Interactive Programming

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Presentation transcript:

Interactive Programming Alice

Assignment Read Chapter 5 Section1, Interactive Programming

Control of flow Control of flow -- how the sequence of actions in a program is controlled. What action happens first, what happens next, and then what happens…and so on. In movie-style programs (Chapters 1-4) the sequence of actions is determined by the programmer Creating a storyboard design Writing program methods to carry out the designed sequence

Interactive Animations In interactive programs, the sequence of actions is determined at runtime when the user provides input clicks the mouse presses a key on the keyboard some other source of input In essence, control of flow is now “in the hands of the user!”

Events Each time the user provides some sort of input, we say an event is generated. An event is “something that happens”

Event Handling methods An event may Trigger a response, or Move objects into positions that create some condition (e.g., a collision) that triggers a response. A method is called to carry out the response. We call this kind of method an event handling method. When an event is linked to a method that performs an action, a behavior is created.

Example Build an air show flight simulator. In an air show, the pilot uses biplane controls to perform acrobatic stunts.

Problem The whole idea in a flight simulator is to allow the user to control the flight path. The problem is: how do we write our program code to provide a guidance system that allows the user to be the pilot?

Solution Use keyboard input Up-arrow key to move the biplane forward Spacebar to make the biplane do a barrel turn (Note: other sets of keys could be used, we just arbitrarily picked a couple of keys on the keyboard.) Write event handler methods that respond to each key press

Storyboards Since two keys are used, two events are possible – so two storyboards are needed: Each storyboard outlines an event handler that responds to a particular event. Event: Spacebar press Response: Do together roll biplane a full revolution play biplane engine sound Event:: Up Arrow key press Response: Do together move biplane forward play biplane engine sound

Demo Ch05Lec1BiplaneAcrobat Concepts illustrated: Events are created in the event editor A method is called to handle each event Synchronize the duration of the animation with the length of a sound. To change the length of a sound, use audio editing software. There are two kinds of programming here: advance Develop flyForward method and link it to the up arrow key press. Or we can just create the barrel method and link it to the spacebar press.

Lab Chapter 5 Lec1 Lab