMSATS Institute of Information Technology.
Lecture 3 Note: Some slides and/or pictures are adapted from Lecture slides / Books of Dr Zafar Alvi. Text Book - Aritificial Intelligence Illuminated.
Artificial Intelligence for Games Depth limited search Patrick Olivier
14 Jan 2004CS Blind Search1 Solving problems by searching Chapter 3.
CHAPTER 3 CMPT Blind Search 1 Search and Sequential Action.
An Introduction to Artificial Intelligence Lecture 3: Solving Problems by Sorting Ramin Halavati In which we look at how an agent.
CS 380: Artificial Intelligence Lecture #3 William Regli.
Review: Search problem formulation
Searching the search space graph
Artificial Intelligence Chapter 3: Solving Problems by Searching
1 Lecture 3 Uninformed Search. 2 Complexity Recap (app.A) We often want to characterize algorithms independent of their implementation. “This algorithm.
1 Lecture 3 Uninformed Search
Lecture 3 Uninformed Search.
Review: Search problem formulation Initial state Actions Transition model Goal state (or goal test) Path cost What is the optimal solution? What is the.
Search Tamara Berg CS 560 Artificial Intelligence Many slides throughout the course adapted from Dan Klein, Stuart Russell, Andrew Moore, Svetlana Lazebnik,
Artificial Intelligence
AI in game (II) 권태경 Fall, outline Problem-solving agent Search.
Carla P. Gomes CS4700 CS 4700: Foundations of Artificial Intelligence Prof. Carla P. Gomes Module: Search I (Reading R&N: Chapter.
Lecture 3: Uninformed Search
An Introduction to Artificial Intelligence Lecture 3: Solving Problems by Sorting Ramin Halavati In which we look at how an agent.
SOLVING PROBLEMS BY SEARCHING Chapter 3 August 2008 Blind Search 1.
A General Introduction to Artificial Intelligence.
1 Solving problems by searching Chapter 3. Depth First Search Expand deepest unexpanded node The root is examined first; then the left child of the root;
Solving problems by searching 1. Outline Problem formulation Example problems Basic search algorithms 2.
1 search CS 331/531 Dr M M Awais REPRESENTATION METHODS Represent the information: Animals are generally divided into birds and mammals. Birds are further.
Pengantar Kecerdasan Buatan
Uninformed search strategies A search strategy is defined by picking the order of node expansion Uninformed search strategies use only the information.
Problem Solving as Search. Problem Types Deterministic, fully observable  single-state problem Non-observable  conformant problem Nondeterministic and/or.
Problem Solving by Searching
Uninformed (also called blind) search algorithms This Lecture Read Chapter Next Lecture Read Chapter (Please read lecture topic material.
Implementation: General Tree Search
Solving problems by searching A I C h a p t e r 3.
WEEK 5 LECTURE -A- 23/02/2012 lec 5a CSC 102 by Asma Tabouk Introduction 1 CSC AI Basic Search Strategies.
Chapter 3 Solving problems by searching. Search We will consider the problem of designing goal-based agents in observable, deterministic, discrete, known.
Artificial Intelligence Solving problems by searching.
Lecture 3 Problem Solving through search Uninformed Search
Lecture 3: Uninformed Search
EE562 ARTIFICIAL INTELLIGENCE FOR ENGINEERS
Uninformed Search Chapter 3.4.
Uninformed Search Strategies
Solving problems by searching
Artificial Intelligence
Presentation transcript:

CS 480 Lec 3 Sept 11, 09 Goals: Chapter 3 (uninformed search) project # 1 and # 2 Chapter 4 (heuristic search)

Search strategies Uninformed Blind search Breadth-first depth-first Iterative deepening Bidirectional Branch and Bound Memoized search Informed Heuristic search Greedy search, hill climbing, Heuristics Important concepts: Completeness Time complexity Space complexity Quality of solution

Search strategies A search strategy is defined by picking the order of node expansion Strategies are evaluated along the following dimensions: completeness: does it always find a solution if one exists? time complexity: number of nodes generated space complexity: maximum number of nodes in memory optimality: does it always find a least-cost solution? Time and space complexity are measured in terms of b: maximum branching factor of the search tree d: depth of the least-cost solution m: maximum depth of the state space (may be ∞)

Uninformed search strategies Uninformed search strategies use only the information available in the problem definition Breadth-first search Depth-first search Depth-limited search Iterative deepening search Memoized search Branch and bound search

Some useful definitions

Fig 3.5(a) The finite state graph for a flip flop and (b) its transition matrix. Luger: Artificial Intelligence, 6th edition. © Pearson Education Limited,

Fig 3.6(a) The finite state graph and (b) the transition matrix for string recognition example 7

Search formalism

Breadth-first search Expand shallowest unexpanded node Implementation: fringe is a FIFO queue, i.e., new successors go at end

Breadth-first search Expand shallowest unexpanded node Implementation: fringe is a FIFO queue, i.e., new successors go at end

Breadth-first search Expand shallowest unexpanded node Implementation: fringe is a FIFO queue, i.e., new successors go at end

Breadth-first search Expand shallowest unexpanded node Implementation: fringe is a FIFO queue, i.e., new successors go at end

Properties of breadth-first search Complete? Yes (if b is finite) b = branching factor Time? 1+b+b 2 +b 3 +… +b d + b(b d -1) = O(b d+1 ) Space? O(b d+1 ) (keeps every node in memory) Optimal? Yes (if cost = 1 per step) i.e, it always finds the solution at the lowest level of the search tree since the search proceeds level by level. Space is the bigger problem (than time)

BFS tree for sliding puzzle problem

BFS algorithm

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search Expand deepest unexpanded node Implementation: fringe = LIFO queue, i.e., put successors at front

Depth-first search

Properties of depth-first search Complete? No: fails in infinite-depth spaces, spaces with loops Modify to avoid repeated states along path  complete in finite spaces Time? O(b m ): terrible if m is much larger than d but if solutions are dense, may be much faster than breadth-first Space? O(bm), i.e., linear space! Optimal? No Why not?

Depth-limited search = depth-first search with depth limit l, i.e., nodes at depth l have no successors Recursive implementation:

Iterative deepening search Iterative deepening search is not an appropriate strategy for Latin square problem. DFS will do just as well without the overhead What about sliding piece puzzle?

Iterative deepening search l =0

Iterative deepening search l =1

Iterative deepening search l =2

Iterative deepening search l =3

Iterative deepening search Number of nodes generated in a depth-limited search to depth d with branching factor b: N DLS = b 0 + b 1 + b 2 + … + b d-2 + b d-1 + b d Number of nodes generated in an iterative deepening search to depth d with branching factor b: N IDS = (d+1)b 0 + d b 1 + (d-1)b 2 + … + 3b d-2 +2b d-1 + 1b d For b = 10, d = 5, N DLS = , , ,000 = 111,111 N IDS = , , ,000 = 123,456 Overhead = (123, ,111)/111,111 = 11%

Properties of iterative deepening search Complete? Yes Time? (d+1)b 0 + d b 1 + (d-1)b 2 + … + b d = O(b d ) Space? O(bd) Optimal? Yes, if step cost = 1

Bidirectional search

Properties of bidirectional search Complete? Yes Time? O(b d/2 ) Space? O(b d/2 ) Optimal? Yes.

Summary of algorithms

Graph search

Summary Problem formulation usually requires abstracting away real-world details to define a state space that can feasibly be explored. Variety of uninformed search strategies. Iterative deepening search uses only linear space and not much more time than other uninformed algorithms.

Missing link puzzle