Low level Programming. Linux ABI System Calls – Everything distills into a system call /sys, /dev, /proc  read() & write() syscalls What is a system.

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Presentation transcript:

Low level Programming

Linux ABI System Calls – Everything distills into a system call /sys, /dev, /proc  read() & write() syscalls What is a system call? – Special purpose function call Elevates privilege Executes function in kernel – But what is a function call?

What is a function call? Special form of jmp – Execute a block of code at a given address – Special instruction: call – Why not just use jmp? What do function calls need? – int foo(int arg1, char * arg2); Location: foo() Arguments: arg1, arg2, … Return code: int – Must be implemented at hardware level

Hardware implementation : 107: 55 push %rbp 108: e5 mov %rsp,%rbp 10b: 89 7d fc mov %edi,-0x4(%rbp) 10e: f0 mov %rsi,-0x10(%rbp) 112: b mov $0x0,%eax 117: c9 leaveq 118: c3 retq Location Address of function + ret instruction Arguments Passed in registers (which ones? And why those?) Return code Stored in register: EAX To understand this we need to know about assembly programming… int foo(int arg1, char * arg2) { return 0; }

Assembly basics What makes up assembly code? – Instructions Architecture specific – Operands Registers Memory (specified as an address) Immediates – Conventions Rules of the road and/or behavior models

Registers General purpose – 16bit: AX, BX, CX, DX, SI, DI – 32 bit: EAX, EBX, ECX, EDX, ESI, EDI – 64 bit: RAX, RBX, RCX, RDX, RSI, RDI + others Environmental – RSP, RIP – RBP = frame pointer, defines local scope Special uses – Calling conventions RAX == return code RDI, RSI, RDX, RCX… == ordered arguments – Hardware defined Some instructions implicitly use specific registers – RSI/RDI  String instructions – RBP  leaveq

Memory X86 provides complex memory addressing capabilities – Immediate addressing mov %rsi, ($0xfff000) – Direct addressing mov %rsi, (%rbp) – Offset Addressing mov %rsi, $0x8(%rax) Base + (Index * Scale) + Displacement – A.K.A. SIB – Occasionally seen – Hardly ever used by hand – movl %ebp, (%rdi,%rsi,4) Address = rdi + rsi * 4 – A more complicated example segment:disp(base, index, scale)

8/16/32/64 bit operands Programmer explicitly specifies operand length in operand Example: mov reg, reg – 8 bits: movb %al, %bl – 16 bits: movw %ax, %bx – 32 bits: movl %eax, %ebx – 64 bits: movq %rax, %rbx What about “movl %ebx, (%rdi)”?

Function call implementation : 107: 55 push %rbp 108: e5 mov %rsp,%rbp 10b: 89 7d fc mov %edi,-0x4(%rbp) 10e: f0 mov %rsi,-0x10(%rbp) 112: b mov $0x0,%eax 117: c9 leaveq 118: c3 retq Location Address of function + ret instruction Arguments Passed in registers (which ones? And why those?) Return code Stored in register: EAX We can now decode what is going on here int foo(int arg1, char * arg2) { return 0; }

OS development requires assembly programming OS operations are not typically expressible with a higher level language – Examples: atomic operations, page table management, configuring segments, System calls(!) How to mix assembly with OS code (in C) – Compile with assembler and link with C code.S files compiled with gas – Inline w/ compiler support.c files compiled with gcc

Implementing assembler functions C functions: – Location, args, return code ASM functions: – Location only – Programmer must implement everything else Arguments, context, return values Everything in foo() from before + function body Programmer takes place of compiler – Must match calling conventions

Calling assembler functions Programmer implements calling convention – Behaves just like a regular function Only need location – Linker takes care of the rest.globl foo foo: push %rbp mov %rsp, %rbp … Defines a global variable extern int foo(int, char *); int main() { int x = foo(1, “test”); } foo.S main.c

Inline OS only needs a few full blown assembly functions – Context switches, interrupt handling, a few others Most of the time just need to execute a single instruction – i.e. set a bit in this control register GCC provides ability to incorporate inline assembly instructions into a regular.c file – Not a function – Compiler handles argument marshaling

Overview Inline assembly includes 2 components – Assembly code – Compiler directives for operand marshaling asm ( assembler template : output operands /* optional */ : input operands /* optional */ : list of clobbered registers /* optional */ );

Inline assembly execution Sequence of individual assembly instructions – Can execute any hardware instruction – Can reference any register or memory location – Can reference specified variables in C code 3 Stages of execution 1.Load C variables into correct registers or memory 2.Execute assembly instructions 3.Copy register and memory contents into C variables

Specifying inline operands How does compiler copy C variables to/from registers? C variables and registers are explicitly linked in asm specification – Sections for input and output operands – Compiler handles copying to and from variables before and after assembly executed – Assembly code references marshaled values (index of operand) instead of raw registers

Operand Codes Wide range of operand codes (“constraints”) are available – Input: “code”(c-variable) – Output: “=code”(c-variable) a = %rax, %eax, %ax b = %rbx, %ebx, %bx c = %rcx, %ecx, %cx d = %rdx, %edx, %dx S = %rsi, %esi, %si D = %rdi, %edi, %di r = Any register q = a, b, c, d regs m = memory operand f = floating point reg i = immediate g = anything Explicit Register codes Other Operand codes And many more….

