Chapter 4: Developing Requirements

Slides:



Advertisements
Similar presentations
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements.
Advertisements

Evaluating Requirements. Outline Brief Review Stakeholder Review Requirements Analysis Summary Activity 1.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements.
Software Testing and Quality Assurance
Identifying Needs and Establishing Requirements John Thiesfeld Jeff Morton Josh Edwards.
1 / 26 CS 425/625 Software Engineering Software Requirements Based on Chapter 5 of the textbook [Somm00] Ian Sommerville, Software Engineering, 6 th Ed.,
CS 425/625 Software Engineering Software Requirements
Software Engineering CSE470: Requirements Analysis 1 Requirements Analysis Defining the WHAT.
PVK-061 Contents Introduction Requirements Engineering Project Management Software Design Detailed Design and Coding Quality Assurance Maintenance.
IS550: Software requirements engineering Dr. Azeddine Chikh 4. Validation and management.
7M822 Software Requirements Introduction 7 September 2010.
The Project AH Computing. Functional Requirements  What the product must do!  Examples attractive welcome screen all options available as clickable.
RUP Requirements RUP Artifacts and Deliverables
® IBM Software Group © 2006 IBM Corporation Rational Software France Object-Oriented Analysis and Design with UML2 and Rational Software Modeler 06. Requirements.
Object-Oriented System Analysis and Design Chapter III- Requirement Elicitation Collecting and organizing users requirement- WHAT- User needs.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 1 Chapter 6 Requirements Engineering Process.
Advanced Topics in Requirement Engineering. Requirements Elicitation Elicit means to gather, acquire, extract, and obtain, etc. Requirements elicitation.
المحاضرة الثالثة. Software Requirements Topics covered Functional and non-functional requirements User requirements System requirements Interface specification.
Demystifying the Business Analysis Body of Knowledge Central Iowa IIBA Chapter December 7, 2005.
Software engineering lec4 Requirements. Developing requirements Start thinking about particular problem Understand the problem  Domain analysis Gather.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 6 Slide 1 Requirements Engineering Processes l Processes used to discover, analyse and.
Chapter 4: Developing Requirements
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 7 Slide 1 Requirements Engineering Processes.
Requirements Engineering Requirements Elicitation Process Lecture-8.
Chapter 4 – Requirements Engineering Lecture 3 1Chapter 4 Requirements engineering.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 7: Focusing on Users and Their Tasks.
10/12/ Recall The Team Skills 1. Analyzing the Problem (with 5 steps) 2. Understanding User and Stakeholder Needs 1. Interviews & questionnaires.
Chapter 6 Use Cases. Use Cases: –Text stories Some “actor” using system to achieve a goal –Used to discover and record requirements –Serve as input to.
CSE 240 Lecture 10. © Lethbridge/Laganière 2001 Chapter 7: Focusing on Users and Their Tasks2 For Next time Finish Reading Chapter 6 Read Chapter 7.
Object-Oriented Software Engineering Practical Software Development using UML and C++/Java Chapter 4: Developing Requirements.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements.
Approaching a Problem Where do we start? How do we proceed?
Requirements as Usecases Capturing the REQUIREMENT ANALYSIS DESIGN IMPLEMENTATION TEST.
UML-1 8. Capturing Requirements and Use Case Model.
A Use Case Primer 1. The Benefits of Use Cases  Compared to traditional methods, use cases are easy to write and to read.  Use cases force the developers.
Yarmouk University Department of Computer Information Systems CIS 499 Yarmouk University Department of Computer Information Systems CIS 499 Yarmouk University.
Systems Analysis and Design in a Changing World, 6th Edition
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements.
Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements.
1 Software Requirements l Specifying system functionality and constraints l Chapters 5 and 6 ++
Lecture 2 Developing Requirements
CSE 240 Lecture 6. © Lethbridge/Laganière 2001 Chapter 5: Modelling with classes2 Overview Discuss Assignment 1(Questions) Chapter 4 - Requirements. Test.
Developing Requirements Adapted after : Timothy Lethbridge and Robert Laganiere, Object-Oriented Software Engineering – Practical Software Development.
Systems Development Life Cycle
1 The Requirements Problem Chapter 1. 2 Standish Group Research Research paper at:  php (1994)
Prof. Hany H. Ammar, CSEE, WVU, and
Requirement Engineering
Requirements Analysis
Requirement engineering & Requirement tasks/Management. 1Prepared By:Jay A.Dave.
CS223: Software Engineering Lecture 8: Requirement Engineering.
Developing Requirements. 1. Domain Analysis Domain: The general field of business or technology in which the customers expect to be using software Domain.
CSCI 383 Object-Oriented Programming & Design Lecture 7 Martin van Bommel.
Software engineering lec3 Requirements. Contents Developing Requirements Domain analysis The starting point for software projects Defining the problem.
Requirement Elicitation Review – Class 8 Functional Requirements Nonfunctional Requirements Software Requirements document Requirements Validation and.
Requirements. Outline Definition Requirements Process Requirements Documentation Next Steps 1.
Dillon: CSE470: ANALYSIS1 Requirements l Specify functionality »model objects and resources »model behavior l Specify data interfaces »type, quantity,
 The processes used for RE vary widely depending on the application domain, the people involved and the organisation developing the requirements.  However,
1 Developing Requirements Based on Chapter 4 of Object-Oriented Software Engineering: Practical Software Development using UML and Java.
Software Engineering Developing Requirements. © Lethbridge/Laganière 2001 Chapter 4: Developing requirements2 4.1 Domain Analysis The process by which.
 System Requirement Specification and System Planning.
1 Team Skill 3 Defining the System Part 1: Use Case Modeling Noureddine Abbadeni Al-Ain University of Science and Technology College of Engineering and.
Pepper modifying Sommerville's Book slides
CMPE 280 Web UI Design and Development August 29 Class Meeting
Lecture 2 Developing Requirements
Recall The Team Skills Analyzing the Problem (with 5 steps)
Use Case Model.
Week 10: Object Modeling (1)Use Case Model
By Dr. Abdulrahman H. Altalhi
Software Requirements analysis & specifications
Requirements Analysis
Presentation transcript:

