Memory Management Chapter 7.

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Presentation transcript:

Memory Management Chapter 7

Memory Management Subdividing memory to accommodate multiple processes Memory needs to be allocated efficiently to pack as many processes into memory as possible

Requirements relocation Programmer does not know where the program will be placed in memory when it is executed While the program is executing, it may be swapped to disk and returned to main memory at a different location (relocated) Memory references must be translated in the code to actual physical memory address

Requirements protection Processes should not be able to reference memory locations in another process without permission Problems Relocation makes it impossible to check absolute addresses Operating system cannot anticipate all of the memory references a program will make

Requirements protection Solution Must be checked during execution Must be done by hardware

Requirements sharing Sharing Allow several processes to access the same portion of memory Better to allow each process (person) access to the same copy of the program rather than have their own separate copy

Requirements logical organization Take account of the modular structure of user programs Modules can be written and compiled independently Different degrees of protection given to modules (read-only, execute-only) Share modules

Requirements physical organization the operating system is responsible for moving information between main memory and secondary memory reasons: Memory available for a program plus its data may be insufficient Overlaying allows various modules to be assigned the same region of memory Programmer does not know how much space will be available

Partitioning Old technique, does not use virtual memory Types Fixed partitioning Dynamic partitioning

Fixed Partitioning Equal-size partitions any process whose size is less than or equal to the partition size can be loaded into an available partition if all partitions are full, the operating system can swap a process out of a partition

Fixed Partitioning Problems with equal-size partitions a program may not fit in a partition. The programmer must design the program with overlays inefficient memory utilization - each program occupies an entire partition. memory fragmentation

Fixed Partitioning Unequal-size partitions the program is loaded into a partition that best fits its size

Placement Algorithm with Partitions Equal-size partitions because all partitions are of equal size, it does not matter which partition is used Unequal-size partitions processes are assigned in such a way as to minimize wasted memory within a partition queue for each partition single queue for all processes

Dynamic Partitioning Partitions are created dynamically, each process is loaded into a partition of exactly the same size as that process. Strengths: No internal fragmentation, more efficient use of main memory. Weaknesses: external fragmentation, need for compaction.

Dynamic Partitioning Placement Algorithm Operating system must decide which free block to allocate to a process Best-fit algorithm First-fit algorithm Next-fit

Dynamic Partitioning Placement Algorithm Best-fit algorithm Chooses the block that is closest in size to the request Worst performer overall Since smallest block is found for process, the smallest amount of fragmentation is left memory compaction must be done more often

Dynamic Partitioning Placement Algorithm First-fit algorithm Fastest May have many process loaded in the front end of memory that must be searched over when trying to find a free block

Dynamic Partitioning Placement Algorithm Next-fit More often allocate a block of memory at the end of memory where the largest block is found The largest block of memory is broken up into smaller blocks Compaction is required to obtain a large block at the end of memory

Buddy System Entire space available is treated as a single block of 2U If a request of size s such that 2U-1 < s <= 2U, entire block is allocated Otherwise block is split into two equal buddies Process continues until smallest block greater than or equal to s is generated

Relocation A process may occupy different partitions different absolute memory locations during execution (from swapping) shifting the program as a result of memory compaction

Relocation Addresses Logical Relative Physical reference to a memory location independent of the current assignment of data to memory translation must be made to the physical address Relative address expressed as a location relative to some known point Physical the absolute address or actual location in main memory

Registers Used during Execution Base register starting address for the process Bounds register ending location of the process These values are set when the process is loaded and when the process is swapped in

Registers Used during Execution The value of the base register is added to a relative address to produce an absolute address The resulting address is compared with the value in the bounds register If the address is not within bounds, an interrupt is generated to the operating system

Paging Main memory is divided into a number of equal-size frames. Each process is divided into a number of equal-size pages of the same length as frames. A process is loaded by loading all of its pages into available, not necessarily contiguous, frames

Paging Operating system maintains a page table for each process contains the frame location for each page in the process logical address consist of a page number and offset within the page physical address consists of frame address plus the offset Strengths: no external fragmentation. Weaknesses: a small amount of internal fragmentation.

Page Tables for Example

Segmentation All segments of all programs do not have to be of the same length There is a maximum segment length Addressing consist of two parts - a segment number and an offset Since segments are not equal, segmentation is similar to dynamic partitioning

Loading and Linking Loading Absolute loading Relocatable Loading The loader places the load module in main memory starting at location x. Absolute loading Relocatable Loading Dynamic Run-Time loading

Loading Absolute loading Relocatable Loading Dynamic Run-Time loading addresses are computed at translation time always same location in main memory. Relocatable Loading addresses are computed at load time can be loaded anywhere in main memory. Dynamic Run-Time loading addresses are computed at run-time can be loaded into any region of main memory

Linking Input : Output: a collection of object modules a load module - an integrated set of program and data modules, to be passed to the loader.

Dynamic linker Dynamic linker Linking of some external modules is deferred until the load module has been created The unresolved references are resolved at load time or run time Load-time dynamic linking Run-time dynamic linking