ATI Stream ™ Physics Neal Robison Director of ISV Relations, AMD Graphics Products Group Game Developers Conference March 26, 2009.

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Presentation transcript:

ATI Stream ™ Physics Neal Robison Director of ISV Relations, AMD Graphics Products Group Game Developers Conference March 26, 2009

2 | ATI Stream™ Physics Game Physics Play an Increasingly Important Role in Enhancing Both Game Play and Visuals Perfectly Poised to Take Advantage of Parallel Processing

3 | ATI Stream™ Physics ATI Stream™ Physics Superior Approach to Game Physics Processing  Balanced Platform Performance  Commitment to Open Standards  Strategic Relationship with Havok ® Superior Approach to Game Physics Processing  Balanced Platform Performance  Commitment to Open Standards  Strategic Relationship with Havok ® Desktop Productivity Entertainment Gaming

4 | ATI Stream™ Physics AMD Balanced Platform Advantage Balanced platforms deliver optimal performance for today’s heterogeneous workloads Ideal for highly parallel workloads Ideal for serial workloads Parallel Software Applications Other Highly Parallel Workloads Graphics Workloads Serial Workloads CPU is excellent for running physics  Ideal place to process if GPU is fully loaded  Utilize available CPU cores CPU is excellent for running physics  Ideal place to process if GPU is fully loaded  Utilize available CPU cores GPU can assist by offloading CPU or increasing quantity & quality of physics-based effects  Utilize ATI Stream™ technology  Utilize additional GPUs in CrossFireX™ or X2 configurations GPU can assist by offloading CPU or increasing quantity & quality of physics-based effects  Utilize ATI Stream™ technology  Utilize additional GPUs in CrossFireX™ or X2 configurations

5 | ATI Stream™ Physics Open Standards OpenCL Physics Engine Can Run Well on Both CPUs and GPUs  Maximizes Performance by Fully Utilizing Available Processing Resources  Scalable Across a Wide Range of System Configurations OpenCL Physics Engine is Cross-platform  Processor Neutral  OS Neutral  Saves ISVs Time & Money  Drives R&D, Innovation OpenCL Physics Engine Can Run Well on Both CPUs and GPUs  Maximizes Performance by Fully Utilizing Available Processing Resources  Scalable Across a Wide Range of System Configurations OpenCL Physics Engine is Cross-platform  Processor Neutral  OS Neutral  Saves ISVs Time & Money  Drives R&D, Innovation OpenCLCUDA Vendor-NeutralYesNo Standards BodyKhronosProprietary IHV Support AMD, Intel, IBM, NVIDIA, Others NVIDIA

6 | ATI Stream™ Physics Strategic Partnership Havok ® is the leading provider of physics middleware  Over 200 game titles shipped to date, and over 100 more in development  Strong content creation tools and support Havok ® is the leading provider of physics middleware  Over 200 game titles shipped to date, and over 100 more in development  Strong content creation tools and support Porting Cloth package to use OpenCL  Seamless GPU and CPU acceleration  Takes advantage of ATI Stream technology Havok ® Destruction Havok ® Cloth

7 | ATI Stream™ Physics ATI Stream™ Physics SOLUTIONS Physics Challenges GPU rendering vs. physics effects tradeoff Scalable physics on whatever processor has spare cycles Consistent gameplay on different systems OpenCL physics run efficiently on any available CPU/GPU core Hardware platform incompatibilities OpenCL provides platform neutral support Tool chain/development costs Havok provides well- established toolset CHALLENGES

8 | ATI Stream™ Physics Samurai Warrior Demo Preview  Havok ® Cloth Running on OpenCL  DirectX ® 10.1 Graphics  AMD Phenom™ II CPU and ATI Radeon™ HD 4800 Series GPU  Havok ® Cloth Running on OpenCL  DirectX ® 10.1 Graphics  AMD Phenom™ II CPU and ATI Radeon™ HD 4800 Series GPU

9 | ATI Stream™ Physics Summary Khronos Group ® consensus clearly demonstrates broad industry support for open standards Proprietary is dead AMD and Havok ® relationship continues to deliver OpenCL will transform gaming Open standards will improve the adoption of cutting- edge game physics and push the boundaries of game development OpenCL physics is the future

10 | ATI Stream™ Physics Disclaimer and Attribution DISCLAIMER The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors. AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION. AMD SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT WILL AMD BE LIABLE TO ANY PERSON FOR ANY DIRECT, INDIRECT, SPECIAL OR OTHER CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF ANY INFORMATION CONTAINED HEREIN, EVEN IF AMD IS EXPRESSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ATTRIBUTION © 2009 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, ATI, the ATI logo, Catalyst, CrossFireX, and Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.