Chapter 4: Developing Requirements Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 4: Developing Requirements

4.1 Domain Analysis The process by which a software engineer learns about the domain to better understand the problem: The domain is the general field of business or technology in which the clients will use the software A domain expert is a person who has a deep knowledge of the domain Benefits of performing domain analysis: Faster development Better system Anticipation of future modifications

Domain Analysis document A. Introduction B. Glossary C. General knowledge about the domain D. Customers and users E. The environment F. Tasks and procedures currently performed G. Competing software H. Similarities to other domains

4.2 The Starting Point for Software Projects green field project

4.3 Defining the Problem and the Scope A problem can be expressed as: A difficulty the users or customers are facing, Or as an opportunity that will result in some benefit such as improved productivity or sales. The solution to the problem normally will entail developing software A good problem statement is short and succinct

Defining the Scope Narrow the scope by defining a more precise problem List all the things you might imagine the system doing Exclude some of these things if too broad Determine high-level goals if too narrow Example: A university registration system

4.4 What is a Requirement ? It is a statement describing 1) an aspect of what the proposed system must do, or 2) a constraint on the system’s development. In either case it must contribute in some way towards adequately solving the customer’s problem; the set of requirements as a whole represents a negotiated agreement among the stakeholders. A collection of requirements is a Requirements Document. In Scrum this is a Product Backlog.

4.5 Types of Requirements Functional requirements Describe what the system should do Software Quality requirements Constraints on the design to meet specified levels of quality Platform requirements Constraints on the environment and technology of the system Process requirements Constraints on the project plan and development methods

Functional Requirements What inputs the system should accept What outputs the system should produce What data the system should store that other systems might use What computations the system should perform The timing and synchronization of the above

Software Quality Requirementts All must be verifiable Examples: Constraints on Response time Throughput Resource usage Reliability Availability Recovery from failure Allowances for maintainability and enhancement Allowances for reusability

4.6 Use-Cases: describing how the user will use the system A use case is a typical sequence of actions that a user performs in order to complete a given task The objective of use case analysis is to model the system from the point of view of... how users interact with this system when trying to achieve their objectives It is one of the key activities in requirements analysis A use case model consists of a set of use cases an optional description or diagram indicating how they are related

Use cases A use case should Cover the full sequence of steps from the beginning of a task until the end. Describe the user’s interaction with the system ... Not the computations the system performs. Be written so as to be as independent as possible from any particular user interface design. Only include actions in which the actor interacts with the system. Not actions a user does manually nor internal actions of the system

Scenarios A scenario is an instance of a use case A specific occurrence of the use case a specific actor ... at a specific time ... with specific data.

How to describe a single use case A. Name: Give a short, descriptive name to the use case. B. Actors: List the actors who can perform this use case. C. Goals: Explain what the actor or actors are trying to achieve. D. Preconditions: State of the system before the use case. E. Summary: Give a short informal description. F. Related use cases. G. Steps: Describe each step using a 2-column format (Actor actions and System responses). H. Postconditions: State of the system following completion. A and G are the most important

Use case diagrams

Extensions Used to make optional interactions explicit or to handle exceptional cases. Keep the description of the basic use case simple.

Generalizations Much like superclasses in a class diagram. A generalized use case represents several similar use cases. One or more specializations provides details of the similar use cases.

Inclusions Allow one to express commonality between several different use cases. Are included in other use cases Even very different use cases can share sequence of actions. Enable you to avoid repeating details in multiple use cases. Represent the performing of a lower-level task with a lower-level goal.

