Genetic Algorithms Chapter 3. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms GA Quick Overview Developed: USA in.

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Genetic Algorithms Chapter 3

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms GA Quick Overview Developed: USA in the 1970s Early names: J. Holland, K. DeJong, D. Goldberg Typically applied to: – discrete optimization Attributed features: – not too fast – good heuristic for combinatorial problems Special Features: – Traditionally emphasizes combining information from good parents (crossover) – many variants, e.g., reproduction models, operators

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms Genetic algorithms Hollands original GA is now known as the simple genetic algorithm (SGA) Other GAs use different: – Representations – Mutations – Crossovers – Selection mechanisms

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms SGA technical summary tableau RepresentationBinary strings RecombinationN-point or uniform Mutation Bitwise bit-flipping with fixed probability Parent selectionFitness-Proportionate Survivor selectionAll children replace parents SpecialityEmphasis on crossover

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms Genotype space = {0,1} L Phenotype space Encoding (representation) Decoding (inverse representation) Representation

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms SGA reproduction cycle 1.Select parents for the mating pool (size of mating pool = population size) 1.Shuffle the mating pool 2.For each consecutive pair apply crossover with probability p c, otherwise copy parents 3.For each offspring apply mutation (bit-flip with probability p m independently for each bit) 4.Replace the whole population with the resulting offspring

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms SGA operators: 1-point crossover Choose a random point on the two parents Split parents at this crossover point Create children by exchanging tails P c typically in range (0.6, 0.9)

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms SGA operators: mutation Alter each gene independently with a probability p m p m is called the mutation rate – Typically between 1/pop_size and 1/ chromosome_length

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms Main idea: better individuals get higher chance – Chances proportional to fitness – Implementation: roulette wheel technique Assign to each individual a part of the roulette wheel Spin the wheel n times to select n individuals SGA operators: Selection fitness(A) = 3 fitness(B) = 1 fitness(C) = 2 A C 1/6 = 17% 3/6 = 50% B 2/6 = 33%

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms An example after Goldberg 89 (1) Simple problem: max x 2 over {0,1,…,31} GA approach: – Representation: binary code, e.g – Population size: 4 – 1-point xover, bitwise mutation – Roulette wheel selection – Random initialisation We show one generational cycle done by hand

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms x 2 example: selection

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms X 2 example: crossover

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms X 2 example: mutation

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms The simple GA Has been subject of many (early) studies – still often used as benchmark for novel GAs Shows many shortcomings, e.g. – Representation is too restrictive – Mutation & crossovers only applicable for bit-string & integer representations – Selection mechanism sensitive for converging populations with close fitness values – Generational population model (step 5 in SGA repr. cycle) can be improved with explicit survivor selection

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms Alternative Crossover Operators Performance with 1 Point Crossover depends on the order that variables occur in the representation – more likely to keep together genes that are near each other – Can never keep together genes from opposite ends of string – This is known as Positional Bias – Can be exploited if we know about the structure of our problem, but this is not usually the case

A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms n-point crossover Choose n random crossover points Split along those points Glue parts, alternating between parents Generalisation of 1 point (still some positional bias)