Program Representations. Representing programs Goals.

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Presentation transcript:

Program Representations

Representing programs Goals

Representing programs Primary goals –analysis is easy and effective just a few cases to handle directly link related things –transformations are easy to perform –general, across input languages and target machines Additional goals –compact in memory –easy to translate to and from –tracks info from source through to binary, for source-level debugging, profilling, typed binaries –extensible (new opts, targets, language features) –displayable

Option 1: high-level syntax based IR Represent source-level structures and expressions directly Example: Abstract Syntax Tree

Option 2: low-level IR Translate input programs into low-level primitive chunks, often close to the target machine Examples: assembly code, virtual machine code (e.g. stack machines), three-address code, register-transfer language (RTL) Standard RTL instrs:

Option 2: low-level IR

Comparison

Advantages of high-level rep –analysis can exploit high-level knowledge of constructs –easy to map to source code (debugging, profiling) Advantages of low-level rep –can do low-level, machine specific reasoning –can be language-independent Can mix multiple reps in the same compiler

Components of representation Control dependencies: sequencing of operations –evaluation of if & then –side-effects of statements occur in right order Data dependencies: flow of definitions from defs to uses –operands computed before operations Ideal: represent just those dependencies that matter –dependencies constrain transformations –fewest dependences ) flexibility in implementation

Control dependencies Option 1: high-level representation –control implicit in semantics of AST nodes Option 2: control flow graph (CFG) –nodes are individual instructions –edges represent control flow between instructions Options 2b: CFG with basic blocks –basic block: sequence of instructions that don’t have any branches, and that have a single entry point –BB can make analysis more efficient: compute flow functions for an entire BB before start of analysis

Control dependencies CFG does not capture loops very well Some fancier options include: –the Control Dependence Graph –the Program Dependence Graph More on this later. Let’s first look at data dependencies

Data dependencies Simplest way to represent data dependencies: def/use chains

Def/use chains Directly captures dataflow –works well for things like constant prop But... Ignores control flow –misses some opt opportunities since conservatively considers all paths –not executable by itself (for example, need to keep CFG around) –not appropriate for code motion transformations Must update after each transformation Space consuming

SSA Static Single Assignment –invariant: each use of a variable has only one def

SSA Create a new variable for each def Insert  pseudo-assignments at merge points Adjust uses to refer to appropriate new names Question: how can one figure out where to insert  nodes using a liveness analysis and a reaching defns analysis.

Converting back from SSA Semantics of x 3 :=  (x 1, x 2 ) –set x 3 to x i if execution came from ith predecessor How to implement  nodes?

Converting back from SSA Semantics of x 3 :=  (x 1, x 2 ) –set x 3 to x i if execution came from ith predecessor How to implement  nodes? –Insert assignment x 3 := x 1 along 1 st predecessor –Insert assignment x 3 := x 2 along 2 nd predecessor If register allocator assigns x 1, x 2 and x 3 to the same register, these moves can be removed –x 1.. x n usually have non-overlapping lifetimes, so this kind of register assignment is legal

Common Sub-expression Elim Want to compute when an expression is available in a var Domain:

Flow functions X := Y op Z in out F X := Y op Z (in) = X := Y in out F X := Y (in) =

Flow functions X := Y op Z in out F X := Y op Z (in) = in – { X ! * } – { * !... X... } [ { X ! Y op Z | X  Y Æ X  Z} X := Y in out F X := Y (in) = in – { X ! * } – { * !... X... } [ { X ! E | Y ! E 2 in }

Example

Problems z := j * 4 is not optimized to z := x, even though x contains the value j * 4 m := b + a is not optimized, even though a + b was already computed w := 4 * m it not optimized to w := x, even though x contains the value 4 *m

Problems: more abstractly Available expressions overly sensitive to name choices, operand orderings, renamings, assignments Use SSA: distinct values have distinct names Do copy prop before running available exprs Adopt canonical form for commutative ops

Example in SSA X := Y op Z in out F X := Y op Z (in) = X :=  (Y,Z) in 0 out F X := Y (in 0, in 1 ) = in 1

Example in SSA X := Y op Z in out F X := Y op Z (in) = in [ { X ! Y op Z } X :=  (Y,Z) in 0 out F X := Y (in 0, in 1 ) = (in 0 Å in 1 ) [ { X ! E | Y ! E 2 in 0 Æ Z ! E 2 in 1 } in 1

Example in SSA

What about pointers? Pointers complicate SSA. Several options. Option 1: don’t use SSA for pointed to variables Option 2: adapt SSA to account for pointers Option 3: define src language so that variables cannot be pointed to (eg: Java)

SSA helps us with CSE Let’s see what else SSA can help us with Loop-invariant code motion

Two steps: analysis and transformations Step1: find invariant computations in loop –invariant: computes same result each time evaluated Step 2: move them outside loop –to top if used within loop: code hoisting –to bottom if used after loop: code sinking