1 Chapter 5 End-to-End Protocols Outline 5.1 UDP 5.2 TCP 5.3 Remote Procedure Call.

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1 Chapter 5 End-to-End Protocols Outline 5.1 UDP 5.2 TCP 5.3 Remote Procedure Call

2 End-to-End Protocols Underlying best-effort network –drop messages –re-orders messages –delivers duplicate copies of a given message –limits messages to some finite size –delivers messages after an arbitrarily long delay Common end-to-end services –guarantee message delivery –deliver messages in the same order they are sent –deliver at most one copy of each message –support arbitrarily large messages –support synchronization –allow the receiver to flow control the sender –support multiple application processes on each host

3 5.1 Simple Demultiplexor (UDP) Unreliable and unordered datagram service Adds multiplexing No flow control Endpoints identified by ports –servers have well-known ports –see /etc/services on Unix Header format Optional checksum –psuedo header + UDP header + data

4 5.2 Reliable Byte-Stream (TCP) Outline End-to-end Issues Segment Format Connection Establishment/Termination Sliding Window Revisited Triggering Transmission Silly Window Syndrome Nagle’s Algorithm Adaptive Retransmission Original Algorithm Karn/Partridge Algorithm Jacobson/Karels Algorithm Record Boundaries TCP Extensions

5 TCP Overview Connection-oriented Byte-stream –app writes bytes –TCP sends segments –app reads bytes Full duplex Flow control: keep sender from overrunning receiver Congestion control: keep sender from overrunning network Application process Write bytes TCP Send buffer Segment Transmit segments Application process Read bytes TCP Receive buffer ■ ■ ■

6 Data Link Versus Transport Potentially connects many different hosts –need explicit connection establishment and termination Potentially different RTT –need adaptive timeout mechanism Potentially long delay in network –need to be prepared for arrival of very old packets Potentially different capacity at destination –need to accommodate different node capacity Potentially different network capacity –need to be prepared for network congestion

Segment Format

8 Segment Format (cont) Each connection identified with 4-tuple: –(SrcPort, SrcIPAddr, DsrPort, DstIPAddr) Sliding window + flow control –acknowledgment, SequenceNum, AdvertisedWinow Flags –SYN, FIN, RESET, PUSH, URG, ACK Checksum –pseudo header + TCP header + data

Connection Establishment and Termination Active participant (client) Passive participant (server) SYN, SequenceNum = x ACK, Acknowledgment =y+1 Acknowledgment =x+1 SYN+ACK, SequenceNum=y,

10 State Transition Diagram

Sliding Window Revisited Sending side –LastByteAcked < = LastByteSent –LastByteSent < = LastByteWritten –buffer bytes between LastByteAcked and LastByteWritten Receiving side –LastByteRead < NextByteExpected –NextByteExpected < = LastByteRcvd +1 –buffer bytes between NextByteRead and LastByteRcvd

12 Flow Control Send buffer size: MaxSendBuffer Receive buffer size: MaxRcvBuffer Receiving side –LastByteRcvd - LastByteRead < = MaxRcvBuffer –AdvertisedWindow = MaxRcvBuffer - ( NextByteExpected - NextByteRead ) Sending side –LastByteSent - LastByteAcked < = AdvertisedWindow –EffectiveWindow = AdvertisedWindow - ( LastByteSent - LastByteAcked ) –LastByteWritten - LastByteAcked < = MaxSendBuffer –block sender if ( LastByteWritten - LastByteAcked ) + y > MaxSenderBuffer Always send ACK in response to arriving data segment Persist when AdvertisedWindow = 0

13 Protection Against Wrap Around 32-bit SequenceNum BandwidthTime Until Wrap Around T1 (1.5 Mbps)6.4 hours Ethernet (10 Mbps)57 minutes T3 (45 Mbps)13 minutes FDDI (100 Mbps)6 minutes STS-3 (155 Mbps)4 minutes STS-12 (622 Mbps)55 seconds STS-24 (1.2 Gbps)28 seconds

14 Keeping the Pipe Full 16-bit AdvertisedWindow BandwidthDelay x Bandwidth Product T1 (1.5 Mbps)18KB Ethernet (10 Mbps)122KB T3 (45 Mbps)549KB FDDI (100 Mbps)1.2MB STS-3 (155 Mbps)1.8MB STS-12 (622 Mbps)7.4MB STS-24 (1.2 Gbps)14.8MB assuming 100ms RTT

Triggering Transmission How aggressively does sender exploit open window? If the sender aggressively fills an empty container as soon as it arrives, then any small container introduced into the system remains in the system indefinitely. Receiver-side solutions –after advertising zero window, wait for space equal to a maximum segment size (MSS) –delayed acknowledgements SenderReceiver Silly Window Syndrome

16 Nagle’s Algorithm How long does sender delay sending data? –too long: hurts interactive applications –too short: poor network utilization –strategies: timer-based vs self-clocking (ack) When application generates additional data –if fills a max segment (and window open): send it –else if there is unack’ed data in transit: buffer it until ACK arrives else: send it

Adaptive Retransmission (Original Algorithm) Measure SampleRTT for each segment / ACK pair Compute weighted average of RTT –EstRTT =  x EstRTT +  x SampleRTT –where  +  = 1  between 0.8 and 0.9  between 0.1 and 0.2 Set timeout based on EstRTT –TimeOut = 2 x EstRTT

18 Karn/Partridge Algorithm Do not sample RTT when retransmitting Double timeout after each retransmission

19 Jacobson/ Karels Algorithm New Calculations for average RTT Diff = SampleRTT - EstRTT EstRTT = EstRTT + (  x Diff) Dev = Dev +  ( |Diff| - Dev) –where  is a factor between 0 and 1 Consider variance when setting timeout value TimeOut =  x EstRTT +  x Dev –where  = 1 and  = 4 Notes –algorithm only as good as granularity of clock (500ms on Unix) –accurate timeout mechanism important to congestion control (later)

Record Boundaries TCP is a byte-stream protocol, the number of bytes written by the sender are not necessarily the same as the number of bytes read by the receiver. How to insert “record boundaries” into this byte stream ? URG flag and UrgPtr field (out-of-band data) PUSH operation

TCP Extensions Mitigate some problem that TCP is facing as the underlying network gets faster. Implemented as header options –Store timestamp in outgoing segments to improve TCP’s timeout mechanism. –Extend sequence space with 32-bit timestamp –Shift (scale) advertised window (larger window)