Register example int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %ecx;\n“ “movl %ecx, %0;\n" : ”=b"(b) /* output */ : “a"(a) /* input */ : ); return 0; } What does this do? : 107: 55 push %rbp 108: e5 mov %rsp,%rbp 10b: 53 push %rbx 10c: 89 7d e4 mov %edi,-0x1c(%rbp) 10f: d8 mov %rsi,-0x28(%rbp) 113: c7 45 f0 0a movl $0xa,-0x10(%rbp) 11a: 8b 45 f0 mov -0x10(%rbp),%eax 11d: 89 c1 mov %eax,%ecx 11f: 89 cb mov %ecx,%ebx 121: 89 d8 mov %ebx,%eax 123: f4 mov %eax,-0xc(%rbp) 126: b mov $0x0,%eax 12b: 5b pop %rbx 12c: c9 leaveq 12d: c3 retq

Memory example X86 can also use memory (SIB, etc) operands – “m” operand code : 0: 55 push %rbp 1: e5 mov %rsp,%rbp 4: 89 7d ec mov %edi,-0x14(%rbp) 7: e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a movl $0xa,-0x4(%rbp) 12: 8b 4d fc mov -0x4(%rbp),%ecx 15: 89 4d f8 mov %ecx,-0x8(%rbp) 18: b mov $0x0,%eax 1d: c9 leaveq 1e: c3 retq int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %ecx;\n" "movl %ecx, %0;\n" : "=m"(b) : "m"(a) : ); return 0; }

Input/output operands Sometimes input and output operands are the same variable – Transform input variable in some way : 0: 55 push %rbp 1: e5 mov %rsp,%rbp 4: 89 7d ec mov %edi,-0x14(%rbp) 7: e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a movl $0xa,-0x8(%rbp) 12: c7 45 fc movl $0x5,-0x4(%rbp) 19: 8b 45 fc mov -0x4(%rbp),%eax 1c: f8 add -0x8(%rbp),%eax 1f: fc mov %eax,-0x4(%rbp) 22: b mov $0x0,%eax 27: c9 leaveq 28: c3 retq int foo(int arg1, char * arg2) { int a=10, b=5; asm (“addl %1, %0;\n" : "=r"(b) : "m"(a), "0"(b) : ); return 0; }

Input/output operands (2) Input/output operands can also be specified with “+” : 0: 55 push %rbp 1: e5 mov %rsp,%rbp 4: 89 7d ec mov %edi,-0x14(%rbp) 7: e0 mov %rsi,-0x20(%rbp) b: c7 45 fc 0a movl $0xa,-0x8(%rbp) 12: c7 45 fc movl $0x5,-0x4(%rbp) 19: 8b 45 fc mov -0x4(%rbp),%eax 1c: f8 add -0x8(%rbp),%eax 1f: fc mov %eax,-0x4(%rbp) 22: b mov $0x0,%eax 27: c9 leaveq 28: c3 retq int foo(int arg1, char * arg2) { int a=10, b=5; asm (“addl %1, %0;\n" : “+r"(b) : "m"(a) : ); return 0; }

Clobbered list We cheated earlier… How does compiler know to save/restore ECX? – It doesn’t int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %ecx;\n" "movl %ecx, %0;\n" : "=m"(b) : "m"(a) : ); return 0; } We must explicitly tell compiler what registers have been implicitly messed with – In this case ECX, but other instructions have implicit operands (CHECK THE MANUALS) Second set of constraints to inline assembly – Clobber list: Operands not used as either input or output but still must be saved/restored by compiler

Why clobber list? Why do we need this? – Compilers try to optimize performance Cache intermediate values and assume values don’t change Compiler cannot inspect ASM behavior – outside scope of compiler Clobber lists tell compiler: – “You cannot trust the contents of these resources after this point” – Or “Do not perform optimizations that span this block on these resources”

Using clobber lists ECX is used implicitly so its value must be saved/restored What about “memory”? int foo(int arg1, char * arg2) { int a=10, b; asm ("movl %1, %ecx;\n" "movl %ecx, %0;\n" : "=m"(b) : "m"(a) : “ecx”, “memory” ); return 0; }

Back to system calls Function calls not that special – Just an abstraction built on top of hardware System calls are basically function calls – With a few minor changes Privilege elevation Constrained entry points – Functions can call to any address – System calls must go through “gates”

Implementing system calls System calls are implemented as a single function call: syscall() – read() and write() actually just invoke syscall() What does syscall do? – Enters into the kernel at a known location – Elevates privilege – Instantiates kernel level environment Once inside the kernel, an appropriate system call handler is invoked based on arguments to syscall()

x86 and Linux Number of different mechanisms for implementing syscall – Legacy: int 0x80 – Invokes a single interrupt handler – 32 bit: SYSENTER – Special instruction that sets up preset kernel environment – 64 bit: SYSCALL – 64 bit version of SYSENTER All jump to a preconfigured execution environment inside kernel space – Either interrupt context or OS defined context What about arguments? – syscall(int syscall_num, args…)

Specific system calls Each system call has a number assigned to it – Index into a system call table Function pointers referencing each syscall handler Syscall(int syscall_num, args…) – Sets up kernel environment – Invokes syscall_table[syscall_num](args…); – Returns to user space: Resets environment to state before call