Example of generalization, extension and inclusion

Example description of a use case

Example (continued)

Example (continued)

Example (continued)

Example (continued)

The modeling processes: Choosing use cases on which to focus Often one use case (or a very small number) can be identified as central to the system The entire system can be built around this particular use case There are other reasons for focusing on particular use cases: Some use cases will represent a high risk because for some reason their implementation is problematic Some use cases will have high political or commercial value

The benefits of basing software development on use cases They can Help to define the scope of the system Be used to plan the development process Be used to both develop and validate the requirements Form the basis for the definition of test cases Be used to structure user documentation

Use cases must not be seen as a panacea The use cases themselves must be validated Using requirements validation methods. Some aspects of software are not covered by use case analysis. Innovative solutions may not be considered.

In Scrum, Use Cases Become User Stories As a ___, I would like to ___. As a health system administrator, I would like to open files by giving their name or by browsing. Include all user stories that you might possibly implement in your system. Modify and add to these user stories throughout the process. Create as many user stories as you would like, even if there is not time to finish all of them.

4.7 Some Techniques for Gathering and Analyzing Requirements Observation Read documents and discuss requirements with users Shadow important potential users as they do their work ask the user to explain everything he or she is doing Session video recording Interviewing Conduct a series of interviews Ask about specific details Ask about the stakeholder’s vision for the future Ask for alternative ideas Ask for other sources of information Ask the stakeholder to draw diagrams

Gathering and Analysing Requirements... Brainstorming Appoint an experienced moderator Arrange the attendees around a table Decide on a ‘trigger question’ Ask each participant to write an answer and pass the paper to his or her neighbor

Gathering and Analysing Requirements... Prototyping The simplest kind: a set of pictures of the system that are shown to users in sequence to explain how it would work The most common: a mock-up of the system’s UI May be written in a rapid prototyping language Does not normally perform any computations, access any databases or interact with any other systems May prototype only a particular aspect of the system

Gathering and Analysing Requirements... Use case analysis Determine the classes of users that will use the facilities of this system (actors) Determine the tasks that each actor will need to do with the system

4.8 Types of Requirements Document Two extremes: An informal outline of the requirements using a few paragraphs or simple diagrams requirements definition A long list of specifications that contain thousands of pages of intricate detail requirements specification Requirements xxxx xxxxxxx xxx xxxxxxxxxxx xxxxx xxxxxxxxxxxxx xxxxxxxxxxxxxxx subsystem 1 subsystem 2 Definition Specification sub-subsystems Requirements documents for large systems are normally arranged in a hierarchy Definition Requirements Requirements Definition xxxx Requirements xxxxxxxxxxx xxx xxxxxxx xxxx Requirements xxx xxxxxxx Requirements xxxx Specification xxxxx Specification xxxxxxxxxxx xxxxx xxxxxxxxxxxxx xxxx Specification xxxxxxx xxxxxxxxxxxxx xxxx xxxxxxxxxxx xxx xxx xxxxxxx xxxxxxxxxxxxxxx xxx xxxxxxx xxxxxxx xxxxxxx xxxxx xxxxxxxxxxx xxxxxxxxxxxxxxx xxx xxxxxxxxxxx xxx xxxxxxxxxxxxx xxxxxxxxxxxxx xxxxx xxxxxxxxxxxxx xxxxxxx xxxxx xxx xxxxxxx xxx xxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxx xxxxxxxxxxxxxxx

Level of detail required in a requirements document How much detail should be provided depends on: The size of the system The need to interface to other systems The readership The level of experience with the domain and the technology

4.9 Reviewing Requirements Each individual requirement should Have benefits that outweigh the costs of development Be important for the solution of the current problem Be expressed in a clear and consistent manner Be unambiguous Be logically consistent Lead to a system of sufficient quality Be realistic with available resources Be verifiable Be uniquely identifiable Not over-constrain the design of the system

Requirements documents... The document should be: sufficiently complete well organized clear agreed to by all the stakeholders Traceability:

Requirements Document (Product Backlog) A. Problem B. Background information C. Requirements a. Functional Requirements b. Non-Functional requirements

4.10 Managing Changing Requirements Requirements change because: Business process changes Technology changes The problem becomes better understood Requirements analysis never stops Continue to interact with the clients and users The benefits of changes must outweigh the costs. Certain small changes (e.g. look and feel of the UI) are usually quick and easy to make at relatively little cost. Larger-scale changes have to be carefully assessed Forcing unexpected changes into a partially built system will probably result in a poor design and late delivery Some changes are enhancements in disguise Avoid making the system bigger, only make it better

4.13 Difficulties and Risks in Domain and Requirements Analysis Lack of understanding of the domain or the real problem Do domain analysis and prototyping Requirements change rapidly Perform incremental development, build flexibility into the design, do regular reviews Attempting to do too much Document the problem boundaries at an early stage, carefully estimate the time It may be hard to reconcile conflicting sets of requirements Brainstorming, competing prototypes It is hard to state requirements precisely Break requirements down into simple sentences and review them carefully, look for potential ambiguity, make early prototypes