What’s New in Kinect for Windows v2 Click to add title

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Presentation transcript:

What’s New in Kinect for Windows v2 Click to add title Click to add subtitle

Intro Presenter: Dwight Goins Agenda dngoins@Hotmail.com http://dgoins.wordpress.com Agenda Kinect v1 Introduction and Capabilities Kinect v2 Introduction and Capabilities Quick Difference Chart Demos, Demos, Demos Potential Usage Call To Action Q&A

Kinect for Windows v1 Color Camera IR Projector IR Camera Depth Camera Tilt Motor Microphone Array SDK - Toolkit

Demos Body basics Color basics Depth Speech Interaction Controls

Kinect for Windows v2 Color Camera IR Projector IR Camera Depth Camera Microphone Array SDK

Demos Joints Color Depth Audio Kinect Studio

Feature Comparison Chart K4W K4W v2 Color Camera 640x480 @30 fps 1920 x1080 @30 fps Depth Camera 320 x 240 512 x 424 Infra-Red (Spreads Dots) Yes No Infra-Red (TOF) Infra-Red Spectrum ~827 - 850nm ~827-850nm Max Depth Distance ~4.5M Min Depth Distance 40cm in near mode 50cm – 1cm (near mode)* Microphone Array 4 mics 4 channels 16bit 16kHz 4 mics 4Channels 32bit 16kHz IEEE Float * Experimental firmware provided by K4W Team

Feature Comparison Chart K4W K4W v2 Horizontal Field Of View 57 degrees 70 degrees Vertical Field of View 43 degrees 60 degrees Tilt Motor Yes No Body Joints 20 26 Skeletons Tracked 2 6 USB version 3.0 Supported OS Win 7, Win 8 Desktop Win 8 Price $299 $199 Types of Applications Desktop, x86, x64, JavaScript, Web Desktop, x86, x64, Win 8 Store, JavaScript, Web

Programming The Kinect v2 COM – C++ Powerful .Net – C#/VB.Net Fast development WinRT – C#/C++/JavaScript Sources and Reader Pattern Events Collections

Programming The Kinect v2 Data Sources Infrared Color Depth Body Index Body Audio

Programming The Kinect v2 InfraRed – Two forms Single frame or Long Exposure Frame data 2 bytes per pixel 16bit Intensity value

Programming The Kinect v2 Color Frames have multiple formats (RGBA, BGRA, YUY2) Buffer is array of pixels Pixel is multiple bytes per pixel depending on format

Programming The Kinect v2 Depth Frames 2 bytes per pixel: 16-bit values are distance in millimeters

Programming The Kinect v2 Body Index Frames 1 byte per pixel Index of body as determined by body tracking

Programming The Kinect v2 Body (Known as Skeleton in v1) Frame array of Bodies More joints

Programming The Kinect v2 Body (Known as Skeleton in v1) Hand states (open, closed, “lasso”) Activities (eye closed, mouth opened, looking away) Appearance (wearing glasses) Level of user engagement Facial expressions (Happy, neutral) Lean direction (2D vector, “human joystick”)

Programming The Kinect v2 Audio Audio Beaming Audio Body Correlation Which bodies are in the path of a beam Raw Frame is 32bit 4 channel IEEE Float per sample

Potential Usage Medical Robotics Marketing – Advertising Conferences Physical Therapy Providing Sterile Operating Environments Aiding Physically Challenged Robotics Marketing – Advertising POS, Kiosk Conferences

Custom Demos Raise Hand Demo – Source Code Kinect Office Pack Plug-In Heart Rate Sample

Call To Action Kinect For Windows Blog/Forums Coding For Fun: Kinect YouTube – Kinect Videos Kinect Hackathon – June 21-22 in NYC Kinect Common Bridge v2 Pre-Order Device Now